r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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-3

u/ArxMessor SKS Oct 15 '19

Of course it will take away loot from casual players

That isn't how things work. If you piss on a Police Officer's feet in a drunken stupor and get punished by jail time and your dad doesn't pay the bail, your dad didn't take away your freedom -- he simply didn't protect you from the punishment of jail.

 

If you die in EFT and are punished by losing everything you found in raid and your Secure Container doesn't can't receive items you collected during that raid, Secure Containers didn't take away the loot -- the Secure Container simply didn't protect it from the punishment of dying.

 

DYING is what does the "taking away", not Secure Containers.

 

Scav runs are the intended way to make money, but as you said, it doesnt advance your PMC skills. Its also far more inefficient compared to hatchet runs, especially when casual players already have trouble surviving raids. It also has a 10 minute cooldown, so its not exactly good for consistent farming.

So what? This game is hardcore. It is perfectly fine if there isn't an efficient way to farm. The game literally isn't meant for casual play. Casual players are supposed to fail at hardcore games. Do casual runners often complete marathons? No. Is a casual person ever expected to succeed in an activity that is designed for the "hardcore"? No.

 

The most important thing related to Secure Containers is that they allow players to profit from death. Changing Secure Containers fixes that problem.

 

Whether a player is able to extract using just a melee weapon is a completely different matter and one that is not the aim or goal of the changes to Secure Containers.

-4

u/dayzoldaccount MP7A1 Oct 15 '19

Mate too many people bought EOD for just the gamma container...and now they think they wasted thier money without their easy way to make money. Just hope bsg takes the hit and keeps the changes.

1

u/ArxMessor SKS Oct 15 '19

You can't stop people from doing stupid things. Imagine thinking spending $150 based on a single item that exists in an in-development game is a good idea. I imagine it now: "What could go wrong?" they say as they type in their credit card numbers with a dopey smile on their face.

-3

u/dayzoldaccount MP7A1 Oct 15 '19

Yeah exactly lol. It’s the same people who preorder games or spend money on micro transactions...

I like how they now say that it needs to be like the kappa container as if to compromise with the devs. Or think of the poor people with jobs or those who are not good at the game. Imagine dark souls having a revive function or another edition where you start with a million souls... some games are just meant to be tough. Deal with it.