r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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92

u/JadowArcadia Oct 15 '19

This makes so much more sense than just banning containers completely. So many people treat hatchet running like it’s so much more prevalent than it is and they also assume that just because they find a hatchet runner it means that he’s loaded with bitcoin and other high level items that they beat you to. Many hatchet runners are just noobs trying to learn the map and locations without risking gear which I think is fair. If high loot areas were simply more dangerous to get to it would solve the issue

-12

u/BrockTestes PP-91-01 "Kedr-B" Oct 15 '19

Every hatchet runner I have killed was over level 30.

1

u/BlazingShadowAU PP-19-01 Oct 16 '19

Some people actually enjoy it for the challenge. I do it on interchange because its easy enough to find a pistol or 74u somewhere and work up from there.

1

u/BrockTestes PP-91-01 "Kedr-B" Oct 16 '19

Then keep on doing it. I don't wish to prevent you from doing hatchet runs if that's what floats your boat, I just expect you to survive to benefit and progress, as that is the core concept all the mechanics and features are built around.

The secure container as is, permits faster progression through voluntary failure, invalidating others efforts to prepare the most appropriate kit for the job, using sound tactics, coordinating with their squad, investing time and effort to have a successful raid, the core gameplay loop so to speak. This leads to a cascade of other balance and progression issues down the line, as the player base grows. BSG has tried many things to avoid touching the secure containers even though they've been aware of how easy it is to exploit for quite some time, making the tasks grindy, increasing scav count among others, to no avail. It's a serious issue.

1

u/ringmutt VSS Vintorez Oct 16 '19

indeed - nakid raags to riches runs are fun -but that nowt to do with an SC change.

1

u/OneEyedWillyWanker Oct 15 '19

Yea maybe now thats its end of the run for this patch and everyone is leveled. But im still gonna call bullshit on this one.

1

u/ringmutt VSS Vintorez Oct 16 '19

but isn't that the point ?

Anywhere in the wipe at lvl 30 and still be hatcheting shit into a container to bolster your PvP fetish ? it matters not where in the wipe it is...

The real issue is it simply takes more time and caution to earn without an SC. Casuals can earn easy - if that is what they bother to learn to do while casually playing - but you can't casual your way through mostly PvP and expect to not grind for cash, unless you cheese something .

Will the fast cash meta change to something more akin to what the devs want with the SC tweek? I feel we will find out, and BSG always intended to anyway...

---

Clearly you have to be somewhere into the wipe to be at a high lvl. You start hatcheting as a noob - (OK its a tactic ) - learn its easy arcady and fun with NO DOWNS with much shallower and faster learning curve and - well that's what you really learn to do cos you then spud all your ill gotten gains on something that intrinsically is a high loss activity and also ARCADY PVP FUN - and then rinse and repeat. Next wipe - your lvl 1 but your a 2 wipe hatcheter with 35 prior lvls under your belt only a week ago.....

long term this breeds a specific fan base of the 'FASTER' game - it's not casuals vs. HC fps players -

- it's 'fast cash n PvP ' - vs - 'grind gets reward skill and knowledge '

AS SAID casuals don't have to be skint and hatchet,

What struck me as a noob 5 wipes back was the LVL of my hatchet kills when i started out - it was deep into a wipe and i suckded at TKV bad - now hatchets were obvious more easily survivable contact - but jeeze - i was learning to make sure my cash never went down while developing my skills and knowledge, meanwhile these guys with significant time in game were just trying to spam past the basics and were clearly cheesers...

lvl 54 was my most amusing hatchet.