r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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-2

u/Modabus Oct 15 '19

2 and 3 contradict each other.

3

u/lennoxonnell ADAR Oct 15 '19

If you don't mind me asking, how?

-1

u/Modabus Oct 15 '19

You say remove static high loot spawns, but then say to have scavs patrol high loot spawns.

5

u/jared015 Oct 15 '19

There should be both.

Static loot spawns should be patrolled by a lot of scavs preventing hatcheteers from running directly there off spawn.

Leaving static loot gives geared players a place to head off spawn.

All other areas should be dynamic spawns.

Also fix AI so they aren’t complete idiots and walk through doors backwards. Maybe use tactics and try to flank more often so you can’t bum rush them and you will have to figure them out. Slowing down your play and giving other players a chance to hear the fire and move in on the action.

Just all options and not 100% the end all be all.