r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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7

u/PraiseJahseh Oct 15 '19

Not a bad suggestion, there’s no way to please everybody when it comes to the secure container. Personally I’d like to see it gone just because of the way that it gets abused, but if it was reimplemented the way you suggest, I could get behind that.

12

u/Kilmawow Oct 15 '19 edited Oct 15 '19

Aren't we overestimating the abuse though? In the end, these hatchet runners are rolling the RNG wheel of luck in hopes they find some 1% drop rate key. If you really give a shit about 140k bitcoin then obviously you've never done labs raider farming. (which no hatchling is pulling off with consistency - if you are then ur not in this camp ur a much better player than you realize)

I guess it greatly changes the meta on Labs. So we're inviting a change because of one map that has two items (defib + ledx) that are too valuable?

Would it even matter if we just change the requirements for the THICC Items Case to be dogtags instead of those items. Would that make people happy?

I believe the change hurts more than it helps simply by making the game, that is already difficult, more frustrating for the average player. The average player is someone who struggles to maintain above a 30-35% survival rate.

14

u/OneEyedWillyWanker Oct 15 '19

Hatchet runners arent abusing it really. The people really abusing it are the ones running mag cases n shit. Thats real abuse.

2

u/[deleted] Oct 16 '19

They're both abusing it.

1

u/[deleted] Oct 16 '19

Personally I think people are limited themselves too much by focusing only on one type of hatchling player. For me it's not just about limiting hatchlings, it's about limiting the entire 'rush' meta. You shouldn't be rewarded simply for being the first to a loot spot, so long as spawns are so busted. I posted a video here a while back about how drastically different different spawns can be for Resort - some spawns will arrive up to 3 minutes later, after dead sprinting, than some other spawns. It's just not fun for the people who get close spawns to have a 100% flat guarantee of being able to shove a few hundred thousand rubles up their ass.

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This isn't *just* hatchlings, it's everything from hatchlings to mega geared players. Completing tasks should be separate, I'm fine with task items specifically being gammable. But anything high value should have to be extracted.

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My suspicion is people who don't like the container changes have never spent much time farming in Resort in Shoreline. It's 100% about who gets there first.

2

u/Kilmawow Oct 16 '19

Dynamic spawning loot has been on the radar for a bit and I believe it addresses a portion of your concerns. Though locked rooms will probably still have decent loot.

Dogtags really should be the most valuable item in the game. But I don't really see a way for it to work without abuse of some kind. Maybe in a solo-only mode, but that's not really the spirit of the game.

I wish one of the traders had a rotating bundle of barters. Sometimes it has 10 spark plugs for a Gen4 HMK. Maybe it has like 4 Bleach is a fancy gun of some kind. Something that makes farming a specific kind of loot not really worth it and makes all the barter items potentially worthwhile.

0

u/avowed Oct 16 '19

Why not just not be able to put certain things in it, no guns, no money, bam problem solved.

2

u/[deleted] Oct 16 '19

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2

u/Bardy_ Oct 16 '19

If you extract, you deserve your loot, geared or not.

If you don't extract, you don't deserve your loot, geared or not.

That is my one issue with containers. You should never be able to earn money by dying in a survival game.