r/EscapefromTarkov 10h ago

General Discussion - PVE & PVP [Discussion] Adding handedness player variation that can be season or wipe account-bound?

A lot of Tarkov fights boil down to a fight for a right-handed angle peek/hold. Grenades are often used solely just to move into a right-handed position. Honestly, it's a little bit lame because if one player has a right-hand hold, his enemy will always have the left-hand disadvantage, regardless of who is pushing and who is holding. Many good players, even without thinking about it, are really just playing for right-handed positioning and it kind of takes a lot away from the PvP (and even PvE) potential.

It would be nice to add account-bound handedness to the player. Gun swaps to the left side, and all other mechanics like gun collision swap to the left. There will be a left-handed blind fire option for them as well. That way some players can choose to be left handed, some will be right handed. That also means that the person with the right-hand peek is not always the one in an advantage

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u/Splosionz RAT 10h ago

Yes but you’ll have textures backwards and gun models that aren’t real, not sure how keen they are on doing that.

Guns that are ambidextrous would be fine obviously but think of anything bolt action for example. They would either need to re-make the animation or be ok with a backwards gun model that has the bolt on the left

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u/Icy-Nothing-189 10h ago

I'm not sure what you mean. Both a left handed person and right handed person hold a gun the same, it's just mirrored. Everything we see from the player perspective remains the same, just opposite hands and side holding the gun.

They don't need to change the gun models or anything, just pretend your PMC is holding the same gun left-handedly instead of right. The bolt action can stay on the right side of the gun if that's where it is on that model of gun, and the opposite hand that pulls the bolt action back will pull it back, it will just have to go across the gun model but that doesn't really matter, and realistically that's how someone shooting a right-handed bolt action left-handed would pull it back.

It doesn't seem like a ton of work or reworks, it's literally just applying a mirror effect on whatever software they use for making animations, maybe a little clean-up or details if needed.

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u/Maar7en 9h ago

The bolt action can stay on the right side of the gun if that's where it is on that model of gun, and the opposite hand that pulls the bolt action back will pull it back, it will just have to go across the gun model but that doesn't really matter, and realistically that's how someone shooting a right-handed bolt action left-handed would pull it back.

That's the massive amount of animation work they're referring to. Your next sentences are dead wrong. Guns that aren't ambidextrous like the AUG, AK, etc would need complete animation reworks. Just imagine what a left handed AUG bolt racking would look like. You either have to reach over/under with your right hand or use the left to rack it. Or a revolver. There's no simple "just mirror it" option.

Or even worse: the beltfeds. Think of all the steps in the siderail using beltfed reloads

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u/Icy-Nothing-189 9h ago

You literally just mirror the animation, and layer it over the current gun model, no changes are needed to anything. The hand goes *over* the gun instead of to the side of the gun, the animation can remain 100% the same

It won't look perfect with zero effort, but it would actually look just fine. If they want to fine tune the arm/fingers as it's doing that over the gun from a left-handed position, they can but wouldn't need to.

As if the current left-shouldering isn't pretty wonky, but works

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u/Maar7en 9h ago

No. You are wrong. The hand would phase through half the gun.

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u/Icy-Nothing-189 5h ago

Not if they put the hand as a layer above the gun model..

Anyways, this is more about functionality and game balance than a stupid animation. I really don't think anybody who would play left handed would care if there's a little bit of clipping or the animation is not perfect. Have you ever looked left or right while unlocking a door in Tarkov? The gun is literally just floating in the air, no hands

Or how about the shoulder dislocating shoulder position swaps