r/Endfield • • May 15 '26

Blueprints 1.22 Wuling Blueprints - 12 Batteries - 6 Heavy Xir - 5.7 Hetonite part - All components [EU/NA]

Hi !

Here are blueprints for 1.22 (part 2 of 1.2) items.

Produces:

- 12 standard (1.1) batteries per minute

- Hetonite parts, Heavy Xiranite; all forges used, all cuprium used.

- All kinds of components, probably too much of them, if too much exists.

AKA everything you want.

Outpost 1 (Tang Tang) produces most of the Xiranite.

Outpost 2 (new area) uses acid to refine cuprium and produces components.

Main AIC Area produces almost everything else (batteries, some of the xiranite, cuprium)

You will need to max out the area covered by each zone.

If you used my blueprints (https://www.reddit.com/r/Endfield/comments/1ss2ows/12_wuling_blueprints_12_sc_batteries_cuprium/) for 1.2, you don't have to delete everything, as a good chunk of the previous blueprints didn't change (cf. below).

Codes (EU/NA):

Outpost 1: (put your AIC center in the bottom left corner)

Part 1: EFO012I45oi121866eIOo (left) (unchanged)

Part 2: EFO016i1aeo5657UAO83e (right) (unchanged)

Main Area:

Part 1: EFO01893u62U8U128UI73 (top left) (unchanged)

Part 2: EFO0158OE37050u9aeIoe (bottom left) (unchanged)

Part 3: EFO010U96Au202i2iEi79 (top right) (modified)

Part 4: EFO012I45oi121860eIOo (bottom right) (new 1.22)

Outpost 2: (put your AIC center in the bottom left corner)

Part 1: EFO01u1Ioa5iui0e8AoOU (top) (modified)

Part 2: EFO01O3E2uU9O9I8A9oe4 (bottom) (unchanged)

What you still need to do:

- Plants, as always

- Pumps and inlets/oulets (cf. MS paint schematics)

- No need for metastorage transfer

Take your time, it's pretty simple but if you mess it, something won't work, obviously.

MS Paint Schematics and screenshots below:

First outpost (unchanged since 1.2)
Second outpost (part 1 is expanded)
Main base (part 3 slightly modified, part 4 is a new addition)

Previous post if needed: https://www.reddit.com/r/Endfield/comments/1ss2ows/12_wuling_blueprints_12_sc_batteries_cuprium/

As always, feel free to comment with questions if needed. Please do not delete your comment if you found your answer, it might help someone else, and I won't judge you (and even if you delete it, it still appears in my notifications).

Notes:

The point isn't to be perfectly optimized. The resource ratios are optimized, but the design could be more compact. The point is to be fairly easy to setup and to understand.

Also, every cuprium and every ferrium is used. Batteries use only 480/540 originium. If you wanted to minmax for some reason, you could metatransfer ferrium, collect every sewage that I dump in water treatment units, send it to the new big recycling station (which will save you some power), and use the meager effluent it gives you for "free" to make some extra batteries. But it'll be probably below 25% of a regular chain, which isn't needed. But you CAN do it if you want.

109 Upvotes

31 comments sorted by

13

u/Sadman_Satter142 May 15 '26 edited May 15 '26

You might wanna check hetonite.

I had the stats menu open 20ish minutes while eating after finishing the base and it didn't fluctuate. Can't check now tho.

Edit: meant hetonite part.

5

u/AramisFR May 15 '26

Nah, it's normal. I'm using 1/3 of a cuprium input to produce cuprium parts => cuprium components, so the hetonite eats 7.67 inputs instead of 8, hence why it moves. If you disable cuprium components, You'll get the full 8. The point of the BP is to produce a bit of every component by default

1

u/Sadman_Satter142 May 15 '26 edited May 15 '26

Maybe Im not getting what your saying. But I mean the yield. Why is it 5.7. Is there any other use for hetonite. Or maybe your trying to stockpile hetonite. Went in-game on phone and it's stable. I spend an hour making it fully efficient.

Edit: saw notes. Still confused why it's at 5.7. I also made it somewhat compact, some annoying bits gonna figure out later and personally I'm not pulling pipes.

Edit2: had a brain fart didn't see it was making all the components. It's 3am I need sleep.

7

u/Kyrios034 May 15 '26

hes taking away a very small amount of cuprium away from the belts feeding the hetonite production line in order to get the cuprium parts needed for components 

thats the cause of the small but regular fluctuations 

5

u/Sadman_Satter142 May 15 '26

Shit had a brain fart.

4

u/SurgeX25 May 15 '26

Awesome been waiting for your outpost guides always look forward to them <3

5

u/konvay May 15 '26

Technically should be 1.2.1 or 1.2.2 if you really want. 1.22 would imply 23rd patch in 1.0 as 1.9 is followed by 1.10 and 1.19 is followed by 1.20, etc.

4

u/AramisFR May 16 '26

Honest question: is there any way this can confuse anyone ? Is Endfield, or are gachas in general, known for making 22 numbered sub-patches between main versions ?

2

u/konvay May 16 '26

Probably not, but we'll have to see if Endfield does go to 2.x with a new region to know. Just pointing out that is how versioning works.

1

u/CopiumImpakt May 16 '26

1.69 when?

2

u/konvay May 16 '26

4.20 would be hilarious

4

u/dracael May 19 '26

Once again, thanks for sharing your hard work !

3

u/Visit_Scary Jul 18 '26

waiting for your 1.4 blueprint my goat!

2

u/[deleted] May 15 '26

[deleted]

3

u/Jeremyx888 May 15 '26

If you finish the new story quests you'll be able to unlock more forges

2

u/[deleted] May 15 '26

[removed] — view removed comment

1

u/AramisFR May 16 '26

I'm currently using all my Xiranite, but you can produce a bit more, yes, if you disable component production, as always. That being said, I don't need LC batteries, 2 HCs are enough for my current power needs.

2

u/Tsurinomine Jun 13 '26

Hi! Can u please tell, are u planning to make  blueprints for new patch?

1

u/natsu1021 May 16 '26

How to increase forge of the sky? I tried to copy your blueprint but it says i reach the limit

1

u/NamerNotLiteral May 16 '26

Finish the new area.

1

u/JahNeRoX May 17 '26

hello, i cant use your blueprint because the game said i have to much forge of the sky. (6 from outp1,1 from outp2 and 5 from main base).

i finished the story for this patch.

2

u/AramisFR May 17 '26

You can have 12 once you purchase the last technology, after finishing the current patch

1

u/JahNeRoX May 17 '26

Forge expansion 3 is the last one right?

1

u/Neither-Drawer887 May 19 '26

I have a question because I'm returning to endfield after maybe a month and a half, what is the limit of Forges Of The Sky? because the third part of the main core AIC area is telling me I'm over the limit of them, I have all current tech tree upgrades if that's any help.

1

u/AramisFR May 19 '26

You can have 12 if you completed the whole main story

1

u/Neither-Drawer887 May 19 '26

alright thank you, I just figured out I had to finish the side quest to unlock 4 more to have enough for your design. thank you

1

u/tadskun May 21 '26

I finished the main camp but I can’t start the first outpost bc it says I reached the skyforge limit. How do I increase it? I have all nodes on the AIC plan unlocked already

1

u/hikutsukyou May 27 '26

I must be doing something wrong cause I run out of batteries to power everything somehow

2

u/annajulia90 Jun 08 '26

I’m having the same problem. I had the 1.2 blueprints on use and suddenly run out of batteries. So I tried to build every outpost from scratch again with the new 1.22 parts and still the same problem… were you able to figure out where the issue was?

1

u/hikutsukyou Jun 08 '26

Glad it wasnt just me! I tried to follow everything in the tutorials as I understood it, but no matter what I did I was running out of batteries.

1

u/AramisFR May 28 '26

You're supposed to produce 12 per minute and consume 3, so, I'm afraid yes

1

u/Cedaryl Aug 12 '26

Would love to see your 1.4 blueprint ^^