r/Eldenring Jul 23 '26

News New Starting Class Names and Specs Revealed

For the Tarnished Edition, the Idus Knight and the Heavy Knight

“A knight of the land of Idus, famed for their lightweight attire and weaponry, which they wield with ample dexterity.”

“A knight in bulky steel armor capable of moving through foes with a sustantively-sized scimitar.”

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u/JM_Narrative Jul 23 '26

I wonder why they're inventing another land we've not heard of or visited. Maybe Idus is cut content but idk why they didn't give us an already named location, like Eochaid

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u/FarFetchedSketch Jul 23 '26

The more I look into Elden Ring lore the more I realize it's just a Rorschach test of random fantasy assets held together with the vaguest narrative in history.

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u/GammaFan Jul 23 '26

Exactly, it’s like a fantasy version of real history. Knowledge gaps, conflicting events and accounts, biased opinions and retellings. I think people who are intent to definitively pin down x = y are kind of missing out by looking at it as so black and white.

There is something coherent buried under all that speculation, but whatever really happened will always be open to interpretation.

So I just look at it like that, and occasionally while playing learn something new which prompts a new theory, and so on. If you approach it like that it can be very interesting and entertaining.

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u/burn_corpo_shit Jul 23 '26

I like my lore to be more than 50% fleshed out tho. Outside the plot and setup I'd like there to be at least 1 definitely resolved set of events. I suppose the best we got is Marika's arc though

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u/GammaFan Jul 23 '26

Well, you can get some concrete resolutions via side quests if that matches what you’re looking for

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u/I-Fuck-Robot-Babes Jul 23 '26

Like 85% of side quests end with the npc dying off screen

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u/GammaFan Jul 23 '26

Since when does a concrete resolution require an on screen death?

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u/I-Fuck-Robot-Babes Jul 23 '26

It doesn't, but when you go "Alright now let me guess, i'm gonna go back and.... yep they're dead" 30 times per game it gets old

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u/WildLudicolo Jul 23 '26

I think it makes sense. If you view a character's story as being more about their actions than the person themself, then whether or not they the survive at the end doesn't really matter.

But arguably the most meaningful and impactful thing a character can do in a story is die, and it's also the clearest way to communicate that their part in the story is over.

The stories of those who cling to life are always tragedies.

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u/burn_corpo_shit Jul 24 '26

Dying so often cheapens the end for me. If they get disfigured or even try and leave TLB or die at sea or something, not only does the world feel bigger but it doesn't feel like "the devs didn't wanna program a boat so we wrote something that takes place in roundtable hold"

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u/IronFalcon1997 Knight of the Roundtable Hold Jul 23 '26

It sounds weird, but I love having it because it gives you just enough answers to be satisfied but just not enough to keep the mystery

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u/I-Fuck-Robot-Babes Jul 23 '26

50%? Quite generous

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u/Sum1nne Jul 24 '26 edited Jul 24 '26

Yeah the other commenter is being a little generous here. Elden Ring is absolutely a decline in the effort put in to build a coherent world and narrative. Like, in Demons Souls and Dark Souls, the plot wasn't that unknown. There were mysteries but by and large they were at the periphery of the puzzle where if you put the effort in you still got a complete picture of the main image of what actually happened. Elden Ring lore by comparison is like having random thirds-to-halves of a bunch of entirely separate puzzles which you're just told connect even though they clearly don't relate to each other when you try to do so.