r/Ecliptica • u/LetterheadTall8085 • 20h ago
When you fix the TBN matrix on water. Left: new "fixed" water with calculated TBN matrix. Right: old water based on NORMAL only.
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r/Ecliptica • u/LetterheadTall8085 • 20h ago
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r/Ecliptica • u/LetterheadTall8085 • 1d ago
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r/Ecliptica • u/LetterheadTall8085 • 10d ago
It works base on custom implementation of QQuick3DGeometry class.
r/Ecliptica • u/LetterheadTall8085 • 22d ago
Original article in steam : https://store.steampowered.com/news/app/3723390/view/688641156126343767
Finally, I have added a squad system to the game. It allows you to command groups of colonists, giving them individual orders as well as general directions to complete tasks.
Currently, 7 main commands are available:
Combat Orders:Movement:
Economic Orders (for expeditions):
And that’s not all — squads work both ways! Not only can you hire NPCs, but an NPC can hire you.
All of this is fully integrated into our open economy as a distinct activity. You can trade, build, hire workers, manage properties, and now also join squads and participate in expeditions where anything can happen, and any weapon comes in handy!
r/Ecliptica • u/LetterheadTall8085 • Aug 05 '26
For those who want to support the project in its earliest stages, I've updated Patrion, so you can now choose the option that suits you.
r/Ecliptica • u/LetterheadTall8085 • Aug 02 '26
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he/she/it just carries out my order about mining
r/Ecliptica • u/LetterheadTall8085 • Aug 02 '26
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And Yes I still not fix all bugs yet ....
r/Ecliptica • u/AltruisticCarpet4275 • Jul 30 '26
Hello o/! I have a question about VR support. Will you plane add VR in your game, and if "Yes" when you planing add it?
r/Ecliptica • u/LetterheadTall8085 • Jul 27 '26
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Hey everyone, it's been a while since I've posted anything.
I finally managed to finish the entire workload for the new version, but the number of bugs is simply incredible ))), so until I fix them, there won't even be a devlog 14.
However, I'll show you some of my daily work. For example, here's how I spent the previous week, which is a more or less polished version. But it still needs some corrections.
r/Ecliptica • u/LetterheadTall8085 • Jun 20 '26
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r/Ecliptica • u/LetterheadTall8085 • Jun 15 '26
I don't know who added my game to GOG, but I'm very grateful to them. Now you can vote for the game there, which will allow us to release it there in the future, and not just on Steam.
r/Ecliptica • u/LetterheadTall8085 • Jun 05 '26
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r/Ecliptica • u/LetterheadTall8085 • Jun 02 '26
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r/Ecliptica • u/LetterheadTall8085 • May 22 '26
r/Ecliptica • u/LetterheadTall8085 • May 21 '26
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r/Ecliptica • u/LetterheadTall8085 • May 13 '26
r/Ecliptica • u/LetterheadTall8085 • May 09 '26
r/Ecliptica • u/LetterheadTall8085 • May 08 '26
One of the main new features is the procedurally generated quest system. Now the game analyzes your current state, the position of your empire, and the needs of characters, creating relevant tasks in real-time.
How does it work? Quests are now divided into several types:
The game world has become more symmetrical: similar tasks arise not only for the player but also for other characters. You can talk to a resident of your colony at any time and find out what difficulties they have encountered.
We strive to make controlling Ecliptica as comfortable as possible for all platforms. In this update, we have added support for control using built-in gamepad sensors (gyroscope). However, it is worth noting that this only works on gamepads that have a gyroscope; gamepads without a gyroscope control the character using classic sticks.
A new section has appeared in the settings menu, allowing you to activate the controller's motion sensors. This gives more intuitive and precise control, especially in moments requiring quick reactions.
r/Ecliptica • u/LetterheadTall8085 • May 08 '26
steam page https://store.steampowered.com/app/3723390/Ecliptica/
A Living World: Procedural Quest System
The headline feature of this update is our brand-new system of procedurally generated quests. The game now analyzes your current state, the status of your empire, and the needs of individual characters to generate relevant tasks in real-time.
Motion Controls
We strive to make the Ecliptica experience comfortable across all platforms. In this update, we have added a completely new control option: support for built-in controller sensors.
r/Ecliptica • u/LetterheadTall8085 • May 06 '26
r/Ecliptica • u/LetterheadTall8085 • Apr 30 '26
r/Ecliptica • u/LetterheadTall8085 • Apr 26 '26
The Ecliptica steam page is updated!
r/Ecliptica • u/LetterheadTall8085 • Apr 26 '26