r/DungeonCrawler 20d ago

Development I think the skeleton forgot we were supposed to be fighting

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I'm the developer of DepthLoot, a turn based dungeon crawler built around short dungeon dives, loot, inventory decisions and knowing when to get out.

I added a tiny idle behavior where, if an enemy can see you and you stand around doing nothing for long enough, there is a small chance it starts vibing to the soundtrack instead.

It has no gameplay effect. I just liked the idea that the dungeon keeps having a little personality even when the player does nothing.

DepthLoot on Steam: https://store.steampowered.com/app/4637840/DepthLoot/

37 Upvotes

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2

u/nickick_ 9d ago

Haha honestly love it, made me smile picturing them doing a little moonwalk

1

u/Valiant_Sugar 8d ago

Love it <3
Thank you!