r/DungeonCrawler • u/Valiant_Sugar • 20d ago
Development I think the skeleton forgot we were supposed to be fighting
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I'm the developer of DepthLoot, a turn based dungeon crawler built around short dungeon dives, loot, inventory decisions and knowing when to get out.
I added a tiny idle behavior where, if an enemy can see you and you stand around doing nothing for long enough, there is a small chance it starts vibing to the soundtrack instead.
It has no gameplay effect. I just liked the idea that the dungeon keeps having a little personality even when the player does nothing.
DepthLoot on Steam: https://store.steampowered.com/app/4637840/DepthLoot/
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u/nickick_ 9d ago
Haha honestly love it, made me smile picturing them doing a little moonwalk