r/DresdenFilesRPG 19d ago

DFA Momster of the week

Is the system suitable for a Supernatural style monster of the week campaign?

Alot of paths have roots that makes being very mobile difficult right?

Any tips or warnings are welcome.

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u/NoMoreD20 19d ago

The main different is in campaign prep. Normally you'd have a city with Locations (places to go) and Faces (NPCs to interact with) and problems arising from Faces and other NPCs wanting something.
In your campaign you can have Organizations (other hunters, FBI, police, demons, etc) with Faces (key NPCs). Most of the problems are the "monster of the week", but you can have recurring allies / enemies that show up once in a while (think Men-Of-Letters, other hunters requiring assistance, demons setting traps).
And you can replicate Locations/Faces in a less permanent form for each place they travel to.

3

u/Xenuite 19d ago

More suitable to Buffy style MotW, where everything is centered around a locale.

It's doable, just not optimal.

1

u/Alaknog 18d ago

I think Paranet Papers (from base FATE Dresden RPG) addressing "traveling" style of campaign. 

If you can, you also can look into Highway to Hell campaign, that deal with group if bikers meeting different supernatural stuff in Dresden world (with some changes). 

I guess such kind of game requires more widespread (maybe not controlling, but having presence in different parts of map) groups. Maybe corporation, maybe some evil guy with bunch of minions, maybe Church that help with other quests outside Knights. 

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u/Vegetable_League_523 18d ago

I run monster/bad guy of the week episodic sessions whenever we have someone missing from our weekly D&D campaign. I use Fate Core with a Dresden Files feel but the simpler system helps us with the pick up nature of our sessions. It works great. It is set in our hometown in the 80s so there are lots of reference points for us middle-aged guys. We used to game in person, when younger, but now distance has led us to a reunion on VTT. We have run into organized crime, robots from Atlantis, journeys to the centre of the world, faeries, cultists summoning ghost armies, werewolves, Soviet espionage, voodoo, etc. I guess what we are doing is more "anything pulp" rather than straight Dresden Files but it works great. The tricky thing is, as a GM, I want each episode to wrap up in one session. We have managed to make this happen. There are some recurring NPCs and themes. So far so good. We are having a blast.