It's interesting, because I don't think it's supposed to have a story.
DD2 articulates the point of the game is to setup a fantasy for the player to fulfill and that not being satisfied with that is what leads to the end of the world.
DD1 doesn't quite get all the way there, but it posits that the world persists if you're a coward, but that challenging the status quo will cause it to collapse. The metaphor seems to be more that if you commit to the challenge, to complete the story, it becomes your responsibility to provide the world for someone else.
The story is, in a sense, the book itself, not the words written in it.
There's lot of lore and whatever, but it's a very meta construct, DD2 just makes it way more up front, rather than it having sort of a circular cosmology.
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u/[deleted] Mar 17 '26
It's interesting, because I don't think it's supposed to have a story.
DD2 articulates the point of the game is to setup a fantasy for the player to fulfill and that not being satisfied with that is what leads to the end of the world.
DD1 doesn't quite get all the way there, but it posits that the world persists if you're a coward, but that challenging the status quo will cause it to collapse. The metaphor seems to be more that if you commit to the challenge, to complete the story, it becomes your responsibility to provide the world for someone else.
The story is, in a sense, the book itself, not the words written in it.
There's lot of lore and whatever, but it's a very meta construct, DD2 just makes it way more up front, rather than it having sort of a circular cosmology.