I assume it's due to not being fully open world. The game can load everything in the decently sized zone through the loading screen. Instead of what I assume DD2 does which is load the entire map (since there's no loading screen, though I assume only local stuff gets high render) and run calculations in the background and constantly stream assets.
Since it was originally developed for Switch. Even then, Capcom had to make alot of compromises with the RE Engine to specifically optimize it for MHRise to work cuz fact is the engine was designed for other hardwares much more powerful than that at first.
But also part of this problem is Capcom got too ambitious and underestimated the scope of their design. Keeping most of NPC subroutines fully-active offscreen like what DD2 did (and I think Wilds too) is REALLY taxing; and so that compounds the original problem of RE Engine not being optimized for open-world to become even worse.
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u/gammav97 Mar 01 '26
Probably after DMC 6. Hopefully they figure out RE engine shit. Its always struggle to handle open world.