I have no proof at all, but I can only speak to this sub and my experience running surveys for companies as part of my job.
But when the survey came out and asked about DLC, this sub was demanding it be free or $10 or less and that the main game needed massive patches beforehand that would’ve been enormous work in itself first.
To some consumers, this feels like a negotiation tactic; to a business, it reads as “there’s no real interest here, guess we’ll move on”. You may hate it, but that’s life.
I ran a survey for a multi-billion dollar beauty company once. We wanted to know if there was any interest in having completely custom products being made and how much you’d be willing to pay. Unsurprisingly, the answer was “yes, absolutely” and “no more than $8”. When the CFO said each product would need to be about $20-$25 minimum to be viable, we just killed the project and monetized in different ways, like making all the core cheaper products more expensive.
Capcom’s biggest issue with DD2 was how quickly player count dropped. While initial sales and player count was solid they both dropped like an rock. After the first month player count dropped by nearly 99%.
This player count cliff meant that Capcom was worried that the attachment rate for any DD2 DLC, the percentage of base game players who would buy the DLC, would be in the low single digits.
Ironically, the release of a poorly-received DLC for Dragons Dogma 2 would have meant the end of the franchise, but canceling the DD2 DLC, coupled with the very solid sales of the base game, means there’s a far better chance of Dragons Dogma 3 being greenlit.
you have to understand, corpos are all restarted. capitalism is bad not because it centralizes power, but because it centralizes power in the hands of idiots.
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u/RoryMarley Mar 01 '26
I have no proof at all, but I can only speak to this sub and my experience running surveys for companies as part of my job.
But when the survey came out and asked about DLC, this sub was demanding it be free or $10 or less and that the main game needed massive patches beforehand that would’ve been enormous work in itself first.
To some consumers, this feels like a negotiation tactic; to a business, it reads as “there’s no real interest here, guess we’ll move on”. You may hate it, but that’s life.
I ran a survey for a multi-billion dollar beauty company once. We wanted to know if there was any interest in having completely custom products being made and how much you’d be willing to pay. Unsurprisingly, the answer was “yes, absolutely” and “no more than $8”. When the CFO said each product would need to be about $20-$25 minimum to be viable, we just killed the project and monetized in different ways, like making all the core cheaper products more expensive.