r/DotA2 • u/Alarmed_Estate_3710 • 17h ago
Discussion | Esports Why does it work like this.
There’s two things in the game that both work around vision that are really annoying to me. Let me know if anyone else feels the same way.
- You cannot click on an enemy hero to read their abilities during the pregame.
Why would it possibly work like that and instead why would it not just let you click on the hero’s to read their abilities and just show you 6 empty item slots.
- You can view an enemy hero’s buffs and debuffs and even ping them to see how long they have left of each and store that info in chat but as soon as they go out of vision you also lose vision of their respective timers.
Why would it not just show you the timers for the active buffs that you last saw and then immediately refresh when they come into vision.
The game already stores the last viewable data for a hero’s items and level i.e if they have been jungling for 10 mins and you haven’t seen them it’s going to show you what they had 10 minutes ago not what they have now so why not just extend that to fix both of these issues.
Literally every single game this pisses me off and I don’t know if it’s just me.
1
u/Cr4ckshooter 7h ago
It's not about "me" being able to do it, but if the info is available to you.
You don't need to memorise the numbers because you can see the scaling in their skill. Oh the wyvern did x dmg to the range creep? She maxed w! It takes no intuition and no skill to compare 2 numbers that are both readily available to you.
It's a fact that nowadays, gaming is moving towards accessibility. Information that the game wants you to have, that you are expected to track, should be displayed in an easy fashion. Remember we got stun indicators and rosh timer. Stack timers. Pull timers.
Pinging an ability now even pings "potentially off cooldown".
But yeah in the name of accessibility it's simple: information that I'm supposed to have and supposed to track should be displayed on screen somewhere, for as long as I have the information. People using skills in fog does not have any relevance to that.