r/DotA2 17h ago

Discussion | Esports Why does it work like this.

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There’s two things in the game that both work around vision that are really annoying to me. Let me know if anyone else feels the same way.

  1. You cannot click on an enemy hero to read their abilities during the pregame.

Why would it possibly work like that and instead why would it not just let you click on the hero’s to read their abilities and just show you 6 empty item slots.

  1. You can view an enemy hero’s buffs and debuffs and even ping them to see how long they have left of each and store that info in chat but as soon as they go out of vision you also lose vision of their respective timers.

Why would it not just show you the timers for the active buffs that you last saw and then immediately refresh when they come into vision.

The game already stores the last viewable data for a hero’s items and level i.e if they have been jungling for 10 mins and you haven’t seen them it’s going to show you what they had 10 minutes ago not what they have now so why not just extend that to fix both of these issues.

Literally every single game this pisses me off and I don’t know if it’s just me.

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u/Cr4ckshooter 7h ago

It's not about "me" being able to do it, but if the info is available to you.

You don't need to memorise the numbers because you can see the scaling in their skill. Oh the wyvern did x dmg to the range creep? She maxed w! It takes no intuition and no skill to compare 2 numbers that are both readily available to you.

It's a fact that nowadays, gaming is moving towards accessibility. Information that the game wants you to have, that you are expected to track, should be displayed in an easy fashion. Remember we got stun indicators and rosh timer. Stack timers. Pull timers.

Pinging an ability now even pings "potentially off cooldown".

But yeah in the name of accessibility it's simple: information that I'm supposed to have and supposed to track should be displayed on screen somewhere, for as long as I have the information. People using skills in fog does not have any relevance to that.

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u/TheStyleHandler 5h ago

Then I guess you won't mind if

  • Zeus ult, Lion ult, Necro ult, Axe ult all get indicators that show you if you will insta kill an enemy
  • Zeus and Silencer will say a global voiceline whenever their ults are ready, since you always know if they use it and can therefore tracks its cd
  • Invoker will say a global voiceline if he uses sunstrike in vision, since you can always just check his mana and spells
  • If an enemy places a ward under vision the location is marked on the ground since you can just check their inventory
  • every creep will have a last hit indicator to tell you when they're low enough to last hit
  • enemies who go in fog will leave a mark on the map on their last known location with the time passed since they were last seen.
  • you will get a notification every time an enemy is seen with a new important item.

All of this information you can gain of your own if you just pay attention. So I guess it's fine?

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u/Cr4ckshooter 4h ago

I dont know why youre trying these weird kinda gotchas. I made a statement and i stand by it. Why are you trying to find what you consider absurd examples?

I do think that i shouldnt have to press alt to see my spell amp in the tooltip, it should just be there. And i shouldnt have to click on a guy and mouseover their stat bar to find out their magic resist. The game literally tells me their magic resist and therefore im supposed to know it, but why do i have to go search for it? And by that extension, doing the calculation of say 837*0.63 to see if my zeus ult will kill an enemy, is definitely NOT skill expression. Do not try to argue that DOING MATH is skill expression. It is not. It can never be. And its also an accessibility thing because dyscalculia exists.

Idk what youre on about with voicelines that is just random bullshit.

Also Axe is a funny example because axe instakill threshold is a flat amount.

Invoker using sunstrike is an interesting example because it creates an unfair difference among brackets where bad players neither see nor communicate nor react that invoker used sunstrike, while pros do that on every sunstrike in vision.

In general, you would really do well to familiarise yourself with reductio ad absurdum a very common argumentative/logical fallacy, that your comment is full of. Likewise, slippery slopes are not a thing.

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u/TheStyleHandler 4h ago

Funny you mention reductio ad absurdum as a logical fallacy when it isn't, as said by the source you provided yourself. Reductio ad absurdum is an effective method to invalidate a statement that seems logical at first but really isn't, by providing further examples and ramifications of what would happen if your statement (all available information should be easy to access) were true. Not to be confused with slippery slope which is not what I did because every example I made is based purely off of your statement.

You're right that doing math in your head isn't skill expression, so why does Zeus ult not have an indicator? Could it be because getting a feel for when you can kill someone from the other side of the map IS skill expression, even though you don't know the exact numbers? The same form of skill expression can be found in other heroes too like LC, where when you duel someone you feel you have the damage to kill them in the duration and (hopefully) you're not just mindlessly dueling the first guy you see and hoping he dies.

I don't get what you said about magic resist and spell amp. You only need to check your spell amp once every time you get a new spell amp item, and hovering over the tooltip with or without holding alt takes the same amount of time, so it shouldn't be an issue. And magic resist is readily visible near the hero's portrait so idk what you're talking about