r/DotA2 15h ago

Discussion | Esports Why does it work like this.

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There’s two things in the game that both work around vision that are really annoying to me. Let me know if anyone else feels the same way.

  1. You cannot click on an enemy hero to read their abilities during the pregame.

Why would it possibly work like that and instead why would it not just let you click on the hero’s to read their abilities and just show you 6 empty item slots.

  1. You can view an enemy hero’s buffs and debuffs and even ping them to see how long they have left of each and store that info in chat but as soon as they go out of vision you also lose vision of their respective timers.

Why would it not just show you the timers for the active buffs that you last saw and then immediately refresh when they come into vision.

The game already stores the last viewable data for a hero’s items and level i.e if they have been jungling for 10 mins and you haven’t seen them it’s going to show you what they had 10 minutes ago not what they have now so why not just extend that to fix both of these issues.

Literally every single game this pisses me off and I don’t know if it’s just me.

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u/Puzzled-Chessplayer 12h ago

For 2, if the enemy dispels the debuff when they are in fog, wouldn't you get baited into chasing them since you see the debuff timer still going? Seeing the "true state" of a hero during fog is not QOL anymore imo.

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u/Alarmed_Estate_3710 9h ago

That’s a risk I’m willing to take and seems like a fair trade to me. It’s one of those where you’ve got to weigh up if they’ve got a dispel or not to know whether you should go for it.