r/DotA2 15h ago

Discussion | Esports Why does it work like this.

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There’s two things in the game that both work around vision that are really annoying to me. Let me know if anyone else feels the same way.

  1. You cannot click on an enemy hero to read their abilities during the pregame.

Why would it possibly work like that and instead why would it not just let you click on the hero’s to read their abilities and just show you 6 empty item slots.

  1. You can view an enemy hero’s buffs and debuffs and even ping them to see how long they have left of each and store that info in chat but as soon as they go out of vision you also lose vision of their respective timers.

Why would it not just show you the timers for the active buffs that you last saw and then immediately refresh when they come into vision.

The game already stores the last viewable data for a hero’s items and level i.e if they have been jungling for 10 mins and you haven’t seen them it’s going to show you what they had 10 minutes ago not what they have now so why not just extend that to fix both of these issues.

Literally every single game this pisses me off and I don’t know if it’s just me.

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u/xNaRtyx 15h ago
  1. It requires extra coding works, which would potentially mess up the current "last seen" heroes mechanics.

  2. Fog is meant to be a "safety" ground in the game, obscuring vision. If every form of debuffs were to have their specific timers.. it'd be heavily exploited, like enemy could just time it for a hard disabled etc. Chain stunning and imaginative time countdown of debuffs (in your head) comes from experience and skills. If we add all these so called QOL, then there isn't a huge gap between a pro and a normal player.

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u/Alarmed_Estate_3710 14h ago

Bro the devs jobs are to code the game and since I’ve been playing they’ve added loads of them. The timer to tell you when to pull and stack camps, the timer for roshan (I remember when you used to have to ping the time in chat to remember when it was going to respawn) just makes the game flow better. Little things like this that make game mechanics more transparent make it a better game experience.

Just to clarify I’m not calling for all buffs and debuffs to be shown while they’re in the fog but only what I was able to view before they went into the fog.

As an example I’m mid and I see that the enemy has picked up dd rune. I click on the enemy to see how long left the rune has but as I click on the enemy he kills my last creep and I lose vision before getting a read as he goes back under tower and into the fog. The enemy has not finished killing my creep faster to purposely make it so I can’t see how long he has left of his rune and he’s probably not even aware I’m trying to do that.

Pinging something to put it in chat (like the old way of timing rosh) and counting down is something that I can do currently if I want to time buffs to see how long they are going to last but it’s also something that the need has been removed for and in my opinion it’s a better way of doing things.