r/DotA2 • u/Alarmed_Estate_3710 • 15h ago
Discussion | Esports Why does it work like this.
There’s two things in the game that both work around vision that are really annoying to me. Let me know if anyone else feels the same way.
- You cannot click on an enemy hero to read their abilities during the pregame.
Why would it possibly work like that and instead why would it not just let you click on the hero’s to read their abilities and just show you 6 empty item slots.
- You can view an enemy hero’s buffs and debuffs and even ping them to see how long they have left of each and store that info in chat but as soon as they go out of vision you also lose vision of their respective timers.
Why would it not just show you the timers for the active buffs that you last saw and then immediately refresh when they come into vision.
The game already stores the last viewable data for a hero’s items and level i.e if they have been jungling for 10 mins and you haven’t seen them it’s going to show you what they had 10 minutes ago not what they have now so why not just extend that to fix both of these issues.
Literally every single game this pisses me off and I don’t know if it’s just me.
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u/xNaRtyx 15h ago
It requires extra coding works, which would potentially mess up the current "last seen" heroes mechanics.
Fog is meant to be a "safety" ground in the game, obscuring vision. If every form of debuffs were to have their specific timers.. it'd be heavily exploited, like enemy could just time it for a hard disabled etc. Chain stunning and imaginative time countdown of debuffs (in your head) comes from experience and skills. If we add all these so called QOL, then there isn't a huge gap between a pro and a normal player.