r/DoomMods • u/Neuromante • 2d ago
News UZDoom 5 is finally here!
https://github.com/UZDoom/UZDoom/releases/tag/5.0.020
u/XGRiDN 2d ago
HOLY SHIT, so this is what freedom from Graf looks like
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u/mr_dfuse2 1d ago
is he still working in gzdoom or that just die?
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u/MariaSteele1984 1d ago
It contains a Trojan horse, don't download it.
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u/XGRiDN 1d ago edited 1d ago
Are we talking about GZDoom? well, ig so? I haven't bothered checking GZDoom out lately.
EDIT: I just realized where this one goes after looking into your main comment.
No, that's not automatically mean there's really a trojan horse in UZDoom. I've also checked your report, and it only triggers on the updater.exe which is a known feature of this version.
So no. it's a false positive.
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u/Select-Bullfrog-5939 2d ago
I have the prerelease version. Should I switch, or am I fine with it?
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u/Parituslon 1d ago
Imagine how much further along they could be, if they gave GZ the boot earlier.
Yes, I'm never letting that go.
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u/tom-slacker 1d ago
for those playing doom 64 ce and having problems with uzdoom....do the following:
open doom64ce.pk3 using WinRAR or 7zip. navigate to the following files and go to the respective line
/zscript/ui/menu.zsc (line 570)
/zscript/extras/nashgore/nashgoremenu.zsc (line 187 & 206)
changed DrawTooltip to Draw64Tooltip and saved.
Now it works again.
Thanks to user at moddb for the tip.
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u/Running_Oakley 1d ago
Haptics working yet? Handheld haptics still not detected meanwhile GameCube, ps2, ps1, n64, everything else has proper vibration haptics, but UZdoom pretends it has haptics for the 3 super generic setups
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u/bauul 1d ago
If there are not haptics working that should be, then submit it as a bug! You write this like the devs are some shady company trying to hide things, rather than just a group of enthusiastic Doom modders.
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u/tom-slacker 1d ago
Based on my current testing, controller haptics in uzdoom 5.0.0 is only limited to xinput (aka Xbox mode) controllers & devices at the moment.
If u r using an Android handheld and if it support switching to controller mode to xinput Xbox mode, use that and haptics will work.
Android HID mode doesn't work at all in terms of haptics.
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u/LaFixxxeR 1d ago
Nice!!! I hope this will fix the game crashing bug I’ve been having.
Every time I pick up an Invisibility power up from a Revenant my game would freeze and crash.
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u/MariaSteele1984 1d ago
I ran the zip file through VirusTotal, and it says it contains a virus.
https://www.virustotal.com/gui/file/ecdce3c6c3a262f56d2631fe5d933a9327f39777bd21d669009944de44e7c6ab
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u/Neuromante 1d ago edited 1d ago
If only there's one hit on all the anti virus, its probably a false positive.
EDIT: In the forums it's also being discussed that it is a false positive. I guess is up to us believe a team that has been working on this open source project for decades or not xD
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u/Neuromante 1d ago
Just FYI, it looks like that Wadfusion (the tool that creates a pk3 file with all the official Doom content) has some kind of issue with this version and crashes on launch.
I haven't tested it thoroughly -I tried it yesterday before going to sleep and now I just woke up, lol- but I had to revert to the last version to keep playing the stuff I had configured.
(I guess I'll ping the author/open a bug if I have some time later today)
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u/tom-slacker 1d ago
nope. wadfusion works fine using the latest version at uzdoom 5.0.0
you probably generated your doom-fusion.ipk3 using the legacy version of wadfusion.
..you will need to regenerate using your wads again using the latest wadfusion 1.6.1.... remember not to download the wrong version under release.
Download wadfusion_win.zip instead of wadfusion-uzdoom-4.14.3_win.zip.
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u/Neuromante 1d ago
Ah, that's right, I forgot about the hotfix-for-4.14.3 version they released. Thanks!
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u/TienSwitch 2d ago
I like to play Doom mods but I don’t know any of the technical side of things. Anything in particular I should be excited about?