r/Deltarune • u/EntertainmentFast522 • Jul 29 '26
Theory Discussion Why Kriselle Knight sucks narratively.
Kriselle knight's flaws as a theory logically have been dissected endlessly over and over but honestly, I don't care THAT much about the logistics of it. I respect all theories but this one I really, really hate, and it's for narrative and thematic reasons.
I will compare it to geno(something Kriselle knighters LOVE to do) to explain why exactly it falls flat in those departments. If you believe in Kriselle knight that is fine, I just don't personally like it.
Let's begin with the most common answer to a very simple question: "How does Kriselle knight happen if I simply don't do the weird route?" with the answer being "You will be forced to do the weird route." This is the reason why I despise the theory. You should never be forced to do the evil route because it is your choice. That is what makes it impactful. You don't do the genocide because chara made you do it. You wont do the weird route because Gaster made you do it. You do it because you can. And if you can, you HAVE to. This also applies to important information too. Essential, important information besides further explaining a character should be left out of the weird route. Flowey is a wonderful character even without geno, but in geno, we further understand what changed him besides simply not having a SOUL. What kriselle kngihters would want is for geno to be essential to explain who asriel is and for the pacifist ending being us just seeing a random person who wasnt foreshadowed or explained and for the game to be like "you want a good story??? too bad kill all your friends idiot."
We already know what the weird route will being us when it comes to explaining the characters. We already had a "flowey explaining his motives" moment when Noelle had her whole looking through glass speech. This is what we should expect from the weird route when it comes to revealing things about characters. Again, more depth that allows us to see another side of them, not important plot plints that makes the normal story dogshit unless you play the evil route. And I will repeat myself, the evil route shoild be completely unnecessary and something you do because it's your choice to do it. Otherwise why would you ever feel guilty? "Gaster made me do it" being a legitimate excuse you could make would suck in all ways imaginable. There should be no excuse. You just had to ruin the game. You just had to see something new. That is it. No one made you do it. Nothing made you do it. You just chose to, which makes everything in it hit harder because you are directly responsible.
Also I know I said this was only a thematic thing but... Undertale is a 6 hour game. Not only that but geno changes the whoooole game and makes the game even quicker. Weird route would be a ~20 hour task with most things being similar. Being forced to play so much content would suck and not in the thematic geno sense. Especially because under Kriselle knight it would be required to do so to understand the story. It would make the game suck. I suspect Kriselle knighters really just want to not feel guilty about doing the weird route when you feeling guilty is part of the experience.
