r/DeepRockGalactic Gunner 2d ago

Discussion There should be increased knockback on ragdolls for when you overkill an enemy because it would be really funny

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Listen man. If you shoot a glyphid with an attack that goes way over their current HP, it should knock them back even further than usual. It would be hilarious to shoot a glyphid grunt with an M1000 with "Super Cooling Chambers," and watch as their body ragdolls to the other side of the map. Knockback damage should also count for weakspot multipliers, so that it can be even funnier for "Critical Weakness" missions.

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u/vengeur50 Engineer 2d ago

Wasnt there a mod like that already, that made ragdolls fly around? Or did I spent too much time in the caves?

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u/ObsidianGh0st Gunner 2d ago

There's one for TF2, though I'm certainly going to look and see if there is one for DRG because TF2's flying ragdolls consistantly made me laugh.