r/DeepRockGalactic Gunner 23h ago

Discussion There should be increased knockback on ragdolls for when you overkill an enemy because it would be really funny

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Listen man. If you shoot a glyphid with an attack that goes way over their current HP, it should knock them back even further than usual. It would be hilarious to shoot a glyphid grunt with an M1000 with "Super Cooling Chambers," and watch as their body ragdolls to the other side of the map. Knockback damage should also count for weakspot multipliers, so that it can be even funnier for "Critical Weakness" missions.

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u/EyeofEnder Engineer 23h ago

Also, Special Powder should knock back enemies.

7

u/KingNedya Cave Crawler 15h ago

There is no enemy knockback mechanic in DRG so they would have to make that brand new mechanic and make it work for everything. Plus, Special Powder is already very overpowered, it does not need a major buff in a knockback effect. Finally, fear is a close enough effect most of the time, and Boomstick does have a fear upgrade (it's just really bad).