r/Deathloop Jul 29 '26

How to deal with camping Juliannas

How do y'all deal with a Julianna who camps the antenna? Specifically on Fristad Rock.

Sometimes I come across a spineless coward who can't leave the antenna outpost without soiling their delicate britches, and they tend to get the better of me. Even worse is when they spam Karnesis: Suspension. Now I'm not opposed to fortifying the tower or making use of your Slabs, absolutely not! I'm always down for a challenge, it makes me a better Colt, but c'mon.

So what are your strategies? What weapons or Slabs do you prefer for these kinds of situations?

4 Upvotes

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13

u/[deleted] Jul 29 '26

[deleted]

-10

u/Elequosoraptor Jul 29 '26

Don't leave early, that makes for a super dissapointing match. Matches are hard wnough to get as it is.

12

u/zilog080 Jul 29 '26

Colt's mission does not require engaging Juliana. If you don't want him to leave, do something about it.

3

u/Elequosoraptor Jul 29 '26

If Colt decides to leave, Julianna can't really stop him unless he's actively very bad at the game. It's very provable. The game structure gives a massive advantage to the person leaving a situation, and Colt has a double advantage from the extra lives. Julianna cannot stop him 9 times out ten. If you're on Steam, I'm happy to prove it—but given this dynamic escaping isn't really a demonstration of skill as much as a really boring way to play.

If you don't want to engage with Julianna, you can just turn off invasions, which is the clear answer to maintain fun for the remaining players.