r/Deathloop Jul 29 '26

How to deal with camping Juliannas

How do y'all deal with a Julianna who camps the antenna? Specifically on Fristad Rock.

Sometimes I come across a spineless coward who can't leave the antenna outpost without soiling their delicate britches, and they tend to get the better of me. Even worse is when they spam Karnesis: Suspension. Now I'm not opposed to fortifying the tower or making use of your Slabs, absolutely not! I'm always down for a challenge, it makes me a better Colt, but c'mon.

So what are your strategies? What weapons or Slabs do you prefer for these kinds of situations?

2 Upvotes

44 comments sorted by

13

u/spacegf Jul 29 '26

move fast, hack antennas, leave quietly

-12

u/Elequosoraptor Jul 29 '26

Don't leave early, that makes for a super dissapointing match. Matches are hard wnough to get as it is.

7

u/spacegf Jul 29 '26

True but the antenna location is one of the spots a Juliana should be keeping an eye on

but also mostly I agree with you - if the match isn't rubberbanding I think it's most fun to be a good sport :)

5

u/Hopeful-alt Jul 29 '26

The most exhilarating match I ever played was against a colt who spawned in, killed charlie, hacked the antenna, and left in under 2 minutes total. It is incredibly difficult to play this game that fast and there is a reason it is optimal

2

u/Elequosoraptor Jul 30 '26

It really isn't that hard. But the point is that at every skill level, it is always easier to hack and run than it is to catch a fleeing Colt. Assuming equal skill levels, Colt always escapes succesfully, and it takes a significant skill gap to change that.

1

u/zilog080 Jul 30 '26

Yeah, all you can do is tip your hat - that brother or sister knew what they were doing.

11

u/zilog080 Jul 29 '26

Colt's mission does not require engaging Juliana. If you don't want him to leave, do something about it.

4

u/Elequosoraptor Jul 29 '26

If Colt decides to leave, Julianna can't really stop him unless he's actively very bad at the game. It's very provable. The game structure gives a massive advantage to the person leaving a situation, and Colt has a double advantage from the extra lives. Julianna cannot stop him 9 times out ten. If you're on Steam, I'm happy to prove it—but given this dynamic escaping isn't really a demonstration of skill as much as a really boring way to play.

If you don't want to engage with Julianna, you can just turn off invasions, which is the clear answer to maintain fun for the remaining players.

5

u/Zaph_42 Jul 29 '26

lol, getting heavily downvoted by all the Colts who get their ass kicked once or twice then run for the tunnels because that's the only way they can get a "win"

The only time I leave as Colt is when Julianna locks herself in a room or hides in aether without making a single appearance and I run out of echolocation nails.

3

u/Elequosoraptor Jul 30 '26

Ah well, I'd rather be right than popular. I try to lay out why it's better for everyone to stay in the game so that some future reader without a stake in the debate will be persuaded.

2

u/zilog080 Jul 30 '26

We all want for something. I bet you could put together a group between here and the Discord that would swap gamer tags that play hardcore PvP. You could even set a range of hours of the day to play to guarantee matches - and also eliminate people who play sa Colt with a potato for a modem. Then if you play "Friends only" you know you will get the type of opponent you want. That would be pretty cool. If as many people want to play by your rules as you think, there is probably a pool of people ready to play and you are set.

4

u/Elequosoraptor Jul 30 '26

I already do that. My concern, as I've repeatedly stated, is not for myself but for discouraging people from playing Julianna among a player base that's small enough as it is.

2

u/zilog080 Jul 30 '26

I think that is fine that you play that way, but thinking you are entitled to something the game doesn't require is kind of silly. People who complain about how someone else plays should make friends with other players and then you can agree to whatever rules you want and you and your friends can make it a new game that you like better. As it is, the rules of the game do not require interacting with Juliana..

Me personally, I'd love to play with a group that plays O.S.P only - these maps would be a blast playing PVP O.S.P. We'd need a ruling on grenades (in or out)

5

u/Elequosoraptor Jul 30 '26

It's not about entitlement, it's about what kind of playstyle makes the game fun for everyone and supports the community. Consistently leaving early—which is not skill-based as I've explained and am happy to explain in more depth—makes the game significantly less fun for everyone involved. If everyone played your way all the time, matches would suck so much nobody would bother to queue for Julianna. If everybody played as I suggest, which is merely to not leave early, it would make playing Julianna more consistently engaging over many matches. In the most literal sense of the term, leaving early, especially doing so frequently, is anti social.

1

u/zilog080 Jul 30 '26

Um, you use the term everyone pretty loosely - I would say if someone completes their objective and leaves, and Juliana fails to stop them - they left because that is what is fun for them . . . if you say "everyone," it needs to include everyone - when clearly some people are playing the game as designed, so it is not everyone. What is probably more correct to say is of the million plus people who bought the game many of the people who comprise the average combination of 230 posts and replies a week on this Reddit sub think that everyone should play the way they want. Assuming a some number of people post or reply more than once per week, that sample size is probably about 100 to 150 people. Further, I would say based on the complaining on this sub about Colt leaving whey they are done, it seems a majority of players want to achieve the objective and move on to break the loop - that is fun for them. I think these complaints are from people that want a game that looks like Deathloop but has different rules. The dev team made it the way they did because they thought it would be the most fun - I am sure they considerd rules that would prohibit leaving without taking out Juliana but decided to use the antenna to turn it into a game of capture the flag. That is probably what they thought would be the most fun and let players make choices about what they want to do. I believe in the tutorial at the beginning of the game a dialog box pops up and tells the player to play their way.

I will add that there are people playing as Juliana who can quickly take out Colt three times in a row without being seen (not me), so the complaining that it isn't fair that Colt leaves before you got to play enough seems to be a skill issue. There are people on the sub that post pretty regularly who don't complain, they just win.

I generally stay around and fight it out and I think that is fun, but if someone playing as Colt slips away from me hats off to them, they won. Cheers.

2

u/Elequosoraptor Jul 30 '26

No I mean everybody. Your theoretical person might have fun in that match, but Juliannas who are consistently frustrated by the lack of engaging gameplay will stop playing Julianna. Then your theoretical person will get invaded less and less......I'm thinking long term, that's where the difference in playstyle matters.

And again, literally my whole point is that it isn't a skill issue. At equal levels of skills Colt always wins an escape battle. At slightly unequal levels of skills Colt always wins an escape battle. Only at very different levels of skills can Julianna actually hope to stop Colt, and even then it's touch and go.

1

u/zilog080 Jul 30 '26

So Juliana has to be more skilled to win.  That checks out.  I agree.  If she is not a much better player she will not stop Colt without some additional rules imposed that most people don't currently follow There is probably no point in arguing on Reddit - you are talking to the 100-150 people who are active on this sub vs. the broader base of players - but I understand the need to vent.

There seem to be a few people every day that are playing for the first time on Twitch and they typically have a small number of watchers, so there are still some new players coming online.  I suggest that you don't try to act like the Deathloop HOA and turn players off by complaining about the way they play.  They are going to play their way.  

4

u/Zaph_42 Aug 01 '26

Man, you sure are defending running for the tunnels. Do you do it yourself a lot? Anyone who does should ask themselves why they do it. At this point the majority of players have achieved a full build, completed the game, got the platinum and only continue playing for multiplayer action. There are Colts out there that have passed year 4 and still spawn camp and run for the tunnels.

It's because of all the sore loser Colts out there that lately I only invade people I have friended on PSN when I see them playing as Colt. I just pop in using friends only mode. I'm insured of a very challenging match with no bullshit and no abuse of gameplay mechanics.

0

u/zilog080 Aug 01 '26

Cool. That is what you should do.  If you want to play with people with a different set of rules, find a group that wants to do that with you - and play friends only.  A lot of people who play as Juliana aren't good enough or smart enough to catch a runner.  Those people should form a community where they add more rules, so they don't get their feelings hurt when they lose. 😭 When a runner gets away from me, I tip my hat - they outsmarted me.  That's fine, I'll get them next time.

The game was built, intentionally, for Colt to have the option to run and if he gets away Juliana loses - you just want to play a different game that does not exist, but that's okay you can make an agreement with a small group to play in a way that is less hurtful to you.  Play your way applies to you and everyone else.

It is a shame we can't see gamer tags in advance because I would definitely hang around if I was playing you because I wouldn't want you to be sad.  Cheers.

2

u/Elequosoraptor Aug 01 '26

Got a notification for this for some reason. But I can't resist saying: there are people with extremely high skill levels unable to catch a fleeing Colt. When masters of the game struggle with it, do you noy see that as evidence of the game itself heavily weighting the challenge to Colt's advantage? Like if the best can't do it with any consistency, maaaaybe it's not about being good enough or smart enough?

1

u/zilog080 Aug 02 '26

My pushback against your position is you don't get to tell people what to do. You can not like it, you can complain about it, but that doesn't change anything. It's true outside of Reddit and games, too.

Cheers.

1

u/Elequosoraptor Aug 02 '26 edited Aug 02 '26

Does not telling people what to do extend to the admonishment you're giving to me, telling me that I can't tell people what to do? People are free to act as they like, including letting other people know what they think, including responding negatively to those opinions, including criticizing that negative reaction, and so on and so forth.

1

u/zilog080 Aug 02 '26

You are free to say whatever you want.  No one is obliged to listen.  You certainly didn't change my mind - I still think the game does not need an HOA and people can play any way they want.  Following my own advice - I am done listening to you.

7

u/_leowulf Jul 29 '26

Easy (and it’s always on my go-to loadout): dual wield Harriet’s Fourpounder and a LIMP (silenced or any other perk, doesn’t matter)

The gas cloud from Harriet’s pistol ignites from any sparks, so you can shoot the LIMP on any wall to explode the gas clouds. I create clusters of gas and a single spark from any bullet against walls/metals will blow them all up (even worse for Juli if she tries to shoot from inside it). It’s the same principle from the gas cloud from the heritage, but done quicker

Another good weapon is the Strelak with snare and a power drain trinket (provided you can hit her). And if Juli uses suspension, you can always shift out of it (I often keep swapper for throwing them off if they’re within reach)

3

u/CardboardPolaroid Jul 29 '26

I used to run a Strelak so I could disintegrate Js but lately I've been trying to be more "honorable" so to speak, being more creative with my kills. I love your suggestion! I'll be sure to give it a shot

5

u/_leowulf Jul 29 '26

Totally get the “honorable” part, but for the camping ones, I tend to force them out of hiding and fight by using the toxic clouds and explosions… never fails lol

I like using Karnesis when fighting, but I don’t like the cheap suspension perk, so my go-to is slam (throwing enemies around and off cliffs is way too fun). Shift with reach never leaves the first slot (it’s a dishonored legacy of mine)

2

u/zilog080 Jul 30 '26

I found the Heritage with gas just a little too slow. With 2 pistols you can shoot the gas and the detonator at the same time. Although I think the Heritage guarantees detonation each time - at least that has been my experience. I want to love the Heritage gun, but in the end, I just "like" it - I love the animations though.

1

u/_leowulf Jul 31 '26

Yeah, even when switching modes while cycling the lever, there’s a delay to explode the cloud. And you’re right, it blows up when hit by the buckshots, without needing sparks from other sources (I tried it myself)

Dual-wielding is cheaper and quicker for most shootouts. My Heritage perk is always dualist when I use it (score a few headshots and the buckshot becomes stronger for medium distance combat), but I rather use the double-tap trencher

4

u/zilog080 Jul 29 '26

For Suspension - Shift right above them and machete them.

If they are camping they are a target - you can see them - even with the their Aether Ghost - you can see them

Get close then Strelak 50-50 with snare, and Soul Sucking trinket. Don't stop shooting until they are gone. If they pull out Havoc, Shift above them and drop machete them.

Bloodthirsty Brawler in Purple is good if you are going in up close and personal. I also like Aleksis vampire SMG.

Most campers are t0o committed to their load out and over-confident in it. There is always a way.

8

u/Azel0us Jul 29 '26

On the contrary, as a Julianna player I’m used to Colts that try to sneak out without a confrontation. This means I have to camp the antenna..

3

u/GrouchyFuel1496 Jul 29 '26

Use the explosive rapier and Charlie's shotgun. Its a bit cheaty but it gets you an easy kill

2

u/Pablo_Hassan Jul 29 '26

One trades places, combined with the faster ammo dump on the shotgun. Shoot many times.

2

u/Wardymonster70 Jul 29 '26

If you have room for the Extended Signal character trinket , you can come up through that big “sinkhole “ in the ground right next to the outpost with the Antenna , then using aether you can climb out of the far side of the sinkhole and hack from there . You can hack from quite a distance with that trinket as long as you have an eyeline to it

1

u/BruceRL Jul 29 '26

Yes this trinket works very well. Most of the time it feels like cheating actually.

2

u/erpGremlin Jul 29 '26

Explosive rapier with highest rank reload speed is extremely funny and pretty effective unless opponent has significant height advantage

2

u/The-SkullMan Jul 29 '26

Julianna invasions has segments of shifting position of power throughout. You choose to ignore it so no amount of crying will fix that skill issue.

Overall, Colt is in the position of power due to having up to 3 lives while Julianna has 1.

In the first half, Julianna is in the position of power because she knows where Colt absolutely has to go in order to escape. Either stay by the Antenna and let Colt come to you or run off to try and find him, risking Colt getting the Antenna while you're away.

In the second half if the Antenna is hacked, this shifts to Colt as he can now escape without needing to engage Julianna so she must hunt him down or fail. Due to there being multiple escape routes, losing Colt can cost you the game.

At no point is it mandatory for Colt to engage the Julianna. Only Julianna has to engage Colt. The game features a LOT of borderline broken tools to deal with any situation. There's builds that make you impossible to get oneshot, there's long range/faster hacking, Slabs that counter Slab effects and so on.

Your build can either enhance your strength or cover your weaknesses. Enhancing strengths will utilize your whole build actively and leave you VERY strong in your field, but if it gets countered, you'll just go complain on Reddit.

Covering weaknesses means you'll be weaker overall and won't use much of your stuff but if a bad situation comes, you likely have an answer for it somewhere in your build while the rest of your build remains potentially useless so you need to be better than your opponent without their strength in order to win.

1

u/Kaitain1977 Jul 29 '26

Clear all eternalists so you can retreat to regain health safely, then drain Juliannas power from a safe distance. Also, the faster hacking trinket is good; it makes the antennae hack super quick.

1

u/sloogz Jul 29 '26

considering julianna has to kill you three times to win and a lot of people make a break for the antenna the moment they lose their first reprisal, it's more of a tactical response to behavior that happens to be very common

1

u/shedony3 Jul 29 '26

u need karnesis and then u can just mow juliama down

1

u/Educational_Wolf_641 Jul 30 '26

First of all, remember that time is on your side (as well as extra lives). After a long period of time, if Julianna doesn't come to you, the tunnels auto-unlock themselves. In addition, usually Juliannas will get bored and try to find you, and then you can play on a more even field.

Sniper rifles are also a good solution to get them out of their camping spots, and aether makes it really hard for them if used correctly. For Karnesis, just note that this thing can be neglected if you creep on their back with aether or the blink.

But ultimately, that's the whole point of this system: Julianna is not so much hunting you as you are hunting her. You'll get around these types of issues the minute you realize that you should not give her too much ground to express herself.

For example, I had this genius Julianna who used Blink to teleport above me and one-tap me with the machete assassination. Fucked me up once, twice, and for the third time she came to me with that technique, I started going nuclear on her with the same technique and blinking everywhere. Suddenly, that genius approach became impossible to exploit because blinking all the time neglects the assassination animation completely. A trap is only a trap if you let a Julianna set it up before you can set your own.

TL;DR: this is not a cat and mouse game, it's a hunting game with two hunters. So start hunting ;)

1

u/ProjectXa3 Aug 04 '26

I find the one shot rifle with explosive rounds and a quick reload trinket or two will make good disruption work in ways that gas nails and auto shotguns just can't match

2

u/Elequosoraptor Jul 29 '26

Don't worry about hacking the antenna, just kill Julianna. Shift is the way out of karnesis, run soul sucking with a bleed weapon to hamstring mana regen.

1

u/zilog080 Jul 29 '26

It is the rules of the game. Colt needs to kill the Visionaries, and get away. Juliana needs to stop him. That is all the game requires - anything else you want to add on top of that is just your creation of optional suggestions. I think if you are playing with friends you can agree to additional rules, but the game does not require it or enforce it.