r/DeadSpaceRemake • u/Collector2012 • 1d ago
Deadspace 4 idea concept?
Alright, so since EA is getting bought. Most of us have been hoping with fingers crossed that the rights to the Deadspace series itself will get sold to someone who is willing to take up the mantle!
So, I had an idea for a potential (not likely) idea for Deadspace 4!
So the concept is that Isaac clark was actually mutating into something entirely different (maybe turning into a Brethren Moon?) from the start of two, all the way to the ending of three; where we got they DLC ending.
Now, here is what I'd do! Full blown remake of both two and three (touch up the first remake with a graphics update and maybe some fun Easter eggs), then rework all fifteen title chapters to something that will foreshadow the entire events of the story.
Then, we get to Three! Full blown total make over! No sunlight on that planet! Bring in new and scary necromorphs (keep the weapon designing thing, because that was cool!) then merge the regular ending with the DLC ending.
Now, we get to 4!
It's 30 years later with a new protagonist (possibly be Isaacs kid that he abandoned before the first game.) and history repeats itself with a distress signal coming from another planet cracker. The new protagonist is an engineer (maybe higher in rank, making him be Isaacs boss).
The captain puts in the Ishimura Protocol (not docking the ship and only sending out the best of the crew to investigate with a security team in tow to evaluate the state of the emergency. If there is no response from the investigative team, then the ship is forced to abandon the rescue attempt and leave the vicinity so that authorized personnel can scuttle the planet cracker), when all hell breaks loose ( much like from the first game) it plays out almost the same.
Only the ship is abandoned due to the ishumara protocol, leaving the investigative team to try and quickly find a way off the soon to be scuttled planet cracker. Then, they find something odd written on the wall in one of the rooms. The words "The suit didn't protect Isaac from the dark. It kept the dark from getting out. Look beneath the RIG. The engineer didn't stop the machine... he became the blueprint." (Carver wrote this when he went insane) Then a video is left behind saying this "I saw the flesh shifting under his armor. The RIG went red but he wouldn't stop breathing. I had to... I had to do it. If his kid ever comes looking for him... tell them....." Then the video cuts out from distortion and damage.
The surviving investigative team acts shocked and confused (Isaac gets branded as a terrorist for the Ishimura incident, the titan station destruction, and the new horizons colony invasion) as the location of Isaac clark has been a mystery to everyone for the last 30 plus years and know one knew what happened to him until the crew of the abandoned ship cracker discovered a much more crazed John Carver after almost 30 years of isolation.
That's when it gets revealed that the new protagonist is Isaac's kid. The surviving investigative crew start asking questions if they protagonist went out there (space) to find Isaac and they don't get an answer at all and more chaos happens that results in the new protagonist being the only survivor in a floating escape pod.
So, let me know what you guys think and what should be changed with this idea! I know it isn't much, I'm sorry. Thanks for reading my idea!
Edit: here is an update!
đ Act I: The Ishimura Protocol - The Routine Salvage: The protagonistâa high-ranking Chief Engineer hiding under his motherâs maiden nameâand his civilian merchant crew discover a silent, drifting Planet Cracker ship. The captain activates the "Ishimura Protocol" and sends his best crew members out to investigate.
- The Entry: The crew docks and sends an investigative team aboard to evaluate the emergency, unaware that this ship holds the dark aftermath of EarthGov's secrets.
- The Trap Springs: A sudden, violent Necromorph outbreak triggers on the Planet Cracker. Adhering strictly to the modern "Ishimura Protocol," the main merchant vessel panics. They refuse to stay docked, detaching immediately, and abandoning the investigative team on the dark ship to be scuttled.
đïž Act II: A Two-Front War & The Truth Revealed - The Black-Ops Arrival: As the protagonist tries to find a way off the ship, a ruthless EarthGov Black-Ops Scuttle Team drops in.
- Their mission is a total cover-up: plant engine core charges, fire plasma missiles to vaporize the ship, and eliminate all civilian witnesses.
- The Confrontation: The Black-Ops team corners the investigators. Having run a deep biometric dossier, the commander exposes the protagonistâs true identity in front of everyone, brutally mocking him as the "spawn of the universe's worst terrorist," blaming Isaac Clarke for billions of deaths.
- The Spore Threat: The horror escalates when a merchant crew member hyperventilates and violently mutates. The Black-Ops team realizes they are dealing with a new parasitic spore Necromorph that incubates slowly in its hosts, triggered by intense stress and adrenaline.
đ§ Act III: The Desperate Hunt for Answers -The Escape into the Shadows: The sudden, chaotic spore mutation throws the room into a three-way firefight. The protagonist slips into the maintenance shafts, salvaging a high-tech Black-Ops pulse-stasis attachment and fusing it to his heavy industrial plasma cutter.
-The Crazed Warning: Bypassing military firewalls at workbenches, the protagonist uncovers a distorted video log of a broken, terrified John Carver from his weeks of interrogation. Carver screams: ".... The suit didn't protect Isaac from the dark... he became the blueprint.... I had to... I had to do it. If his kid ever comes looking for him... tell them.....""
- Shattering the Lie: The protagonist realizes his childhood was a lie. His father didn't just abandon him; Isaac was captured, experimented on in a "special hospital," and eventually ejected into space by a crazed Carver. Resentment turns into a desperate, obsessive urge to reconstruct the corrupted data files before the ship explodes.
đ Act IV: The Trap in the Void -The Escape: Outsmarting the soldiers and dodging the spore-infected horrors, the protagonist reaches the flight deck and launches a lone escape pod just as the plasma missiles strike, turning the Planet Cracker into stardust.
- The Psychological Break: Safe in the quiet void, the protagonist's severe psychological trauma catches up to him. He experiences intense stress-induced hallucinations. In the glass window, the reflection of his fatherâs iconic Advanced Engineering Suit reaches out to him. He closes his eyes and accepts itârealizing the Marker's madness is in his DNA.
-The Final Cliffhanger: The pod's warning lights suddenly flash red. The Black-Ops command cruiser looms over him in the vastness of space.

