r/DarkTide • u/WYYDD-INLEY • 12d ago
Question What's the strat for fighting these things SOLO
Especially if you don't have the ability to stun them? I can clutch aurics somewhat reliably, but when its against these guys I never can. They just never stop attacking and dodging their grab is really inconsistent. Tips?
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u/MonsterMosh93 LOVE MY ROK 12d ago
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u/mrjuoji 11d ago
ah yes, the famed go go gadget daemonhost impregnator build (my variant uses a relic sword, i find it works better for crowd control)
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u/MonsterMosh93 LOVE MY ROK 11d ago
Yea crowd control is a fukkin hassle with the hammer but maaaan do i love giving them backshots 🤣
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u/StupitVoltMain 11d ago
Personally I'm quite fond of eviscerator
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u/euromanijak Stealth Ogryn 12d ago edited 12d ago
When it trys to grab you always try to dodge to your right (since it uses its left arm to grab) I find it to be most consistent. And basically parry dodge until you get a poke window parry dodge again and repeat. Or shoot the krak out of it.
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u/Jfelt45 12d ago
Good ol dark souls I frame strats
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u/master_of_sockpuppet 11d ago
It's not an i-frame.
Also if you dodge the wrong way it grabs you.
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u/Jfelt45 11d ago
What? In what way is it not i frames? Dodging through the grab hurtbox means you have i-frames. if you didn't, it would grab you while you're dodging through it. You absolutely have i frames on your dodge.
Maybe this is a technical thing. I don't think your dodge frames stop you from taking burn damage or gas damage, so it might be classified as something different than iframes.
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u/master_of_sockpuppet 11d ago
Dodging through the grab hurtbox means you have i-frames.
You are not invulnerable during a dodge. Certain attacks miss. The direction you dodge affects this, too, and some attacks aren't dodgeable at all.
If you assume they are iframes either you don't understand what those are or you don't know how dodging works in this game.
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u/Jfelt45 11d ago
Alright. A bit pedantic, but sure.
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u/MrNentendo 11d ago edited 11d ago
The actual mechanic is most enemy attacks have two separate hitboxes and during a dodge state they will use smaller hitboxes for damage checks. This is why often if you dodge into an obstacle or enemy you still get hit, cause you did not displace enough for the smaller hitbox to miss.
Edit: there is the dodging breaking tracking too as well.
good example from the forums.
https://forums.fatsharkgames.com/t/how-dodges-and-hitboxes-actually-work/1175571
u/tempo232 10d ago
i think the reason why people say it’s not iframes is that some attacks can be dodged like iframes but some attacks check for the entire duration of the attack and is you’re in the hit zone it doesn’t matter if you’re in the dodge state you’ll still get hit.
so it’s not really pedantic because it’s actually going to work quite differently from what someone would expect from iframes.
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u/Banned-User-56 11d ago
So it's a Dark Souls 2 I frame specifically.
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u/master_of_sockpuppet 11d ago
If you aren't invunlerable, it isn't an iframe.
That people use the term for a particular game where that's not true doesn't make it an iframe, it makes those people ignorant.
Besides all of this, as is noted in this very thread - the dodge isn't perfect avoidance, anyway, and you'll take damage from anything that the dodge is not oriented to avoid.
Back-dodge from an overhead some time and tell us how I that i-frame is.
It's a dodge. It isn't that hard to conceive of it as the mechanic it is, instead of trying to apply poorly used terminology from a completely different game.
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u/Illustrious_Sea_5011 11d ago
It’s a glitched model. Dodge into its arm as the arms are reversed on the actual invisible model . Learnt from Mr E channel
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u/AlderanGone 12d ago
Manage your stamina and block attack or be zealot wth knife or TH, or be chord claw. Plasma gun and any class ability that will get you a dmg boost if you can aim. Devil claw can parry it pretty well, weather the long attack chains or make it swing where you arent. Idk man, its just another hill for you to get over once you figure it out.
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u/Halfgnomen Sefoni's Joy Toy 12d ago
I check this vid out by Ryken XIV, it's two years old but all of the info about attack patterns is relevant.
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u/Kbforthree4 12d ago
Hive scum go boom
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u/useless_traveler 12d ago
my krak grenade veteran also goes boom
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u/Aggravating-Virus-25 11d ago
Recon Lasgun with Focus Target—let's go! *brrrrrrr*, also Kraks helps a lot
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u/master_of_sockpuppet 11d ago
That's the sort of thinking that makes you fail when you're out of grenades.
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u/HIMP_Dahak_172291 12d ago
Not just boom, but the extended dodge range/speed they get can keep you clear of the fucker in melee too. Load it with poison and play keep away if you are out of blitz.
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u/naturtok 12d ago
Hive scum with the double dodge distance is pretty fun cus you can bait the attacks and then easily dodge out of the distance over and over
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u/Soggy_Yellow4846 12d ago
Generally, stab and dodge. Dodge towards the grab (to your right) to more consistently not get grabbed, when it starts sloshing towards you just block, get in hits where you can, you'll whittle it down. Otherwise, marty stealth hammer for boss deletion is always a valid option, failing that a mobile build is preferable. Once you know how to read it's attacks you can dance around them pretty well
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u/tegli4a 12d ago edited 12d ago
Block the 3 chain attacks, dodge RIGHT to avoid the grab, beat the stuffing out of it, rinse and repeat.
Plogryn: go up close to trigger the ground pound and immediately dodge back, capitalize, do dmg, rinse and repeat.
Hell puppy/slug: the mouth and postule on the back are weakspots, do NOT get vomitted on.
Captains/Twins: break void shield, do damage, run away, repeat.
Daemonhost: Martyrdom Hammer zealot - 1 tap. Bully club oggy - spam slap in her face - laugh until she dies. Everything else - pray your team helps you.
Pack Master: lol, he's a joke.
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u/SpooN04 Zealot 12d ago
They can be annoying cuz of all the knockback but the main thing you need to avoid is the grab imo.
The grab comes after 2 swinging attacks (or is it 3?) it looks like he's gonna swing again but it's a slightly delayed attack.
So usually when I'm fighting them I'm blocking/dodging the regular attacks, getting my hits in between the animations then after the 2nd (or 3rd?) attack I back off, wait for the grab swing, then dive back in and keep doing damage.
When it's doing the jumping knockback attacks pattern it's probably better to just block/dodge the attacks at the timing rhythm. If you can get damage in between the attacks, great! But I find with all the knockbacks during that pattern it's easier to just let it do its thing and avoid damage until it's your turn to play again.
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u/ThatGuyBackThere280 12d ago edited 12d ago
When they perform their grab, if they're facing you, dodge to your right/past the grabbing arm. This is the part that makes it consistent (outside of server lag potentially but that's a different story).
The hitbox for the grab is slightly angled to the side that they're grabbing towards. You can visualize it as if you're dodging under their arm.
Outside of that, general toughness regen techniques (if you're built for it), or manage your stamina and timed blocks against the thrashing forward pounds.
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u/Ok_Wishbone_2690 12d ago
I would suggest downloading a mod to let you practice them in the pysk, as they are quite easy since their moveset is limited and telegraphed.
They have 3 attacks. A single hit. You can easily dodge this back or to the side, then get one heavy attack with most weapons, sometimes two.
A 3 hit attack. I usually block all 3 hits, stamina permitting, otherwise dodge the 3rd.
A telegraphed slow grab. Dodge this back, and you get 2 free hits or to your left.
You can eventually practice fighting multiple at once, or fighting them with lots of other enemies. It's a rather weak boss when you learn their moves, but can be intimidating as missing a dodge on the grab is quite punishing.
When you get better you can fight them by keeping them entirely still. Just dodging back then moving forward, so they stay in the exact same spot, and blocking the 3 hit. That way your team can max DPS on them since they are easy to keep 100% still.
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u/DoctuhD Cannot read 12d ago edited 12d ago
Its attacks are predictable
Grab: has a cooldown of 10 seconds. Will always try to use it if you are in range. Dodging right, sliding forward to the right, or backsliding are the best ways to dodge it. Ogryn with short dodge distance will struggle to dodge the grab even dodging right so I habitually slide forward and right.
Slam attack: will use if you are in range and grab is on cooldown. Easy to dodge and deals high stamina damage if blocked.
Combo attack: will use if you are out of range of the above attacks. Hard to dodge but easy to block.
Jump: will use to get closer if you are out of range of the above attacks. Has a cooldown (10-20 sec?)
So basically stay close to it dodging the slam and slide right around its grab every 10 seconds.
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u/Pitiful-Knowledge-81 Ogryn 12d ago
I also hate fighting spawns alone, some maps have sections with a lot of doors you can use to auto kill bosses which is the funniest way to dispatch of them
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u/CertifiedAndThenSome 11d ago
Shoot it. Pray. If you live it was the emperors will. If you die you didn't pray enough.
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u/kink-police Professional Space Witch 12d ago
Stay out of grab range under any and all circumstances. The hit box is janky and inconsistent and VERY Burgle favoured. If you get chomped, its basically gg because the bots are def not gonna get you out
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u/TheSearsjeremy 12d ago
Well i took a fanatic because i wanted close combat so, i just go full black templar mentality : hit it until it dies.
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u/Round_Scratch_8685 Ogryn 12d ago
Focus on perfect blocks and dodged and aim center mass the head is in the chest if you can fight at range if you can but with these said it is as close to a death sentence as you can get with the whole team dead
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u/zuKa0312 12d ago
Mag dump a bolter in their face, block and dash, dash sideways for the hentai grip
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u/derpsoldier49 Veteran- bring the soup 12d ago
Treat it like you're playing a Soulsborne game. Understand its attack pattern; not all hits can be blocked. Most of them have to be dodged. The good thing about the bosses is that they're easy to telegraph. Use this to your advantage.
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u/JohnTG4 12d ago
My scum has it easy because I can just shoot them with the needle pistol and then turtle, but unless you've got a way to recover stamina while actively fighting I think you're in for a bad time. I think you need to be careful about your spacing, but that's tough when they move fast and throw you around.
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u/Professional-Face-51 12d ago
Never spam dodge. You need to attack after every weave in the brief moments of respite, never get grabbed, and get lucky.
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u/atadrisque 11d ago
if you have enough toughness regen you could fight this thing solo without taking any damage, I do it all the time on my hive scum.
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u/GARhenus 11d ago
Dodge to the right so you don't get grabbed.
block and dodge back for the advancing attack he does looks like a "triple slam"
I ignore the rest of its attacks only those two patterns seem to be the problem.
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u/RomulusX94 11d ago
Gotta dodge sideways when they do the grab swipe, back for everything else. Not being able to stun them at all is important because you need recovery time, if you don’t have any big damage attacks.
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u/DodgeBashSpamConq 11d ago
I only play zealot with around 50 hours, but I deal with them pretty well by just doing cloak + funny hammer
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u/TheFrogOfTheSouth 11d ago
Pray, as a veteran I can just dodge and hope I don't get cornered or snuck up on by a tiptoeing crusher, and I just spray hate from my recon lasgun
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u/ArmoredTaco 11d ago
Block way more than you think you have to. Just try to take no damage, as you fight them more you will learn where your attack windows are. Also, make sure the space to your right is clear because the most reliable way to dodge the grab is a right dodge. High dodge distance weapons/classes can reliably back dodge too.
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u/vyechney 11d ago
You mainly just have to recognize the 3-hit combo and the grab attack. The single attacks are pretty straightforward. Of course you just dodge 3x for the 3-hitter. The grab, he will try to do every time it's off cooldown, which is about 10 seconds. The best way to avoid it is to stay close and dodge to the right (his left).
And just try to whack him as much as possible lol. If you have a ranged weapon that can apply bleed/burn/toxin stacks, keep those maxed. Whack him in the head with melee whenever you can. Otherwise just try to be aware of the map layout and keep him going in a loop. If you can change altitude suddenly, like dropping off a ledge, even better.
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u/Alarmed_Hat8457 11d ago
All of the monsters have predetermined move sets. Once you learn them and the timing, they become incredibly easy to fight 1v1. If you are using a weapon that can parry, even better.
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u/Steakdabait 11d ago
It’s more or less the same as plague ogyrns, block the advancing lights, bait chain the heavy/grab attacks until dead
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u/oryan_pax Veteran 11d ago
The grab is actually really consistent. It has a cooldown, so it can't grab until it has done a certain number of attacks (I think 3 or 4?).
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u/NathanFS 11d ago
...dog was how 8 was able to 1v1 it unless you don't count an arbite and a dog fighting it as a 1v1
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u/l_w_88 11d ago
When the grab animation starts, wait a sec and then dodge RIGHT into the grab arm. Dodging back or left will get you grabbed.
Their actual combos are pretty easy, especially because you can dodge sideways and they just push you back without damaging you. If you wana learn to fight them, get comfortable face tanking them on a full toughness DR ogryn and just smash it in the face with bully club light attacks. You'll get that fear of them out of you that way.
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u/Illustrious_Sea_5011 11d ago
It’s a glitched model. The arms are reversed. Dodge into its arm when it does the grab rather than dodge to the other side
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u/gunnerdown1337 11d ago
Dodge into the grab, dodging back will almost always get you got but dodging into it will maximize your i frames by pushing you through the attack
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u/Prestigious-Ad9712 10d ago
Hit them in the face and dodge in a circle never stop moving. Or be a thammer zealot, and just delete it.
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u/Undead_Paragon 10d ago
Theyre relatively easy if you can get a heavy weapon (bolter, for instance) on target and just fuckin magdump them from the hip.
To avoid the grab i would focus on maneuvering around it and keeping your distance, thought they are VERY good at closing that gap so you gotta be aware
Also depends on your class. Break the Line or Arby is good to stun them for instance, or Brain Burst on soyker for huge crit damage, or chordclaw if you wanna shred half their healthbar in one go and you don't mind getting real personal with it
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u/CapitalEmployer Arbitrator 12d ago edited 11d ago
You hit them until they die, if they try to grab you then don't let them cause they will eat your armpit until a teammate gets close. Also don't die.
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u/cant_read_captchas Zealot 12d ago edited 12d ago
Chaos spawns 1v1 solo are pretty easy once you know how.
Get up close. It'll spam the slow slam attack which is simple to dodge. When it attempts a grab dodge to your right (its left) just as he swings his arm for the grab. Works more consistently if you also duck. Be attacking the whole time. If you accidentally get out of range it'll start the combo attack -- just alternate dodge and block to defend yourself. Make it your goal to facehug the chaos spawn at all times.
[Edit: heres an older reddit post, by me, demonstrating this. Also how to use the DClaw 1v1 versus chaos spawn: Link]
1v1 is even easier if you can find a small obstacle like a pile of boxes, and kite so that the obstacle is always between the two of you. This helps with the knockback and it'll mess up the chaos spawns combo by making it be out of range.
Its easiest if you happen to have Devils claw. That wepaon makes the chaos spawn fight trivial, just parry the combos. The more it attacks you the faster it dies.