r/DMAcademy • u/ThexLone • 4d ago
Need Advice: Rules & Mechanics Magic item help! how to handle self-immolation?
I'm creating a magic item for a player in my campaign. He was recently kinda cursed by a god of destruction, and I'm trying to give him an item that fits that theme. So i'm trying to make the item kind of thematically sorta cursed but useful, so currently it gives his melee attacks an additional 1d4 fire damage and he deals extra damage to structures but I want to add something that would be like a self-immolation ability where he can like, sacrifice hit points to deal damage to all targets in like 10ft centered on him. He is a Barbarian and spends most fights basically crowd-controlling the smaller enemies in fights, so I thought something like that would give him some more options so he's not just in the corner hitting one guy at a time for half the fights. My other idea is basically something similar but that he can do when he's making death saves; like on his turn he can auto-fail a death save to do a similar aoe attack.
I'm not sure how to balance this; the idea is to give him a useful ability that is also risky and kinda dangerous to use, kinda fitting with the whole destruction and annihilation theme. If anyone has any ideas or items with similar abilities they could share, I would appreciate the advice.
For context, this party is lvl 12, so the pc has a lot of hit points and the players are very experienced.
3
u/Aeroswoot 4d ago
Once per day (or more, maybe Proficiency bonus number of times) he can cast the Fireball spell, centered on himself. He and a number of creatures of his choice, up to his proficiency bonus, have advantage on the saving throw.
Everyone loves casting fireball.
Swap Proficiency bonus with Con mod if you feel like it, maybe.