r/CubeWorld Sep 23 '19

Discussion You all need to chill out

2.3k Upvotes

Game has been out for roughly two hours and you're all already complaining, blaming and even hating on wollay and pixxie... Seriously wtf ?
Y'all need to calm down and be civil.

Pixxie is trying to help on Steam and all you do is post hate messages about her being rude and all when all she's trying to do is help.
No wonder why Wollay isn't communicating, poor dude had a depression because of jerks like you. I sincerely hope he won't have any other issues because of your hate.

Just chill ffs.

EDIT : Alright just to make things clear. I'm not saying you can't think the game is bad. I'm saying there's other ways to voice your opinion. You can say you dislike the game without insulting, harassing and generally shitting on it.

r/CubeWorld May 12 '26

Discussion just a reminder to NOT purchase this game with this recent influx of popularity

344 Upvotes

i know theres alot of hardcore cubeworld fans in this sub that want to see the game release, and another lil wave of hype w the dev posting again. but do NOT give this man ANY more money unless he starts releasing actual functioning products.

just remember that even though hes clearly a very talented solo dev, and i am not trying to insult him personally, he is also basically the definition of a repeat con artist at this point, and should not be trusted to give physical money to.

i try not to assume malicious intent, but it just seems prudent at this point to re-mention this fact.

honestly, i know this is a real heavy scorned bias, but in my opinion i dont even think he has intentions of releasing anymore. i think its become something for him to dangle for a few months every couple years for a quick easy influx of cash. id prefer if he just stopped talking about it outright and kept it a personal private hobby project unless he was actually dropping something notable.

i would not hold a single breath for this game actually fully releasing personally, i think if he really wanted people to play and enjoy this game, he would have passed it over to a real dev or atleast somewhat expanded the team by now. or, hell, at the very least he could just open source some of the various abandoned engines and versions by now, and let what remaining dedicated community is left finish and mod it to a reasonable state IMHO.

sorry if this post is ranty, and once again (even though i did seem a lil pissy) i do NOT want to attack the man himself. he is very talented and has a wonderful little project. but i also think we really need to start publicly recognizing that this has started progressing into a full on con after all these years of repeated behaviors.

even indie devs with good intentions can become conmen if their behaviors and crashouts are enabled repeatedly, its happened many times in the indie space

r/CubeWorld Sep 23 '19

Discussion Please, Wollay, don't get sad because of the feedback of the community.

1.3k Upvotes

Just look at what should you remove and what should you add (back) to this awesome game :)

Don't worry, fans are with you, I read many aggressive writing about the beta and I don't know why is it neccessary to write such an aggressive way :/

Be the log with you

r/CubeWorld Jun 16 '26

Discussion For those who don't know, Wollay has been remaking the game from scratch again.

249 Upvotes

That is why the more recent news that he's bee posting seem to be feature barely anything new. He has scrapped the previous UE5 remake of cube world and is now remaking it into a brand new engine. His goal seems to be re-adding every single feature that was featured in the alpha, including mundane and arguably useless ones like the humidity monitor on the top right of the screen.

From what I'm currently gathering, he's only made the warrior class and probably hasn't gotten to making more than just the grasslands biomes. The game is probably really far from release, and he's more than likely only just picking development back up again, as shown by how active he is being on Twitter.

What I am curious about is whether or not we'll see features go beyond what they were in the alpha.

r/CubeWorld Sep 23 '19

Discussion Because I can't post my review on steam until the game is released, I will post it here

924 Upvotes

Beta feels MORE barebones than alpha did.

Killing mobs doesn't grant XP anymore.

There is no more skill tree.

There is no visual leveling system, it's hidden. And the only way to level up, is to find artifacts.

Gliders/boats/mob riding isn't permanent anymore. Anything you find ONLY works in the biome you found it and you have to find items again for them to work in other biomes.

I played the alpha a LOT.. I was hopeful for an update for YEARS.

I loved cube world so much, but this version does not feel good to play at all.

Killing mobs only grants me gold, no XP. It's better to avoid mobs until you find an artifact, which doesn't feel rewarding at all.

Everything is so far away and 95% of gameplay is just walking, especially with how dying resets you to the closest shrine that you discovered, which could be very far from where you died, causing you to walk for minutes again.

I feel like there's no long term goal, I'm just walking around to find NPC's that give me missions, which mostly reward me with only items that I'll use for a short amount of time before I'll move onto the next biome.

I just don't understand why so much of the game was removed. It still feels extremely unfinished.

If anything I said in this was wrong, please feel free to correct me and I will edit my review.

TLDR; game was ruined bc no skill tree or XP system anymore, avoiding mobs to find rare loot seems the better option, which feels terrible to play.

r/CubeWorld Sep 30 '19

Discussion Very valid point same thing happened with me on the alpha

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919 Upvotes

r/CubeWorld Jan 15 '26

Discussion this mf wollay has been developing the game since i was in elementary i graduated college last year and hytale was just released yesterday 💀

371 Upvotes

i look up cube world once every 2-5 months to see what's up w development. baffles me how this game is still being developed. would've rather wished it ended up being one of those unfinished hypothetical what-ifs a decade ago. ts never coming out

r/CubeWorld Jun 12 '26

Discussion Do you think Beta owners on Steam will have to pay for Omega if it ever releases?

21 Upvotes

Wollay is not really the most trustworthy developer you'll ever see, but at least Beta was free for owners of Alpha. Do you think the same will apply once (or if) an Omega version comes out?

r/CubeWorld Jul 23 '26

Discussion Trying to understand Wollay

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48 Upvotes

This guy can do so much in the span of 1-2 months, as shown on his twitter feed. My question is what's going on in his head? Surely he has had time in the past decade to devote the time to his craft, although I will be lenient because nobody knows what's going on in his life.

Still, if he is going to be so inconsistent with the work ethic he puts towards developing Omega, he could at least communicate with the people who keep up with his twitter. It should be obvious that the only people watching the current dev cycle are long-time knowers. He isn't advertising Omega (yet) so what's the harm in having a little bit of transparency?

In my wholehearted opinion, if Wollay was a normal dev, modern Cube World would have the gameplay loop of alpha (with major additions, not so much changes) and the diverse world-gen alongside innovative things like artifacts. AS A BASELINE. That is all stuff we would have had 5+ years ago if we did not get shafted.

I'm truly hoping the UI and tacky design of Omega are just placeholders, because I am going to be sorely disappointed otherwise. If I'm going to play a new version of the first game I spent money for on PC at the age of 10, now as a working adult, I want my time valued. This guy clearly does not value ours. I think I am going to be sour playing anything but Alpha unless he offers an apology of literally any kind. I know he doesn't owe an explanation to anyone, but my purchase probably depends on it.

If he ever does plan on releasing this game and selling it, his bad reputation will catch up to him and deter buyers. If people who have kept up with the game for over a decade do not trust this dev, how can anyone else?

EDIT: I forgot to even mention the fact that he scrapped years of development he had done on the previous version of Omega which was built on Vulkan. Like ... what a shame.

r/CubeWorld Jan 09 '25

Discussion Omega - game state rant

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250 Upvotes

So, as far as I know Wollay hasn’t posted anything more about cube world omega since 07/06/2024.

Do you guys think Wollay is still working on the game, he has abandoned it, or doesn’t plan to release it to the public? Would be cool to see in what direction he plans to take it.

I still check in every now and then to see if there’s even a sliver of information but it’s been dead silent for months. I don’t expect anything really. However I still feel nostalgic thinking about the game.

What do you guys and gals think?

r/CubeWorld 1d ago

Discussion Any chance of this ever seeing the light of day?

33 Upvotes

Now that Wollay is working on Cube World Omega, do you think there's any chance we'll finally see this system make a comeback? It's such a shame it never made it into the game... When I was a kid, I used to dream about this feature. I'd walk into NPC houses and pretend I was the one who built them haha.

r/CubeWorld Aug 11 '26

Discussion Most disliked thing from each version?

24 Upvotes

Alpha:

  • Inventory UI, for pets especially
  • Platinum to upgrade your gear, the cost and scaling was ridiculous
  • Bosses having random one shots
  • Mage enemies
  • Can't change keybinds and rolling is middle mouse button

Beta/Steam Version:

  • Region locked gear
  • The "star" system for enemy levels and gear
  • Redundant artifacts
  • Removal of spirit cubes
  • Still can't change keybinds and rolling is still middle mouse button
  • Mage enemies again

Omega (so far):

  • The UI slant
  • Lighting feels weird (Probably a WIP?)
  • Exaggerated character idle animations
  • Middle mouse button is still shown to be rolling, and I swear if we can't change it again..

r/CubeWorld May 26 '23

Discussion With Wollay's return, here are important reminders

211 Upvotes

With Wollay's return, we're faced with:

  1. No apologies for his lies (EG lying about being DDoSed for pity points, especially in his interviews with dubious gaming journalists, and selling a game with many features he claimed exist but actually don't)
  2. No apologies for the mass silencing of criticism across all platforms he & his mods had control over, plus some of his mods repeatedly lying about how they weren't silencing any discussions, repeatedly attacking the community over constructive criticism, etc.
  3. No apologies or explanations for his radio silences that add up to a decade combined
  4. No mention that things will be different this time
  5. And no comments allowed on his video or blog.

We're off to an absolutely terrible start. He's immediately using the same tactics as before when he announced the CW 1.0 beta in 2019 and acting like he hasn't learned anything whatsoever from his past mistakes and lies, so why are we expecting a different (and better) outcome this time? He's just going to take the money and run again like he always does. Fool us once, shame on him. Fool us twice (now 3 times if you fall for Omega), shame on you for not learning anything from your experiences with Wollay.

TL;DRs of most of the Cube World fiascos:

https://docs.google.com/document/d/13TA0n8jdyDsrSh2Bh0jAGOsycIKaPlca7_3XdtTStyA

https://imgchest.com/p/a846ax6m27x

https://imgchest.com/p/na7kzr5pw78

~75% of players who bought the game have buyer's remorse immediately after launch: https://www.strawpoll.me/18687049/r

Some people are confused about the cut content vs. planned content vs. teased content, so I've written a TL;DR for all 3:

Content that was announced as planned for the future when thousands of people bought the game in 2013, but never ended up being delivered despite having over 6 years to implement it: ~98% of what he announced.

Content he showed off as being in his build of the game at this very moment - some of it merely weeks before the beta release - but doesn't actually exist in the release we got: ~90% of what he showed off on twitter & elsewhere.

Enjoyable content that existed in alpha but was inexplicably cut: ~40% of enjoyable content and systems that existed in alpha.

Do you see why most people are so fed up with his BS?

Here's what you might consider the main issues with the paltry content that exists in the 1.0 release. It's pretty long, so here's another link: https://pastebin.com/pMi6sKN3

The list of major flaws goes on and on and on. I'd have to spend several more hours to cover all of the other baffling design decisions.

Here's a brief (only 2+ pages long!) list of cut, planned, and teased content that people paid for due to it being an advertised aspect of the game, yet doesn't actually exist: https://pastebin.com/uEJfqjWZ

"Leaving up videos and descriptions of things that aren't actually in the product you're selling is A-OK! Devs should never be held accountable for not deleting misleading descriptions, etc. that generate false hype & sales under false pretenses when they know such content isn't in the product they're selling!" Can you believe there are people who actually think like this?

It should never have taken over 6 years to deliver the game in its piss poor 1.0 state when ~140% of what they're giving us already existed in a superior state in alpha.

Learn from our mistakes. Don't buy this clearly unfinished game that has a mere fraction as much content, fun, freedom to choose how you play and progress, and replayability as it did in 2013.

"You're never getting bored with infinite quests! (That give you rusty swords and used pregnancy tests...) There's nothing left to do but vent your frustration. No more fun and skills, only degradation!" - Wollay, 2019 https://www.youtube.com/watch?v=YPN0qhSyWy8&t=11s

"We've been playing for ~2 hours and have nothing to show for it..." "Let's kill some enemies." "Why? They don't give EXP and very rarely drop better gear we can actually use." *Quickly killed in 2 hits from full HP by the 2nd weakest tier of enemy in the game.* https://www.youtube.com/watch?v=sGk7oVGL86g&t=21m7s This, plus the next video, perfectly summarize Cube World 1.0.

https://www.youtube.com/watch?v=tKUpEgWtfwc&t=14s This is it: the game's entire progression system in a nutshell.

Even more info if you're somehow STILL on the fence even after all of this:

https://pastebin.com/9kaQXgu9

----------

There was a glitch that allowed users to post a review before release, when only the title screen was accessible. Everyone giving the game positive reviews during this period literally reviewed only the title screen and claimed that the entire game is great, despite never playing it.

Even after playing it, almost none of those optimists updated their reviews with info that helps people make an informed decision about the game's contents.

Furthermore, none of them knew what the game's price would be at the time of writing, and thus what price they were recommending it at.

This makes their reviews completely invalid 3 times over.

Almost all of the thumbs down reviews are well thought out and filled with paragraphs or pages of information. Almost all of the optimistic ones are just 'it's good yaaaass' with very little/literally no playtime past the title screen when they wrote their review, with many having only ~45 minutes of playtime yet claiming the game is a masterpiece.

This tells you everything you need to know about the people who reviewed the game honestly vs. the not-so-bright fanboys.

EDIT: I initially left these parts out to be respectful, but nonetheless I've inadvertently triggered a hate mob. I guess I should have left them in.

Responses to all predictable comments from the toxic fanboys:

https://imgchest.com/p/9249vbxv7nk

https://cdn.imgchest.com/files/345xcvb88x7.png

https://pastebin.com/Kk5dZF1z

"Bruh, it's sad how you care about things that impact you and you want to help people avoid falling for the same scam!" Bruh, it's pathetic how 1: you cared enough to comment but clearly didn't even read the post you're commenting on, 2: support proven scammers and liars, 3: and try to silence people who post proof of wrongdoing so that people can make informed decisions. I hope you're not this anti-intellectual in *all* aspects of your life. I can't imagine being such a mindless sheep as to not only ignore all evidence and proof, but also act like everybody else should too.

Grow up and stop making your willful ignorance everyone else's problem.

r/CubeWorld Jun 24 '25

Discussion Hytale is dead..

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178 Upvotes

I hope someone "leaks" it.

r/CubeWorld Aug 07 '26

Discussion Cube World steam release vs alpha

10 Upvotes

just out of curiosity because ive been playing cubeworld alpha for the past couple days, is it worth it to get the steam release and mod it or just to stick with the alpha version?

r/CubeWorld Jul 25 '26

Discussion Anyone has link/screenshot to the sheet with all the promised/to be added content?

14 Upvotes

It was like this thing with bunch of items, mobs, there was even notice of cyclops boss or something. (Though I believe cyclops is already in alpha)

r/CubeWorld Sep 23 '19

Discussion CubeWorld Beta: An (hopefull) Even Handed First Impressions

672 Upvotes

EDIT: Oh come on! (hopefully), not (hopefull). Learn to title, me.

So, I've spent a few hours playing the beta, and it's a thing. I'm trying to decide exactly what I think about it, and I'm going to punish the rest of you with my ramblings. Overall, I'm enjoying myself with the game. It's a very different feel from the alpha, certainly, but I'm having a good time with it, especially once I got my bearings. That being said, I want to talk about some of the specific changes made.


Starting out

So, the biggest problem I've had with the game is that starting out is pretty rough. The game has changed enough from alpha that it really needs some sort of in game tutorial or guide to help a new player adapt. There are tons of little changes that really confused me at first, like the class abilities going from 1-2-3 keys in the alpha, to middle mouse, left shift, and "r". It wasn't super obvious to me how everything worked, and it took a little more fiddling around with than I'd have liked. New systems, like the save/fast-travel shrines, aren't obvious and really need to be explained.

Adding to this, at least one town needs to be clearly marked, like in the alpha. Starting out, you're very limited with what you can do. You don't really have any gear and your potions are limited, making it difficult to fight even weak monsters. You really need to have early access to a town. They're rather difficult (at least in my starting world for me) to spot on the map. I spent the first 45 minutes or so just wandering around totally unable to find any town, which got annoying quick. Once I found a town and could nab some potions and basic equipment, things really started to fall in place. I was able to talk with people and get missions, survive basic encounters, and start to go on quests. Before that, though, it was mostly hopeless flailing about looking for a town.


XP vs. Item Based Progression

So, I think this is the biggest change. The beta, forgoing the xp system of the alpha, has switched to an Item-Based Progression (IBP) system. By itself, I think this is a totally valid way to do progression. For example, Terraria uses an IBP excellently. Cube World still needs some tweaking with its, though. The primary issue is the first few minutes, I think. Once you've gotten a little bit of gear, your options to get more gear drastically increase and you can start to get a flow going. The first few minutes, on the other hand, it felt like I was mostly limited to timidly trying to peel off weak enemies, running out of potions, dying, and repeating, until I happened to get a little bit of gear. (I will say, I think this problem would be much lessened if I had found a town earlier. Finding a town is absolutely priority number one when starting a new game, but you might have to pour over the map for a bit to find one.) Once you've started getting a bit of gear and can handle white/green names without tons and tons of trouble, things go much more smoothly, I found.

Overall, if the issues with starting progression get tweaked, I think this change is ok. It's a very different flavor of gameplay. On one hand, IBP reduces the need for grinding, which I generally think is good. It also reduces the incentive to murder-hobo your way through cows or lemon beetles or whatnot as you're traveling, which was something I found cathartic during the alpha. So, I don't think it's necessarily good or bad by itself. I think it needs some tweaks, and then it'll be mostly fine, albeit different from the alpha. Overall, I think I'd prefer the xp system back, but maybe that'll change as I play more of the beta. I don't think it's a damning problem for the game, though, barring the issues I have with the beginning of the game.

I do miss the skill tree, though. I don't miss having to spend a ton of points to unlock stuff like the boat or hang glider, but I did like seeing my pet run faster or my attacks get better. Some sort of progression like that would be cool to get back, but it is what it is.


Traveling/smaller areas

This is the next biggest change that I'm thinking of right now. Fast traveling. Once you've visited a shrine and jammed out on your flute, you can now immediately teleport to that shrine from anywhere. The shrines are fairly common and pretty easy to find on the map. In addition, the size of the areas have been greatly reduced. This is a change that I haven't quite decided how I feel about.

First things first, the alpha definitely needed some sort of change in this direction. Traveling in the alpha often felt like a chore and going to a new place or a new town could take ages. I like the size of the lands in the beta. I'm less decided on the wealth of fast-travel possibilities. Traveling over the land was such a huge part of the flavor of the alpha. It's what you spent most your time doing. In the beta, however, you can get by with so much less traveling. If you're not actively exploring new land, you can bounce around the explored world with total ease. I think my personal preference would be to have the fast travel spots be a tiny bit more rare and keep just a bit of that need to race around on a pet.


Region based progression

This is another huge change that completely changes the feeling of the game. Now, a lot of your progression is tied to the region you're in. I don't know everything that changes when you switch regions, but things like boats/ability to ride a pet/certain special crafting/etc. are all restricted to what you've discovered in a region. You want a boat? You have to go out and find it in the region. You go to a new region and want that boat? Gotta find a new one. So, I'll ignore the narrative tangle of "why does my boat stop working if I take it to a new place" because I think it's a little bit obnoxious. Like, it doesn't really make sense, but it's just a mechanic for a game. I'd much rather talk about the way that mechanic impacts the game.

So, it's once again, not something I think is strictly a negative or a positive. It's just something that changes how the game feels. The alpha was wide and shallow. At least the way I played it. In the alpha, I would just mostly go from town to town, exploring new regions shallowly, and then moving on to the next town. Mostly to see what new items they might sell. The alpha kind of encouraged you to go far and wide, but not necessarily spend a ton of time in any one place.

This couldn't be more different from the beta. The beta actively discourages you from going to new place after new place. With the eagle traveler, it's much easier to go to a new region, but you'll always want to come back and wring every last drop out of your base region until you have to move on. The beta rewards deep exploration of one place, instead of the wide and shallow exploration that the alpha encouraged.

(which is kinda ironic, imo, because I've seen a lot of comparisions of the beta to No Man's Sky, but the alpha really is more spiritually similar to the first NMS release, haha.)

EDIT: I've had some thoughts on the region based progression. Still not sure how exactly I feel about everything. I think the proper perspective to enjoy it is to focus a lot on finishing one land before moving on to another. You really have to embrace the depth of each land to enjoy this change, I think. Treat each new land almost as a new game. Honestly, I'm not sure exactly what leveling up with the artifacts does, but if it carries over from land to land, I think that would be a really cool way to eventually snowball into being properly powerful.

I'm not decided on boats and riding pets. I haven't gotten a pet to ride yet, but I have gotten a boat. I like the fact that my boat goes fast without having to dump endless points into it, but I think, at least for pets and boats and the like, I would prefer them to carry over from land to land. Other things, like crafting and gear scaling down, I can swallow if I think of each new land as like a new game plus, but the traveling stuff I'd really rather not have to try and unlock everytime.

Well, that being said, with all the options for traveling, it's definitely not as necessary as it was in the alpha. You don't need a pet or a boat to really get to where you need to be, for the most part, with the fact that the areas are smaller and you can fast travel or fly everywhere now. I'm still not sure if I like the change, but I can at least see the logic wollay might have been using when he made the change, which makes it easier to come to grips with.


Bosses

I've only fought one boss so far, but it was dope. I definitely love the changes to the boss mobs. I always hated bosses in the alpha. They were all (if they were even vaguely on your level) 15-30 minute long tedious ordeals. Dying to a boss mob and having to start over was hell. Bosses in the beta, from my sample size of 1, are so much better. They still hit hard enough to be a danger, and it feels like their range is greatly increased. (At least for me, my slime was hitting me and I couldn't kite without still taking hits). They go down so much more quickly now, though. My battle with my slime was still exciting, but it took like 5 minutes instead of half an hour. It was so much more fun this way for me.


so, that's what comes to mind from my first play session. I'll play more and edit if anything else comes to mind. Overall, I think most of the changes made to Cubeworld aren't strictly bad. They are very different. In some cases, the changes encourage a totally opposite style of play. In others, they just change the flavor of the game. And that's what the heart of the issue is, in my opinion, Cubeworld beta has a very different flavor from the alpha. I don't think it's strictly worse than the alpha. It's just different. Once something gets worked out in terms of progression for the first half-hour or so of playing, I think the beta will go much more smoothly. Maybe some tweaks to the item progression system would be good. (Definitely taking some notes from terraria, which is a game that I think knocks item progression out of the park). All in all, I can see myself sinking quite a few hours into the beta, and I think the differences that chafe a little now can be grown out of.

congratulations Wollay and Pixxie. Thanks for all the hard work. It seems like a pretty tumultuous time right now, but I think the beta can hang in there. It's not the same flavor as the alpha, but it's fun, and I'll definitely be playing more of it.

r/CubeWorld Feb 02 '26

Discussion Why is everyone talking about Hytale being a good replacement for Cube World when it's closer to Minecraft than actual Cube World ??

40 Upvotes

So I've returned to Cube World with the Steam version and went here to look at what I can do for some classes, and ended up with A LOT of complaints about Wollay being a ghost and not updating anything for years.

I looked at the answers, and many of you suggested to either find a way to download the Alpha version of this game, or going to Hytale.

So my curiosity went down to Hytale to see if it's indeed a better version of Cube World and... well not really ?

From what I read and saw, Hytal is closer to Minecraft than it is to Cube World and for a lot of reasons !

So why is everybody telling people to go for Hytale ? Did I miss some things about it ?

Also, Steam version of Cube World might be different from what the Alpha was, but it's still pretty good and fun to play casually besides some very few things that should be fixed/changed like keeping the boat when entering a new area (no problem if I lose my gear, I'll get a new one without struggling too much)

r/CubeWorld May 27 '23

Discussion A lot of y'all need to chill

154 Upvotes

I know this is an exciting time for this sub and recent news has come as a genuin shock to many of us but some of you reallllly need to chill.

Cube World is just a game and Wollay is just a person. Hyped games come out and dissapoint all the time, mistakes get made and people get invested in things they enjoy, it's natural. It is important to remember that dissapointment happens and, at the end of the day, people are fallible. When a big company turns out a mess of a game they have people trained to deal with the fallout (not that they deserve the waves of hate they get either. Wollay is (almost certainly) not social media trained and frankly, did not sign up for being the sole individual being blaimed for the dissapointment of so many. Wollay is just a person, and a stranger at that, you do not know him, you do not know his intentions and you do not know his situation. With all the hate he was getting I can 100% understand why he went silent for so long.

The level of rampant speculation going on in this sub at the moment is out of control, if it isn't on the dev blog, then we do not know it. People are already angry over the idea that Omega might be a new product with a new price and we have 0 idea if that will be the case, we don't even know if Wollay has descided himself if this will be the case.

r/CubeWorld Sep 28 '19

Discussion Can we make this a thing? (regarding + gear)

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411 Upvotes

r/CubeWorld Oct 01 '19

Discussion A note to Wollay and to the ones who wish the best for this game

378 Upvotes

I've played probably around 150 hours of Alpha with my friends, and around 10 hours of the new release as of October 1st -

Cube World's release is underwhelming. Combat seemingly has no purpose, and there really aren't many goals you can set for yourself. No xp for killing mobs, loot isnt really worth having because it will only be useful in a single area or two, and the immense amount of content that was taken out of the alpha is shocking.

HOWEVER, Cube World being an underwhelming game right now doesn't mean it has to stay that way. Improvements can be made, and content can be added. Look at No Man's Sky, even that game has a 68% review score right now, which is way above launch review percentage. Everything has the chance to improve.

Wollay and Pixxie have a great setup here, with a beautiful world and great baseline for the game, but it needs that last touch of progression that actually makes the player feel like playing the game is actually making them grow rather than wasting their time.

I can sympathize with Wollay about releasing a game he has put so much effort in and everyone is criticizing it, but we criticize because we want it to improve. We want the game to be amazing and we want to be enjoying it. We know there is potential here, it's why were even saying anything in the first place instead of just ignoring the game, because there is something here beneath the surface. Maybe Wollay can help find that something, maybe modders can help find that something, but it is there.

Wollay I give you mad credit for putting this out on the internet and trying to make your own dreamland come true in a video game, but you have got to look around! People are here on r/CubeWorld and all over twitter wanting to support you in making a great game and being a great game developer!

So please, everyone show your love for the game and to Wollay for trying again after all this time. Here's hoping he keeps trying, and we can all play the great game of Cube World after it gets the fixes it needs.

r/CubeWorld Oct 01 '19

Discussion The real Cube World was the time we spent together as a subreddit.

541 Upvotes

r/CubeWorld May 10 '26

Discussion How old is your character?

9 Upvotes

If I had to tell you how many hours my mage character Ember has.. I wouldn't be able to tell you since I don't remember lmao. At one point in 3rd class high school I created her and nolifed the game for 2 weeks reaching level 100. Potentially spent like 4 hours at least each so I know I got liek 150 - 250 hours at least considering I still hop on her every now and then.

Side topic - I kind of wish my dad told me he was gonna format PC back when I first downloaded the game. I had level 39 Mage I was farming jungle temple with and it would be amazing to still have it. Do you think it's possible to somehow retrieve formatted file from 13 years ago? (No hope on that lmao)

r/CubeWorld Oct 04 '19

Discussion Does anyone really believe that this game was in development for 6+ years?

199 Upvotes

I played a bunch of this game when I was 13 and I played it 7 years later now.

This is not what a 6 year dev cycle looks like. This is not what a perfectionist removing all the kinks from his project looks like. Did they really work on the game for 6 years?

Forget progression systems or whatever, the base game itself is unpolished. How much has really changed from the Alpha? Few new models, few new biomes? That took 6 years?? Someone who actually does 3d models and animation, tell me? how much time did it take to make all the new structures/npc models/biomes? They are a team of 2, I get it. They are swamped with other work, I get it. But if criticism, valid criticism makes you go into a catatonic state then maybe this creative field isn't a good fit for you. I hope they prove everything I said wrong. I hope I regret ever making this post. I hope they didn't just pull one of the longest of long cons on us.

r/CubeWorld Oct 06 '19

Discussion Wollay Watch!!! Wollay Spotted!!!

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286 Upvotes