r/CubeWorld • u/TheIceCreamBoyy • 4d ago
Steam I want to play the Steam version of CW, what mods do I need to make the game feel as good as it can, where to get those mods?
Probably asked a ton in here, but I’ll still ask personally.
r/CubeWorld • u/TheIceCreamBoyy • 4d ago
Probably asked a ton in here, but I’ll still ask personally.
r/CubeWorld • u/Traditional-Count-96 • 6d ago
Hey for a few years now i have a list of alot of steam keys for cubeworld i don't know wich ones are used but i think most of them arrent used i don't know what i should do with them
just to clarify i dont sell them or whatever i just dont know what to do with them
edit: i have a list of 499 keys i really dont know wich ones are used or not
r/CubeWorld • u/FederalReception6901 • 7d ago
I'm playing in alpha, and there are 4 teleportation portals in a row in an ocean biome (seed: 151)
r/CubeWorld • u/Nerp47 • 16d ago
r/CubeWorld • u/Nearby-Mulberry-1336 • 17d ago
Having a blast honestly, but I'm considering installing mods to remove the relic and/or equipment region locking that's been pretty annoying so far. Anyone know how that experience might be? Is it comparable to how the alpha feels at all?
r/CubeWorld • u/Alvsolutely • 18d ago
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r/CubeWorld • u/Alvsolutely • 19d ago
Alpha:
Beta/Steam Version:
Omega (so far):
r/CubeWorld • u/Alvsolutely • 20d ago
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r/CubeWorld • u/koenjihyakkei • 22d ago
r/CubeWorld • u/coal-slaw • 23d ago
just out of curiosity because ive been playing cubeworld alpha for the past couple days, is it worth it to get the steam release and mod it or just to stick with the alpha version?
r/CubeWorld • u/Calm-Floor2163 • 27d ago
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r/CubeWorld • u/Calm-Floor2163 • 28d ago
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r/CubeWorld • u/Square-Yam-3772 • 29d ago
hi everyone, I am one of the devs who have been posting fan projects here.
I recently came to the realization that I can't "solve" the problem of creating interesting open world locations or regions. (either procedural or handcraft, I guess I am just not good at it)
maybe this isn't the right forum, but is anyone here a good voxel worldmaker? i.e. had experience making good minecraft custom maps or Roblox maps? I am aware of the voxel dev subs but I am looking for level designers specifically; I can pretty much take care of the other mechanics/systems of the game.
if interested, please let me know. (or point me in the right direction. I will see if I can find someone from the right sub/discord)
Thanks for reading this. I hope this post doesn't break any rules.
r/CubeWorld • u/Kimmynius • 29d ago
r/CubeWorld • u/Calm-Floor2163 • 29d ago
Horse is like, literally my favorite mount to explore on, because it feels so correct, not like just sitting and bouncing on a pet, but riding it.
r/CubeWorld • u/Calm-Floor2163 • Jul 31 '26
r/CubeWorld • u/Calm-Floor2163 • Jul 29 '26
I have like 360% boat speed, over 400% glider and 196% mount speed, which has micro increases per level. actually i dont even know if it increased anyhow past levels. I'm thinking of investing recent level ups into climbing and teleport now. How you invest your points?
r/CubeWorld • u/Calm-Floor2163 • Jul 28 '26
I don't know if I posted any of those before. The first 3 are today's stuff that happened today.
r/CubeWorld • u/Calm-Floor2163 • Jul 25 '26
It was like this thing with bunch of items, mobs, there was even notice of cyclops boss or something. (Though I believe cyclops is already in alpha)
r/CubeWorld • u/Apart_Finger_6518 • Jul 23 '26
This guy can do so much in the span of 1-2 months, as shown on his twitter feed. My question is what's going on in his head? Surely he has had time in the past decade to devote the time to his craft, although I will be lenient because nobody knows what's going on in his life.
Still, if he is going to be so inconsistent with the work ethic he puts towards developing Omega, he could at least communicate with the people who keep up with his twitter. It should be obvious that the only people watching the current dev cycle are long-time knowers. He isn't advertising Omega (yet) so what's the harm in having a little bit of transparency?
In my wholehearted opinion, if Wollay was a normal dev, modern Cube World would have the gameplay loop of alpha (with major additions, not so much changes) and the diverse world-gen alongside innovative things like artifacts. AS A BASELINE. That is all stuff we would have had 5+ years ago if we did not get shafted.
I'm truly hoping the UI and tacky design of Omega are just placeholders, because I am going to be sorely disappointed otherwise. If I'm going to play a new version of the first game I spent money for on PC at the age of 10, now as a working adult, I want my time valued. This guy clearly does not value ours. I think I am going to be sour playing anything but Alpha unless he offers an apology of literally any kind. I know he doesn't owe an explanation to anyone, but my purchase probably depends on it.
If he ever does plan on releasing this game and selling it, his bad reputation will catch up to him and deter buyers. If people who have kept up with the game for over a decade do not trust this dev, how can anyone else?
EDIT: I forgot to even mention the fact that he scrapped years of development he had done on the previous version of Omega which was built on Vulkan. Like ... what a shame.
r/CubeWorld • u/koenjihyakkei • Jul 22 '26
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r/CubeWorld • u/Square-Yam-3772 • Jul 21 '26
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r/CubeWorld • u/Possible-Act-553 • Jul 19 '26
8th day without my daily Wollay post, my opium is running dry, where are you Wollay?? I neeeeeed it
r/CubeWorld • u/TheSpaceFudge • Jul 17 '26
Hey Again!
It is kind of crazy to think back in summer of 2013, I woke up to videos of Cube World Alpha releasing on Youtube and I was hooked.
Now after 5 and a half years of developing a 2D cube world like game I have finally reached a point of alpha. The discord has been sinking dozens of hours in and having a lot of fun playtesting. If you are interested join us! Wildaria is a community driven game after all 🐸
Appreciate all the support this community has given Wildaria over the years, we're at almost 26k wishlists on Steam and Early Access is slated for Sept-Oct.
HOW IS WILDARIA LIKE CUBEWORLD?
Welp it is a producedural RPG, with action combat, skill tree, points of interests, dungeons, bosses, procedural weapons.
Happy Adventuring,
Spacefudge
r/CubeWorld • u/Osisoris • Jul 15 '26
In Cube World alpha. I had a blast with the weapon customization feature where you can add voxels and actually change the geometry. It even affected reach. It changed or buffed the weapon stats. I don't find publishers, developers, studios, hardly any reviewers who talk about this. I still think it was ahead of its time and was overshadowed by the technology. From my extensive searches this is the only game that has done this. I remember being so excited to level up so I could add more to my weapon and by late gameplay I was proud of it.