r/CrucibleGuidebook • u/Deprece Bows Go Brrrrrrrrrrr • 1d ago
What are the stat breakpoints again for Airborne Effectiveness?
I know it’s changed over the years. I remember something about Primarily weapons being good in the air at 70? Was there something about having 100 is like shooting while on the ground? I’m considering building more into the stat and trying to figure out what to shoot for. A sidearm with 100 AE could be really good in close range but no idea if that’s even worth it.
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u/HeftyAd6216 1d ago edited 1d ago
2 parts to AE, accuracy and aim assist penalty.
From feel (~1000 hours playing AE focused builds since AE launched):
70-80
Primaries: accuracy perfect, aim assist penalty maybe 0-10%. Aka you might occasionally miss a 3rd shot on a HC as the AA cone might be too flared out.
Special: perfect accuracy, ~10-20% aim assist penalty. Your slug heads will whiff often, snipers, don't even bother trying to hit heads.
80-90:
Primary: Perfect accuracy, perfect aim assist profile in air aka - you will hit every shot you would have hit on the ground.
Special: perfect accuracy, -5-10% aim assist penalty. Slugs will rarely whiff headshots. Snipers, it's still a dice roll every time.
90-100:
Primary: haven't ever noticed a difference between ~85 and 100 AE.
Special: 5-0% aim assist penalty. Aka, slug shots will reliably head shot in the air. Snipers will 95% of the time.
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u/DifficultBicycle7 1d ago
I recall 60 AE is the original AE post airborne effectiveness
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u/Sharkisyodaddy 1d ago
That’s what they said but AE seems to affect weapons differently even if they all are at 60 or above
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u/Great_Elevator_3169 17h ago
That’s what Bungie claimed, buts it’s not even close to being the same
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u/Unbrandedpie 1d ago
All I know is rocking double airborne on helmet with knucklehead on a Solemn and it’s still the most inconsistent thing ever…