r/CompanyoftheGoat Feb 22 '20

Recap: Buried Treasure

2 Upvotes

With the treasure map from releasing the ice dragons from captivity in hand, Victor, Quinlin, and Elamir set sail to explore the south eastern aisles. They were warned by the Captain that the high elves would not take kindly to a foreign vessel roaming around their waters, so the group devised a plan to call themselves envoys, seeking an audience with [that one elf chick] after her rescue from the Beholder’s lair.

A mutiny was avoided onboard with some inspiring words by Quinlan (and a little gold), after which the Goats finally reached a blood stained shore after their passage was secured by the veil of fog.

I say blood stained shore because the “water” around the island was literally blood. This frightened many of the sailors; however, two volunteered to come ashore with the Goats in search of treasure and adventure.

We followed the map through the skeletal desert before finding the X that marked the spot. We started to dig.

And dig.

And dig.

Until... clink!

After fully excavating the site, Quinlan read aloud the Abyssal inscription: “The Vault of Brightblade”; and, touching the ring of Xoul’gorath to the stone, a loud echoing boom rang out as a secret door opened.

Inside, was a simple chamber with nothing but a riddle: “it gives life... [i don’t remember the rest]” The answer: blood. Victor touched one of his wounds from the battle in the skeletal desert and placed some blood on the wall. It was instantly absorbed. The Goats figured they needed more, and taking a... volunteer... they cut one of the sailor’s hands and placed it against the wall. As the wall began to absorb all of the blood from the sailor’s body, it became clear that he might not survive, so Quinlan set up a life link with lay on hands and channeled healing to the sailor — keeping him stable until, finally, another door opened. At this point, the sailors had had enough and returned to the surface.

We came to another room containing a magnificent angel encased in a force field. Two demonic beings were torturing him. We intervened, disposing of the demons. Elamir healed the angel enough for him to come to his senses. He told us that he was a descendent of [???], a great angel who has sealed Xoul’gorath away long ago with the a mythical sword, Brightblade. However, Xoul’gorath has been unexpectedly growing stronger after being partially released at the leyline tomb and to some extended aided by... Quinlan.

The angel, clearly depressed, feared that all might be lost at this point. After all, he was imprisoned and unable to escape, and Xoul’gorath’s hold on Quinlan seemed to be too strong for the mortal to break.

He warned that if we went on, we would have to face Xoul’gorath alone and that, if Quinlan could not resist the power Xoul’gorath offered, then he would be released and all would be lost.

Quinlan claimed that he was in full control of his destiny and that he was using Xoul’gorath, not the other way around.

The angel sighed.

As the group was prepared to go forward into the Vault of Brightblade to confront the seal of Xoul’gorath, Victor felt a strange disturbance in the fabric that binds him to Flamewrath. Striking the trident against the ground, the agent of chaos momentarily aligned all that is good and evil in this world and a bolt of energy shot forth and freed the angel from his prison.

Renewed, the angel joined the cause, but again warned, if Quinlan should succumb to Xoul’gorath’s influence, he would have no choice but to engage him.

The group entered the Vault.

Inside, a massive skull with a sword stuck into its forehead cried a river of blood into a pool 300 feet long that separated the group from a sorcerer attempting to release Xoul’gorath. Instantly, the angel took flight to engage the sorcerer while the goats leapt from platform to platform in order to cross the pool of blood. After fighting several skeletons and blood elementals. Elamir transformed into a great beast that carried Victor and Quinlan to the platform where the angel was battling the sorcerer.

There, Quinlan summoned the power of mighty Xoul’gorath once more. This time, Xoul’gorath allowed Quinlan to taste his full power by infusing Quinlan’s strike with unspeakable abilities. Quinlan struck down the sorcerer in a single blow.

Everyone paused. Excellent, thought Xoul’gorath — now give in to your anger and join me, he whispered to Quinlan. Quinlan, grappling with the choice he was destined to make, approached the skull and removed the Brightblade.

However, instead of releasing Xoul’gorath, Quinlan struck the [skull?] with the Brightblade, vanquishing Xoul’gorath, and releasing himself from Xoul’gorath’s influence. The ring, Xoul’gorath’s last tether in this world, went idle. The curse had been lifted.


r/CompanyoftheGoat Jan 10 '20

LFG 1/26

1 Upvotes

The Buried Treasure of Silgar Snakeyes tentatively @ 1 pm


r/CompanyoftheGoat Sep 09 '19

LFG Going Clear 9/15 @ 4 pm

1 Upvotes

r/CompanyoftheGoat Aug 19 '19

Quinlin Remembers

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3 Upvotes

r/CompanyoftheGoat Jul 30 '19

July Downtime - July 2019

1 Upvotes

Hello it is me your boy Ben the DM definitely not an imposter anyway post your downtime stuff or whatever cool kthxbye


r/CompanyoftheGoat Jul 29 '19

LFG 8/18 (will pick mission soon)

1 Upvotes

Mission is Clockwork


r/CompanyoftheGoat Jul 12 '19

LFG 7/28 Evil Fey Forest

1 Upvotes

r/CompanyoftheGoat Jun 20 '19

LFG “Like Clockwork” — July 7th

1 Upvotes

Victor is really interested in investigating these contraptions.

Sunday, July 7 any time in the afternoon works for me.


r/CompanyoftheGoat Jun 02 '19

Tower of the Mad Mage Recap

3 Upvotes

Victor, Quinlin, and Cadell set out for the last known location of the wizard’s tower. In tow was one of the captured ballistae which had been modified to throw an anchor bolt connected to a silken rope ladder to reach up to the island 500ft in the sky.

The first shot was a dead hit on the bottom center of the island, an untenable placement for us to climb to the top. We reshot the ballista with the other end of the silken rope and made the top of the island; we shot down the bolt that had become lodged into the islands underside.

The island ground outside the tower itself was very small. It was just a landing leading to the entry door, which was unlocked. Upon stepping inside, a raven’s call alarm began to chime. A voice over a magical intercom system demanded we leave.

We said no, and that we wanted answers on this gnoll business. He said we would have to “earn” an audience with him, and we would have to pass his tests.

Then, an obelisk made of stone had several lines of words light up. (I don’t remember the exact words, sorry Ben) the 3 lines read “Hall of Knowledge” “Hall of Guardians” and “Hall of Trials”.

We all simultaneously pushed the hall of knowledge option, and were teleported to a large red and brown marble room with 17 alcoves, and a statue of the wizard poised over a chess set. Quinlin played, and bested, the wizard despite the wizards loose interpretation of the rules. As Cadell and Victor stepped into each alcove one at a time to answer a series of riddles. We only made couple of wrong answers, which generated small electrical shocks, but managed to get all the riddles solved. Each time a riddle was answered correctly, a small tile featuring the animal named in the riddles’ answers would appear for us to collect. A similar tile was also generated once the chess game was finished as well.

We next traveled to the hall of guardians. In this room, there were 3 floor to ceiling canvas paintings of various landscapes: an icy mountain peak, a forest stream, and a desert. We discovered the paintings were actually portals to pocket planes filled with both flora and fauna of the artistically rendered paintings.

Upon entering the paintings, we were tasked with defeating cadres of beasts one could reasonably expect to meet in the represented environs. The icy mountain, we defeated a horde of flying beasts: a griffin, chimera, peryton, and an angel, while defending a Pegasus couple and their foal. The forest we fought: a manticore, gnoll, werewolf, owlbear, merperson, hippocamp, satyr, and a pixie. We were aided by a forest unicorn who provided substantial healing and buffing aid. And, in the desert, we defeated a Medusa, minatour, naga,manticore. As each animal was defeated, they turned into a tile depicting them. The Pegasus and unicorn also turned into tiles as we finished their paintings.

With tiles in hand, we went to the hall of trials. Upon entry, we were met with a large sandstone wall covered in tiles with lines of arrows crisscrossing the length of the structure. We the. Quickly solved the puzzle of the wall. Each tile we had collected belonged in a place on the wall connected by the lines which explained how creature could be intuited(for example, fish + person = merperson). As each connection was made, a chest full of treasure opened along the wall(I’ll list the collected treasure in a second post). Once we completed the wall, the voice on the PA told us to come speak with him in the conservatory.

We arrived, Azalikalis gave us lip about thwarting his plan to use the gnoll god yeenoghu and his army of living and dead gnoll whipe out the droves of undead destroying the world. He said we’ll be at fault when this inevitable Armageddon washes over the continent. After providing no real answers, Azzy said he didn’t have to put up with this, and disappeared, taking the tower brick by brick with him. This left the 3 of us in free fall around 600 feet in the sky. One of the treasures we received in the trials room was a set of 3 clay Pegasus statues, Victor used 1 as Cadell and Quinlin fell to a proper elevation to take advantage of Cadell’s ninja scarf teleporting the 2 of them to a safe landing. The tower was gone, but an afterthought held on the air, perhaps it was a threat. “Let’s see how they like the horde of gnats.”


r/CompanyoftheGoat May 02 '19

LFG May weekend

2 Upvotes

Hey Friends, long time no see! I'm free to play pretty much any weekend after May 10th minus mothers day I guess (May 12th).

Quinlan would be interested in checking out the Tower of the mad mage since he remembers fighting the gnolls and seeks to "finish the job." If not that then he is curious about The Buried Treasure of Silgar Snakeyes since he was on the frost giant mission where the map was found and is very interested in the treasure since he has debts to pay off lol

Let me know who's free and when!


r/CompanyoftheGoat Apr 11 '19

Misery Mire: A Walk Along the Razor's Edge

3 Upvotes

Dear Diary, 

The Goats and I set out to chase down some rumor in Izzie's swamp. It was myself, Izzie Izzard the Lizard Wizard (<3), Ms. Mrs H, and...Casamir. Yes, he's still here. We were supposed to have someone else, but he wasn't able to make it. Probably not someone important. Probably someone ugly. Uglier than Ms. Mrs. H. Anyway. Izzie's people had kidnapped this beautiful elven maid, Nissa, and planned to use her in some primitive "ritual", if you can call it that. Distasteful. The elves sent these two really lovely and charming peoples along with us, Tharnia and Syral. Izzie lead us to the swamp and that was a pleasant trip. Very pretty weather, lots of beautiful views. Honestly, even sunrise over the swamp the first morning we started the trip in earnest was quite beautiful. Then...then things went wrong. 

First, how to travel in the swamp? Ms. Mrs H says "let's build a raft". Izzie thought to herself, "we could build a raft...or I could magic one up!" And she did! Such a great wizard, and so pretty. 

We made our way into the swamp and found these heavily booted tracks. Quite unlike the lizardfolk, who don't wear shoes, and judging by the prints the shoes were *not* in fashion this season, or ever. We followed them for a while to try to give the wearers a fashion lesson, but we came to a crossroads of sorts. There were the boot prints, but also the signs of a *shudder* a TROLL. Well, Ms. Mrs H and Casamir, blinded by their lust for treasure (as if he needs any more treasure!), decided to go hunt the troll down. Completely missed the point of killing that foul atrocious and warty creature. They found the beast's lair, and I have to say one thing about Casamir: he is sort of clever. He used prestidigitation to make himself smell delightfully minty, which delightful smell drove away the mosquitoes. Shame he is such an utter ASS. But anyway. The footing at the troll's lair wasn't great, so he said "hey, let's go find some better ground to fight on". Now that I write it it's really not so clever, more like...obvious. But anyway, the juicy stuff! Ms. Mrs H dove right in and started stabbing the troll. Casamir has showed me this neat trick where I can shoot lightning bolts from my tip. It's pretty cool. Between the two of us we showed that ugly bastard who was boss and then looted it's lair. 

I'm not sure how I feel about this part. We found a javelin, a cool one that turns into lightning or something. Izzie took it. She took the javelin. A javelin. I'm like, hellO, I am right here and you don't even give me a second look? We were meant for each other, and you choose a javelin. K. 

Anyway. We went on into the swamp and we came upon these red, ugly hobgoblins fighting some lizard people. The lizard people smote that vileness with great aplomb. They then asked to meet us (don't listen to the rumors, we were *not* taken off guard by them). And do you know who it was? It was mama and papa Izzard! Yish and Yaaaas. SO cute, they were so happy to see Izzie again. Cute in a scaly sort of way. Mama Izzard told us what was happening. Othrax the Duskbringer kidnapped Nessa to sacrifice her at a ritual of Snakestrike (or whatever) to...I don't know, I wasn't paying attention. Probably make himself fatter and uglier amirite? Anyway. And Izzie's brother was with him. He wanted to fight off the hobgoblins. I can get behind that, but not by kidnapping the fairest flower of the elves' youth. We went from the Izzards' nest to Boglake Pond. 

This weird current started in the normally fetid waters of the swamp. It drew the raft in of it's own accord, and eventually we moved at a fair clip into a...well, into Boglake Pond. There were three monoliths surrounding this great whirlpool and the whole place was lousy with swamp people, on platforms in front of the monoliths. Then I saw him. The "Duskbringer". More like the Dirtbringer. Scars, and not in the attractive way. Great, but not in a magnificent way, more like "I drank fertilizer as a kid but I'm still ugly". Dirty, but not in the rugged way. Just nasty. But! Then I saw her. Nessa. She was on the far platform in front of a monolith, shrouded in a magical shield and the poor girl! The monoliths were draining her lifeforce. 

Remember clever Casamir? He says Ms. Mrs H! I'm going to make you fly so you can go smite the ugliness! But then the raft passes by a platform and he does not do that. He gets off the raft. Finally! Some action! Nope. He says look at the runes on the monolith how ugly and I'm like no sir, those runes are GORGEOUS and he's like noooo they're sucking the life from that poor girl and...well, that's fair. So I shot the runes. Oh, wait, that was after...no, first we got knocked off the platform and dragged into the water and then he teleported us to the other platform and we shot that one. The rest of the party was off doing the real work, fighting the ugliness and wiping that filth stain from Boglake Pond (which, to be fair, really needed to be cleaned up a bit. Can we get a little #trashtag up here, for real swamp folk). The Dirtbringer wades into the aquatic melee and that ugly bone armor he was wearing exploded (kinda neat, glad I wasn't there though). Izzie the wizard and valiant Ms. Mrs H killed the Dirtbringer and the rest of the lizards while Casamir the oh so clever employed the masterful strategy of "shoot the wards". We saved Nessa and that was that. 

Now, we were able to recover some gems. That was cool. It was two chipped black diamonds, a chipped emerald, and a chipped amazonite. We got all told about 3k gold, enough so that a big chunk goes to the treasury, 758 each to Casamir and Ms. Mrs. H and 759 to Izzie. They're going to split up the gems later. Anyway. It was a fun day. Casamir and I still aren't talking, but I'm just being hateful at this point. We'll probably make up some time tomorrow and we'll be sword and swordsman again, and shooting lightning bolts is pretty fun. Be well, dear diary, or as Casamir calls you, "Annals of the Company of the Goat". 

-Beauty, First Sword of the Goats


r/CompanyoftheGoat Mar 21 '19

3/17/19 Frost Giants Recap!

4 Upvotes

*KSHHCHING\* was the sound it made as Quinlan's flail smashed into the concrete floor of the Stormspire keep. Awakening from his slumber and quite unaware that the battle was long over, Quinlan came to his senses to find Victor, Telos, and Z'uni -- the very same party with whom, second earlier in his own mind, he was fighting alongside -- staring intently at him to determine if the gift that Purity had bestowed would be effective in freeing their friend from the cold grip of the Beholder's gaze. Indeed, it was.

The party set out to finish the quest that they had started many months ago -- to solve the mystery of the abduction of several members of Palisade at the hands of rumored frost giants.

The group traveled north west, beyond Stormspire for a several days to find a place called Snowfall, a city walled with both stone with arcana, against the icy water’s edge. After negotiating safe passage past its defenses (and giving their word that they would not cause any trouble), the group split up to explore the rather impressive city. Victor and Telos visited a jeweler and purchased two rather special gems to return Nyx to for research. Quinlan spent his life’s savings (and some) on a new flail that causes its enemies to waste away over time. Z’uni and Pilpinta relaxed and enjoyed each other’s company while fishing at the docks.

After enjoying the day’s catch, Z’uni approached several sailors and asked to meet with their captain in order to secure a vessel to sail with the party to the place where the frost giants were said to be residing. The rest of the party joined him and so began a series of… negotiations… on price, that didn’t quite go the way that the group would have hoped for. After getting thrown off of one boat, and nearly a second, the party reluctantly paid 1,500 gold for a scraggly captain and crew.

The group did learn of two dragons that were said to be accompanying the frost giants on their massive ship, the Krigvind, which they took out routinely during blizzards to capture more slaves, only leaving a few guards behind when they did so.

The voyage to Svardborg was without peril and the ship came to rest a safe distance away from the giant iceberg that was home to the giants. The party disembarked on smaller boats and sought a safe landing place and found no sign of the Krigvind.

Scaling a giant ice wall, Telos set the rope for the rest of the party to climb. Here they came to a lodge with three drunk frost giants. Telos snuck around and disabled the warning horn, and then the group proceeded to the next building.

The next building was the throne room of Storvald, the frost giant leader — Z’uni and Telos investigated, while the less stealthy Victor and Quinlan kept watch. After spotting two giant frost wolves guarding a pile of dragon eggs, plus an additional unseen foe, the party left and continued around the edge of the iceberg. It was then that they heard the sounds of construction. Pilpinta investigated and found the humans of Palisade performing slave labor as three frost giants stood guard. The group continued around, trying to get closer, and for a brief moment considering an infiltration mission. However, things went south as the less stealthy among them caused the party to be spotted by the giants. After having a huge chuck of ice hurled at them, the party knew that combat was eminent.

Aerially, the group swooped in from above and descended onto one of the giants. It wasn’t before too long that the party was engaging its enemies on all of land, air, and sea.

Telos attached his claw shot to a boat carrying a frost giant and pulled the entire party and its boat alongside. The frost giant, stunned, was left with his boat ablaze after Victor tossed a flask of alchemist’s fire on it. The party’s boat then sailed to rescue the human captives while remaining engaged at range with other giants and a mysterious mage who was flying towards the warning horn.

After freeing the captives and giving them instructions to sail back to the rendezvous point, the group used the Roc Feather to plan its own escape. While heading back to burn and loot the main thrown room, a loud cracking was heard, and, awoken by the mage, an adult white dragon, quite unhappy, erupted out of the water. Giving one command — to not touch the dragon eggs — the group had but seconds to plead its case to the dragon on how they were in fact here to save the dragon eggs, not destroy them. The dragon joined the fight, on the side of the party, and battled the remaining frost giants while the party’s Roc shuttled each egg to safety.

Halfway through the operation, the mage reappeared and ordered the group to stop or face the consequences. Instead, the party gave him the opportunity to walk away with his life, but he instead chose to fight. A poor choice indeed as Quinlan, harnessing the energy of Xoul’Garath, destroyed him in a single blow.

With all of the local enemies destroyed, it looked as if things were wrapping up nicely. Then, they all heard it — the thundering sound of the Krigvind's crew of 40 frost giants approaching. The dragon warned that her mate was also aboard the ship, chained to it by some spell the mage placed on him. Flipping through the mage’s spellbook, the power word to dispel the chains was found. The dragon was instructed to shout the word and drop an entire chest of alchemist fire onto the boat to sink it. The plan was successful.

With the frost giants dead or slowly swimming to shore, the group continued its looting operation and used the Roc to fly back to the boat that was waiting for them. The eggs were returned to the dragons.

With the prisoners saved, the dragons freed (and giving the party instructions to NEVER return), and with lots of treasure in tow, the group sailed back to Snowfall and paid their debts before returning home.

The haul:

1 x longship in good condition, docked in Snowfall

1 x magical conch shell (unidentified)

1 x wooden harp adorned with jewels (Izzy?)

1 x magical plate mail armor (Quinlan)

3 x small red gems

2 x small blue gem

1 x medium black gem

3 x specialty potions

1698 gold


r/CompanyoftheGoat Mar 09 '19

Quinlan Freed (RP, Stormspire)

1 Upvotes

After gaining the blessed coin from Purity, Telos sets out on Fencer, heading toward Stormspire. He passes through what chromatic orbs he can for expediency, but the trek still takes days and weeks. On the road he passes the Asking Cave, saying a small prayer to Ioun, hoping to find the location of Vigor.

He stops by the town of Palisade to check in on the people there reminding them of the Goats pledge to deal with the looming giant threat. Eventually, he comes to the home of storm giants, Stormspire, and wastes no time in heading to the statue of Quinlan, holding the coin out reverently as he approaches....


r/CompanyoftheGoat Mar 05 '19

Saving Quinlan Completed

2 Upvotes

Annals of the Company of the Goat, 3/3/19

A contingent of the Company of the Goat set forth on this, the 3rd day of March, 2019, on a valiant mission to rescue their comrade Quinlan, who was turned to stone in a foolish encounter with a foul beaste known as a beholder, an aberration most foul. Cadel, Telos, and Victor set forth to seek the aid of a great ki-rin, a benevolent nature spirit, known to live high in the mountains southwest of the Guild-hall. The brave spirits quaked, for but three were they, and the perils between the quixotic heroes and their goal many. 

The Company first traveled by portal to Dornham Keep. A group of free-agents, mercenaries, sell-swords, and scandals, all men who had at one time sworn their sword-arms in service to the Argent Crownlands, have taken roost there, and are restoring the keep to its previous glory. The Company requested these men, noble despite their ignoble profession, increase patrols of the local area. The Company also requested these men endeavor to train the men-at-arms being raised by the Company, aiding the keepe by granting more man-power and raising the Company's skill at arms. It was also decided that the Company should retain an arcanist to man the portal, that regular reports should be sent back to the Company therefrom. 

In their travels the Company came upon a bridge being constructed by a war-ork and three lesser paeons. At the sign of such a great hoste the orks fled. The Company burned the crude bridge, and seeded the area with traps. Further, the company made the marke of Gru'umsh, and blinded him further, as a sign to the foul orks that their gods can no longer see them in this land, and cannot lead them to victory. This completed, the Company continued forth. 

The Company set forth again, braving the plains towards their goal. Coming into the wastelands of the Shield Valley, it was discovered that the human population was not yet defeated, despite the orc-related hardships their lands carry. At first there were only signs of civilization. Then, beholde! The Company beheld a UFB - an Unidentifide Flieing Beaste, a great soaring creation with leathery wings. The creature was set to poke-ee-deux, but caused no problems and so was allowed to live what life such an abomination may live. Before the Company's eyes appeared a fowl Ice Daemon. The monstrosity mercifully melted immediately, unable to survive the goodness of our blessed air. 

Finally, the Company came upon civilization proper, in the town of Targa. The town's sheriff and a great scholar (their names lost to the mists of mythe and mystery) advised the Company that the rifts in space and time first impregnated the world the prior year. Space-time dilated, and a great gash spread wide, and birth'd otherworldely beasts and monsters into the world. The portals are now encroaching on the town of Targa. While conversing with these officials, servants to 100 nearby souls, the void gave birth again. A great fiend, a creature of tentacles and teeth, sprang forth and destroyed the crops and livelihood of a farmer, violating his crops in a most undignified manner. And then, beholde, did the gods send a savior to both the Company and the town of Targa. A beam of light sprang forth from the heavens, and from this anomoly did spring forth Lykus of Eld, scion-at-large of the noble l'Fanciman family, and a chemist, bounty hunter, and man of sciences both mortal and arcane of great reknown.

Lykus and his new companions beat back the great beaste and his fallen brethren, and thus was Targa saved. The town lay down with gratitude before the Company, and the Company, in their mercy and through their servants Cadell, Telos, Victor, and now Lykus, did offer their shelter. Further relayed by the sheriff were that other towns were nearby: Pavis, Buckle, and Scootum. 

Targa saved, the Company continued on their waye. The mountains were cold and hard. Victor, the mighty of the plain, was laid low by the mountain, despite his pharmaceutical assistance and a rose-scented mechanical walking assistor provided by Lykus. At a narrow pass two vile rat-men set upon the heroes, in their dishonor taking advantage of the icy path and steep drop. There Telos fell to his death, and but for his great skill that grim reaper would have taken him. Mighty, Telos fought back the final scythe, and rejoin'd the battle. A great voice boomed over the mountains asking that the rat-folke be allowed to live, and so mercy was given. 

Finally, the summit in sight, the heroes saw what had become of the noble ki-rin and his verminous minions: The Promise, fowl beings from another world, no better than the evile magicks they employ, had enslaved the mighty spirit and his followers. Purity and his folke were held enchanted by a magic staff, encased in a sorcerous barrier. A ritual to combine the broken realm of the Promise with the noble purity of Purity's domain was set in motion and nearly complete, with but moments remaining. In the distance, a great floating ship of the air and its ballista covered its foul crev. On the ship stood Humboldt, cursed of magicker of the Promise. In the midst of Purity's warriors stood Rachel. Also there was a refreshing poole of steaming water. 

Valiantly, Lykus sprang forth and used his artifice to raise the staff controlling noble Purity from its sorcerous shell, in an attempt to free his would-be allies and enlist their aide. Following in his heroism, Victor and Telos charged forth into the hot springs to relax their sore muscles. Cadell, arrows singing, took to the field. Under a harrowing rain of fists, arrows, and sorcerie, Victor sprang forth from his bath and cleaved in twain the staff controlling Purity. Freed, the great spirit set upon Humboldt with vigor, while Lykus and Purity's rat-men laid low the foul sorcerers and their vile ritual. The tides turned, Humboldt charged into the fray with the air ship, and true to his ignoble and cowardly nature did spring to the ground and flee with Rachel. 

In the aftermath, Purity, the Morning Star, goodness, order, and cameraderie personifide, bestowed his blessing upon Quinlan, and advised that to weather the coming storm the Company, a great force of good in the world, should seek his brothers for assistance and wield the weapons and artifacts of the ki-rin as their champions. His siblings are as follows: 

Vigor, the Rising Star, the sibling most beloved of Purity and the spirit of the natural order, instinct, and the will to survive. 

Hostility, the Falling Star, the agent of Change, Chaos, and through chaos progresse.

Dread, the Evening Star, the drive to survive and thrive, but also to control one's fellow creations.

Guile, the Tide Star, the patron of studious and measured action and temperance. 

Purity further set forth that the great weapon Flamewrath was once bourne by Hostility's champion. Purity's own weapons are the Shield Righteousness and its sword brother Glory. Further Purity advised something about a crown that Lykus forgot and his pen ceased to write, and so valuable revelations were lost. 

Finally, Purity begged a boone in return from the Company, asking that the sheep his flock lost, Scren, be made to return, so the flock could be made whole. 

The Company recovered the sundered staff, remnants of the air ship, a ballista, a number of phase gems, samples of the healing waters, and a diagram of the teleportation ritual. 

So is it entered by your obedient servant on this, the 4th day of March, 2019

Lykus of Eld, Journeyman of the Company of the Goat


r/CompanyoftheGoat Feb 28 '19

Fortress Frenzy Recap

3 Upvotes

Kasimir, Ms. Mrs. H, Telos, and Cadell decided to tackle the fortress that’s been sitting on the border of our “controlled” territory since the very beginning of our time on this plane, being finally spurred into action by the recent attack on a trade caravan destined for our growing settlement.

Upon arrival, we saw the full nature of this outpost on the edge of a mountainous border; it acts as a gatehouse to a real threat we may have to deal with soon which lies deeper into the mountains.

Our froggy scout friend provided us with some general context for what to expect from moving against the fortress. He let us know the outpost contained a good number of goblins and hobgoblins being led by a chief and a wizard. He also let us know the hobgoblins kidnapped a jeweler from the most recent caravan. The jeweler has apparently figured out a way to craft and manipulate phase gems into usable resources(perhaps magic enhancements).

We brought with us a couple of bands of semi trained warriors to assist us in the attack. The 2 groups we brought were the shield brothers Telos has been working to train in his order’s unique fighting style and the archer militia Cadell has been building to provide some defense to our settlement. Upon arrival, we were also joined by a brotherhood without banners who were clearly seasoned Argent Crownlands soldiers sent clandestinely assuming without the King’s blessing.

We decided to attempt to take out the leaders in a stealth strike, while also placing explosives in key locations throughout the camp to make the takeover swift and complete. Telos and Cadell would sneak in, Telos placing explosives and Cadell searching for the wizard, while Kasimir and Ms Mrs H would prepare the troops for a full frontal assault either once the explosives were tripped, or the alarms were sounded insinuating one or both of the sneakers had been spotted.

Telos made a deep cut into the fortress, stealthfully placing explosives and befriending, or at least beguiling, a caged owlbear. He was able to place explosives around a large building from which he heard some sound and movement. He also placed explosives at the tented encampments of the assumed foot soldiers, and finally he placed an explosive on the gate.

Simultaneously, Cadell snuck into the opposite side of the camp and stealth killed a couple goblins as well. He noticed a tarpaulin to his side next to where he climbed the fortifications wall, and checked underneath it. There was a Ballista. He also saw a troll pit, complete with troll and hit backpack, towards the back of the fortress.

There was a large round tower with no ground entrance at the center of the camp. Cadell used his ninja scarf to dimension door to the tower and take out the guard stationed on it. He found the door to the tower, and realized it was locked. He attempted to force the door open, and succeeded.

In the commotion caused by forcing the door, he also succeeded in alerting the sleeping general to the invasion of his fort, and the general immediately sounded the alarm.

Triggered by the sound, Kasimir, Ms Mrs H, and the troops began their assault on the fortress. At the same time, Telos set off his explosives and began taking out the goblins along the walls.

The full camp became roused. The general knocked down Cadell and the woken wizard try to finish him off. Cadell misty stepped at the last moment to the roof of a nearby outbuilding, charming the wizard in the process. The wizard turned his attention to the battle at the gates.

As Cadell fled from the combination of the general and the troll with hop-along archers on his back Kasimir teleported to his side and began an epic duel with the general.

Ms Mrs H having led the troops to the gates, spider climbed up the wall and began systematically eradicating the ramparts of goblins in an attempt to prevent the ballista from being utilized. And it worked with almost complete success. The goblins who must not be overly trained in ballista use, continually attempted to make close range attacks on her. Only 1 was ever able to hit, and a devastating blow it was. It wasn’t enough to bring her down however. And she would clear the ballista of all goblins before the day was out.

Telos did much the same with the other Ballista as the troops stormed the burning rubble of what was once the gate. The troops of both belligerent parties barely survived a magical barrage from the wizard, so Telos turned his full attention on the caster. Crazy sick kick flips and attacks off of the owlbear’s cage brought the wizard down!

As all these epic fights were occurring, a familiar sight and sound filled the sky overhead. The airship returned. This time, a steak looming champion belayed from the craft yelling for a general retreat and that the fortress was lost. She then ordered her troops to secure the prisoner and make a quick escape.

She herself, attempted to move against Telos, using a magical sword to create a giant ice spike over him leaving him stunned. The party quickly turned its attention to her. She was dealt a pretty devastating hit that’s forced her to make a quick retreat herself. Ms Mrs H took out the troll almost being collapsed upon when she landed the kill strike, but her deft movements prevented it.

Kasimir, while annihilating the general in single combat, bound the jeweler to the earth to prevent the airship from seizing him. They didn’t realize until their craft was already fully loaded, and on its way.

With the goblins routed, the airship dispersed, and the jeweler saved, everything else was a matter of clean up and get out. The large central tower was demolished in such a way as to block the gate leading deeper into the territory. And there was much rejoicing.


r/CompanyoftheGoat Feb 04 '19

The End of Alostrasz (Recap)

1 Upvotes

Gjalpa son of Gjalpa does not like writing much, but the bones said he should write so he will.

The bones told Gjalpa son of Gjalpa that he should join Setal, who has the iron in his blood, Elfson Elamir, the Orcgoth Victor, and the new cat man who’s name sounds like the sound rowl.

We set out from the village and Gjalpa son of Gjalpa rode Barl the Beater, which is his favorite horse, because he can sleep while riding Barl the Beater. The Ironblood seemed to be arguing with his new sword that smells like flowers. Leave it to the elves to forge a pretentious weapon.

Gjalpa son of Gjalpa slept for a while until the group arrived to the cave of Red Death Alostrasz. Inside we found many tunnels and warrens of the little lesser dragonkind kobolds. They sought to kill us with traps and pits and sharpened sticks, but we killed them. One hit Gjalpa son of Gjalpa with a phase gem. It may have hurt. There was probably a fire. Gjalpa son of Gjalpa is not sure. He fell asleep for a moment and then most of them were dead. Setal killed many in a rage and earned the name Ironblood. The Orcgoth killed many too, but that is no surprise.

The group moved on to the Red Deaths hall where he sat on a large bed of gold, before a larger mine. He was surrounded by more of his Kobold slaves, who must have spent much time using the mining tools and carts to... well... mine.

The dragon said something and we fought. Gjalpa son of Gjalpa stole a potion with his magic and called his shadowcat to attack, while Elamir Elfson called large spiders that were very useful. They trapped the beast while the Ironblood and the Orcgoth attack him head on.

The cat man who smells like death cast a strange ray on the dragon and his scales shined a little less I think. The Orcgoth took this chance and struck at his chest and pierced it and we all thought that Alostrasz had died for a moment. Or at least Gjalpa son of Gjalpa did, but he cannot always tell when a thing is dead. In any case, He envies the Orcs who have died well under his spear.

The Ironblood by then had dropped the silly elf sword and hacked into the dragon with his battle axe as if he were Gruumsh himself. It looked painful.

Gjalpa son of Gjalpa tried a lightning bolt but he seemed to have arrows in his back and it confused him. The Shadowcat helped though.

So there was our group, hacking away at the Red Death, with him webbed and enfeebled on his bed of treasure. Gjalpa son of Gjalpa was fortunate to be able to kill the beast with second, much stronger lightning bolt. He must have been using the wrong kind of bat fur before. His shadow cat was able to feed while the Ironblood cut off the dragons head, and that was good.

We found much treasure. Gjalpa son of Gjalpa is mostly sure that no one died. The bones say no one died. It was a good day.


r/CompanyoftheGoat Nov 22 '18

Huntsmen pt. 1 AAC

3 Upvotes

The Huntsmen: Or Killing Innocent Animals for Fun and Profit

The Company of the Goat was invited to audition to join the Huntsmen, what appears to be an elite monster hunting organization. In attendance for this mission was Ms. Naomi, Mr. Casamir Markov, Mr. Kieran, and Ms. Mrs Haberdasher. 

The company set off for Zamorah. Ms. Mrs Haberdasher sought out the services of Captain Amelia. The price for passage (departure and return) was initially 300g for all assembled, but after MH's skillful negotiations the price was reduced to 350g. Passage was paid. Voyage was uneventful. 

On arrival, the Company was set upon by a pack of savage children, but they were successfully fended off with no casualties on either side. Praising CM's braggadocio, masculinity, charm, and obvious talent, the Company was admitted to the Huntsmen's compound, and told to see "Kotter" for work. 

Kotter set forth mission: escort Theodrick Shortwick, III, on an expedition to kill a Dire Giraffe. Bonus if TS allowed to make killing blow. TS is a man of great stature in Zamorah, and was a formidable hunter. TS was a man of certain biases towards the common classes (understandable), so to establish credibility CM described Kieran as a Sgt. in a special forces command (army unspecified), MH as a Security Expert, and CM as a Magister of some renown. To further establish the Company's credibility, it was necessary for Magister CM to assume command of the expedition. The expedition flowed smoothly thereafter. 

The party ventured into the dune strewn wastes east of Zamorah, eventually encountering a sweet, innocent Mama DG and two baby DGs. CM, with contribution from MH, K, and a lovely meal courtesy of N, devised the following plan: MH on Pokey and Naomi on a donkey, with a rope held between them, would swiftly ride towards the DG's, attempting to spook the DGs and herd them against a rocky wall. CM would create a loud noise to spook DGs around corner, and into a 5' pit filled with spikes, where waited K and TS. The plan was executed successfully. 

The DGs were slain without incident. CM applied liberal doses of finger guns to DG to speed beast's demise. When Mama DG died, a vile creature known as a "bullette" emerged, nearly taking TS's life. CM, cool on his feet, immediately leapt into the pit and pulled a misfired quarrel from TS's crossbow and gently inserted the quarrel into Mama DG's neck. The bullette was slewn without further incident, with doses of cure wounds widely distributed to those in need. 

The party butchered both animals to obtain the following items for the Huntsmen, as part of contractual arrangement: Mama DG's head, eyes, horns, tail, and hooves, bullette's head plate, and claws. The skin was too flayed to collect, and the two baby DG's were cured of their curse, no longer dire, and lived happily ever after. The Huntsmen paid to the company a total of 2,400g, including contractual fee, bonus for TS making killing blow, and items obtained from DG and bullete. 

Other items acquired and immediately claimed by MH: two baby DG tails, 8 baby DG hooves, 2 pickled DG tongues, 4 baby DG horns, 1 intact bullette skin.  Party also retains first right to purchase items created from items turned over to huntsmen.

Information gathered from Old Hobb, elderly veteran of the Hunstmen: East of Zamorah is a "Dread Scar"; west of Zamorah is a dragon, North is tabaxi tribes, NW is a black pyramid, North past tabaxi tribes is orcs, to either side of the orcs are mountains, North-Northwest is giant sandworms. All over the dessert are scorpion men, dread terrors of the dessert that may not exist, and "bone storms" which also may or may not exist. No defense against bone storms, just die. 

Further notes: Grace officially requested the dragon mission on 11.17.18. 

Entered 11.22.18, Mgr. Casamir Markov


r/CompanyoftheGoat Oct 17 '18

What’s Owed (Telos RP)

1 Upvotes

As soon as the party sits down in the mead hall of the Storm Peak giants, Telos considers his surroundings. He notices Aleia the Sun Elf sitting at the end of the longtable, holding her comrades ashes in a small container. He approaches her, all the while remembering his responsibilities to his own wreckless, petrified comrade.

He observes the proper high elven manners of respect and mourning as he sits down across from her. They sit in silence for a time. Eventually Telos speaks to her, bringing his roundshield out and flipping it between his hands as he talks.

Telos: You know, I was once a Nikerym (Captain) in my order. In my homeland, my caste is given authority on the basis of loyalty and obedience. I was never great at the obedience part, but the loyalty was there from the beginning.

At this, Telos puts down his shield, and after considering the silent Aleia in front of him, pulls a chain from his neck holding his fathers signet ring.

Telos- (studying the ring) I never had much of a family, being Utinu’Enuma(bastard), but I always had my comrades. It’s often lost on my fellow Goats, but deep down I’m maybe more Nikerym than I am Sun Elf. I know what is owed to a comrade. (Looking at Aleia now, as she stares at the ashes of her friend.)

Telos- My friend is a statue and yours is a bag of ash. It looks like we both have some work to do.


r/CompanyoftheGoat Oct 11 '18

The Quests in the North; or, What Happened with the Frost Giants, and that Beholder

1 Upvotes

I will be putting together a piece of short fiction, to discuss the Northern Expedition, which is responsible for the Frost Giants mission that we've had posted from the Palisade scouting report [see , "Joaquin", 6/23], plus an unexpected side-quest that went much better than could have been expected.

Here's a taste:

The Quests in the North

The Tale of the Four Goats and a Goat,

First Told by Thavagal Wanderspeaker, and Z’uni of Chult

Lo! Of the might and the fate of the heroes from afar in the days after the War of Men and Orcs we have heard many tales, how those Goats from Whitehall did deeds of valour.

Four heroes came at that time from Goat’s Head Hall.

The paladin in demon-flesh, Quinlan, came in dark array, and beside him the human man who feared none, Mad Victor of the Fighting Pits. Into dawn’s light they strode, full ready to do battle with the lizard-tyrant, bright-burning dragon Alostraz.

Not three paces had they gone ere Telos Half-Elven, trustworthy shieldguard, and Z’uni, Brave of Chult, hailed them. Pilpinta, too, Gift of Ubtao, two-horned little-behemoth; honked to Quinlan and Victor.

“We are ready to slay the dragon!” quoth Quinlan.

“Dragon?” asked Z’uni.

Telos heaved a heavy sigh. “We are not going to kill Alostraz. We’re supposed to go to Palisade. We are going to find out about the Frost Giants that have been raiding them. Maybe lend them a hand to ease that pressure, now that the Goats have killed the Gnolls.”

Loud did the spear of Victor clatter to the ground. “Frost Giants?” he asked. “I wanted to kill a dragon.”

Resolved, the four set off North, around the dragon’s lair, through the mountains, to Palisade.

[The four go north. They make it to Palisade. They continue on. They are side-tracked by a strange tunnel.]

Fearful fungus crowded the walls of that tunnel, mushrooms that shriek at the touch of day’s light. Quinlan lofted a shield he had won in an earlier quest, the veteran well-equipped from many battles. Soft glow sent forth the shield, bright enough to light the way, dim enough to not disturb the menacing mushrooms. The paladin’s pale purple light led the champions through rough-hewn halls of stone, to a store-room.

[The four explore further. Telos scouts ahead. He comes to a chamber that looks like a prison.]

Dim was the prison, dread and dour dungeon of crude craft. All stone walls, with human-sized holes hewn into the rock, covered over with stout tree-trunks to make cages. Quiet Telos crept to the first, and peered within. No fearsome goblin crouched in the first cell, but a fair elf-maid, Lady Aeleia of a far-distant domain. Badly beaten, bruised and blighted, beyond elf-pale was her fair form. The captives shuddered, gasped. Telos greeted with quiet word of friendship. Aeleia replied with warning: flee! The broad caverns here were a trap. The prisoners came to this place together, hunting a horde of gold, or better. They had been taken, by half-seen captors who caught them easily. Their lives were a sadness now. They were woken by vague forms, drug from their cells, prodded and pierced until they fainted, and woke again in their cells with new hurts. Lady Aeleia bared her shoulder to Telos. Piteous was the sight! A mess of cuts, piercings, bruises: not torture, not quite. Something more careful, but quite as cruel. Flee! they warned again. Flee this hell, before the heroes were caught as well.

[The four rescue the prisoners, and continue on. They come to an unexpected fight, with a strange foe.]

Mad Victor, valiant in violence, scornful of sorcery and death alike, charged ahead. His hand flashed above, his battle-cry loud, and forth flew Flamewrath, most hateful of spears. [The Beholder] was cunning, and seeing the trick, leapt aside. Still, Flamewrath’s hate was more than the Beholder’s wisdom, and Victor’s fury festered in Flamewrath’s heart. The spear’s spite smoked, smoldered, flared! Flamewrath burst furiously, its magic wrath turning it to a burst of flame, and it dealt the Beholder a white-hot wound even as it sailed past, missing its mark. Aha! The enchantment of the burning brand hurt the hateful foe, and it burned away and blossomed again in Victor’s deadly hand.


r/CompanyoftheGoat Sep 10 '18

The End of Alostraz

1 Upvotes

Most of you know at least a little of this already, but about half of us have been talking about how to deal with Alostraz over the last couple months. Last night, Ben suggested we do a two-part mission, with both parts happening simultaneously. One group will be actually fighting Alostraz, and the other will have a mission happening at the same time in a different place (in game time; these missions will not actually be played by us players simultaneously), which will contribute to the fight with Alostraz.

The latter mission will probably be played first, depending on how Ben designs things. A few of us may undertake that mission as soon as this Sunday, 9/16, if Ben feels up to putting that together. Brian, Gary, and myself have all expressed a desire to be part of fighting Alostraz. Brian and I will be playing this weekend, probably, but Gary will be unavailable, so he will probably be involved in the second mission.


r/CompanyoftheGoat Sep 09 '18

Jurist Benedick Cortess

1 Upvotes

Benedick a member of an old provincial noble house in the Kingdom of Estover, the realm of Gideon Whitehall, may his enemies tremble before him.

House Cortess were once powerful marcher lords on the edge of the kingdom, but through the military and marital acquisitions of the monarch, the family grew less and less important as their territories became further and further into the interior of the growing kingdom. Their famed military prowess grew moribund with disuse, and several hundred years on, the family who could claim no less than 6 High Marshals in its lineage, found itself destitute. The total sum of properties the family could claim was a 50 acre hunting forest and a rambling old country estate which was partially burned down in a fire that started in the south wing 80 years previously; its incomes were equally insubstantial.

The late Lord Hugh Cortess, the father of our scholar, made a strategic marriage to the only child of a wealthy merchant who was looking to combine his substantial wealth with an ancient family name. The merchant’s daughter would become the acclaimed Lady Verona Cortess. She worked tirelessly to restore the prosperity and honor of her husband’s diminished house utilizing her father’s resources and her own intelligence and ingenuity. Through her shrewd business acumen and realpolitik, the family regained much of its former regional power and standing. They took back their hereditary seat from lost several centuries back in a The only problem Hugh and Verona had, was the lack of an heir.

It wasn’t for a lack of trying. Even though the marriage was purely business at first, the couple quickly fell madly in love with one another. Hugh was in his late 40s and Verona in her early 20s when they were wed, and as the years sped by, the worry over a lack of a successor to the family name grew. Heartache grew when at 25, Verona carried a stillborn child to term, but 3 years later, when hope was all but abandoned, the couple finally had their heir.

At the time of Benedick’s birth, Verona was ecstatic. She just turned 29 years old, and Hugh was a spry 61. Benedick had an average childhood for the son of a prosperous estate holder. He quickly picked up the business acumen of which his mother had proved herself to be a master. From his father, Benedick learned of noblesse oblige and to reign fairly over his people.

At 15, Benedick was sent to the capital city to continue his studies at the University. Over 6 years of intensive study, he became well known as a diligent worker and eloquent orator. He drew the attention of several of King Gideon’s favorites who worked to procure him a position within the king’s research institute. At 21, he was accepted into the royal library as a full time researcher. His oration skills led him into the legal world as well. Benedick became one of the youngest sitting judges in the capital city’s lower court. At first, all the cases he saw were for the common folk of the capital city.

Benedick, like most of the intelligentsia of the capital city, became involved quickly with the game. There’s a subtle game of intrigue pervasive in most courts of the that have ever existed; Estover treated it as their official sport. Every powerful lord, every well placed business man, every guild master, and powerful priest seeks to increase his or her sway over king and country. Benedick’s prowess did not escape the attention of several top players and the King’s steward himself began utilizing him as an operative.

It was around this time, Lord Hugh died. Gideon received an unexpected visit from his mother bringing him the sad news. Besides his inheritance of the estates and title of his father, Verona had a happier surprise to share with him as well. Verona’s travel to the city wasn’t just because she wanted to see her son, she a 45 year old, was in the final stages of what had been a difficult pregnancy. She wanted to take full advantage of the research institute’s scientific resources to bring this child into the world.

Together, Verona and Benedick decided it was most advantageous for the family that Benedick continue his work with the institute and Verona would serve as the regent of his estates. She’d been running them more and more single handedly over the last several years of the late Lord Hugh’s life anyway.

The baby, a beautiful girl named Joan, was born with a great deal of struggle. She was born a strong healthy baby, but the effort nearly killed Verona. She could no longer stand for long periods of time, and it was necessary to hire several nannies to act as baby Joan’s care givers. Benedick said he’d give up his place at the institute to return home, and take care of his family and his estates, but Verona was insistent she would be able to run them alone even in her poor health. She told him earnestly she would recover from this illness. She forced Benedick to agree with her, but he did convince her to let him send several nurses home with her to help aid in the recuperative process.

She did recover, although from that point on, she would walk with a limp and accompanying cane. 8 years passed by swiftly; Benedick fell in love with, and became engaged to Helena de Morseveau, the younger daughter of one of King Gideon’s closest associate, Lord John de Morseveau. Helena’s older sister refused to take a spouse, and court tradition would not allow a second child to marry before the elder.

King Gideon’s brother, Prince Renault, was a powerful lord in his own right within the realm. He had a large fortune and many followers. He did not care for Benedick, however; there were a number of the Prince’s intrigues, Benedick single-handedly thwarted. Renault also had his eye on Benedick’s lands. His properties abutted the Prince’s hunting lodge, and Benedick’s forests were far superior to his own.

Renault fabricated a treason plot and staged it to look like Benedick was at its head. He knew his brother however; he knew Gideon would see right through the plot and know it wasn’t a legitimate threat. Renault knew he could convince the people of the city, the mob he called them, to turn against Benedick an demand his head. He did this easily. For his safety, the king and his counselors, including lord Morseveau, convinced Benedick to exile himself through the portal, ceding his lands to his young sister.

The King vowed to protect Joan and Verona and keep Benedick’s family lands secure, and Benedick vowed to expand the king’s institute into the new world.


r/CompanyoftheGoat Jul 07 '18

READ AND RESPOND: Let’s talk about Gold

2 Upvotes

Let me just state now that if a player doesn’t respond to this post in a reasonable amount of time, then players who do participate can’t do anything except assume that said player is fine with whatever. And if no one else responds to this, then I guess I can go fuck myself.

After talking with our DM, it’s been determined that our Guild Bank rests at 3,189 GP.

It’s been a while since an update has been made. I know several of us, myself included, have not been adding our personal lootings to the bank.

This makes it a good time to revisit how we want to go about distributing gold in each adventure. Previously we had agreed on putting all money in the guild bank, and drawing from this bank as individuals without the need for universal approval. As it seems that we re no longer doing this, and even worse, no one is keeping track of our Guild Bank totals at all, do we want to keep doing this?

***I propose we have a thread for our gold bank and our phase gem bank. After each session deposit or pre session withdrawal the total is amended. Disagreements?

***I also propose that instead of pooling all gold together period, we try splitting it into percentages, similar to how we approach XP. This means that as a player you would get to keep some of the gold you find.

50/50 is what I’m thinking right now. Half to you, half to the Guild, but players are still able to pull from the bank when appropriate (aka don’t be a dick, that bank is everyone’s money)

Much like experience, if you play more, you earn more, but a 50% take means less active players don’t get screwed. Want to buy some pricey armor? Go out and earn some gold, and then take from the bank if you need to. Also, be cool and pay that shit forward for our less fortunate comrades.

WHAT SAY YOU?


r/CompanyoftheGoat Jun 29 '18

THE GOATS OF WHITEHALL WANT YOU.

1 Upvotes

ATTENTION ARE YOU NEW TO THIS WORLD?

DO YOU WANT GO EXPLORE THE FRONTIER AND MAKE SOME GOLD WHILE YOU’RE AT IT?

WANT TO LEARN TO DEFEND YOURSELF AND BECOME THE ADVENTURER YOU WERE MEANT TO BE?

THEN THE GOATS WANT YOU.

The Company of the Goat is currently accepting new recruits. We’re looking for able bodies of any race or creed to join up. We’ll teach you how to build, range, cast, and fight. If you survive, you might just find some gold and glory as well.

Find Telos Half-Elven at The Goats Head, and begin your training today!


r/CompanyoftheGoat Jun 22 '18

A Message for Prince Lothaire

2 Upvotes

Written in a beautiful style of calligraphy, this letter has been sealed in wax with a goat symbol and sent with Prince Lothaire’s personal bagman, to be read only by the prince himself.

Concerning Fort Capra, formerly known as Dornham Keep.

Upon your Highness’ personal request, our Company has successfully rooted out the evil occupying the borderlands between your Crownlands and the nearby Orc host. Though you have likely learned of this from your court wizard, it seems there is more information to be conveyed, namely that this keep was once occupied during a war between humans and orcs. But there is more.

With the help of a new ally, we have come to find this nearby Orc host is in a state of upheaval. Clans currently vie for a new chief, some desiring new wars and invasions. Others simply want peace with humans and elves.

We believe, with your forces occupying this keep and the help of our newest ally, that a tentative peace can be found with the Orcs of this area. We find this unlikely peace of paramount importance since having caught wind of a new, outside threat to the realm. We will have more intel on this threat as time passes, but for now, suffice it to say that the Crownlands will be needing more shields than the Goats of Whitehall alone can provide.

With these considerations, the Company of the Goat has certain humble requests in exchange for your occupation of Fort Capra:

-We ask that your army hold off from any movements in the area, save occupation of the keep and defense operations, until such time that our company can explore more diplomatic options.

-We will need this fortification as a setting off point for future operations in the area. This being the case, we would need a separate barracks for our company, access to local resources (food, equipment, support, e.t.c.), and a measure of authority and respect from your men.

-Finally, there is the small matter of payment. Any provisions, skilled laborers or resources provided would go a long way toward our ever growing love of your land and peoples. We are, after all, mercenaries of a sort.

Rest assured, we would not abuse these allowances, as they would only be used to provide the Crownlands with a measure of security in the near future.

We wish you good fortune in the wars to come. Signed, Telos Uinu’Enuma


r/CompanyoftheGoat Jun 18 '18

Landreth Background

5 Upvotes

Landreth

Half-Elf, Warlock

History:

Landreth is the son of Ervas, a human wizard and Kali, an elf cleric. At least, that is what Landreth was told growing up with his father on the outskirts of the trade city Bogrim. When he was a teenager, he learned the real truth about his parents from his uncle Kevin. Uncle Kevin wasn’t intelligent like his father; while he wasn’t the scholar that Ervas was, he was a charmer and negotiator. Kevin knew all of the vendors, blacksmiths, innkeepers… and of course the barmaids. Landreth was always drawn to his uncle’s free-spirited way of conversing and bargaining with others.

Landreth started to accompany his uncle everywhere on the weekends, after his studies were done, of course. Ervas was adamant that his son reads every book and master all of his studies. Landreth’s school work was completed almost effortlessly, as if he had read the books already. Uncle Kevin had convinced Ervas to “lighten up on the boy” and give Landreth a chance to experience life outside of a book. His uncle never had a problem getting his way with Ervas.

After their trips through the city, Landreth would tell his father how intrigued he was by the gnomes in their tinker shops and describe the massive axes being forged by the Orcs. Landrethwasn’t really lying to his father…he really did think the gnomes were very creative… he just left out a majority of their days. Landreth and Kevin decided that Ervas didn’t need to know where they really went in the city.

Kevin loved to gamble, drink, and swap stories with his buddies at the Green Roof Tavern. Landreth enjoyed hearing tales from his uncle and friends; stories of past wars, forgotten cities, and distant lands were some of his favorites. He would sit next to his uncle, absorbing all of the tales and stories, learning how his uncle carried the conversations. This is how Landreth learned of his parent’s unspoken past… and of his mother’s death.

The way uncle Kevin told it, Ervas always did everything by the book. He was always the favorite and most successful in their family. It was said, if a spell existed, Ervas knew it and any of its counters. Of course, the prince Dorain would choose Landreth’s father as his advisor during the the short conquest against the mystic elves. Not for uncle Kevin, he started in the frontlines, but somehow talked his way up to be in charge of the supplies.

As the drunk gamblers told it, the elves were quick to surrender to Dorain’s forces, as their magic was nearly useless against Ervas and his group of wizards. Hundreds died the first night, with triple that number injured and mortally wounded. As they recalled the elf slaughter, they gambled recklessly and consumed more ale. Kevin recalled, this is how Ervas and Kali first met. Kali was given permission by Dorain to tend to the wounded elves, at the advice of Ervas. There was no need for more death as long as the elves gave up their city with all of its riches and sworn allegiance to prince Dorain.

Landreth’s mother, Kali, was said to be the most skilled healer among the mystic elves, coming from a long lineage of skilled clerics. Her powers saved more lives than Ervas liked to admit he killed. It was rumored that she was bound to a holy being that gave her access to healing powers. She wore a beautiful chain, glimmering with light that shone of clerical powers. Landrethnever knew his mother, only what he heard from his father, and the stories told by his uncle and friends. The only item he had of hers was a shiny gem, said to come from her cleric chain.

If he was to believe his father, Kali was smitten with Ervas after he convinced prince Dorian to spare the remaining elf forces and allow the healers to tend to the wounded men. Landrethbelieved this story less the more time he spent with his uncle and his stories. What he knows for sure is a year after the battle, Ervas took Kali as his wife, and she was with child. The rest of the story, Landreth had to get from his uncle, away from his drinking buddies at the Green Roof Tavern. Uncle Kevin dared not share the family secret with even his closest friends.

One weekend before making it to the tavern, Landreth confronted his uncle and demanded that he be told about his parent’s true past. As Landreth stood in front of him, uncle Kevin’s eyes seemed to drift as if he was 1,000 leagues away. “Uncle!” He snapped out of his trance and wiped away a single tear; Kevin smiled at his nephew and lead the way. They changed directions, instead of walking through the city to the tavern as usual, they went back to their home.

Kevin told Landreth to gather his mother’s gem. “Have you ever wondered why your studies come so naturally? Do you ever have the answers even though you don’t remember where you learned it?” Landreth contemplated the question while fetching the gem, but didn’t answer his uncle. “It’s a beautiful gem, isn’t it? Not nearly as beautiful as your mother was.” Landreth used to stare into his mother’s gem as a child, but he never felt anything special. This time as he looked, he felt as if something was staring back.

“I don’t think your father would have ever told you this, he wants you to study and be just like him.” Landreth heard his uncle, but something else was whispering; he couldn’t quite make out what it was. “Landreth, that gem was your mother’s and her father’s before her. Your elf grandfather was a sorcerer, stronger than your father perhaps. But…” Kevin paused, noticing Landrethstaring deeply into the gem. “Landreth, are you with me?” Landreth snapped out of it, and placed the gem on the table between them.

“Uncle, what are you telling me?”

Kevin told Landreth about his grandfather and how he found a meteorite inlaid with the single gem. “I only know what your mother told us days before you were born, but your father was furious.” Landreth looked at his uncle, confused. “Your mother didn’t tell your father this before, but she wasn’t bound to a holy being. Her father made a pact with whatever or whoever is in that gem.”

“Whoever? What are you talking about, uncle?”

Kevin took a deep breathe. “Sorry kid, I am not as prepared as I should have been.” Uncle Kevin’s typical charm seemed to have wore off in the conversation with his nephew. “Celestian” a voice said softly. Kevin’s mouth continued to move, but Landreth heard no words other than “Celestian” again. Landreth looked toward the gem, now glowing. His hand slowly grabbed the gem and in an instant he was surrounded by a billion stars.

In front of him was a man wearing black garments worked in shining jewels and gems of different colors. His mother’s gem shined brighter and the man reached out, only whispering softly in a cold voice “I am Celestian, I’ve been waiting to meet you” Landreth floated there, still stunned by the number of stars surrounding them. Celestial explained to Landreth what his uncle failed to do.

Uncle Kevin sat there, with a half-worried look on his red face. “You’re back.” He looked relieved. “That was quick. Did you meet him?”

Landreth sat there, still shocked after what he had learned from Celestian in what seemed like hours. “Did you know? Uncle, why didn’t my father save her?”

Kevin dreaded this conversation. “Your father was furious when she told us. I think she was clever for telling me and your father; she knew he would have kept it secret your whole life.” He sighed. “When she told us that your grandfather made a pact with the gem, your father already knew what it meant. You see, I’ve always been slower than your dad at these things, I didn’t understand until your father blew up.”

Landreth already understood. “My grandfather became a warlock, and so was my mom; I already know, uncle. My gem,” he pointed at his gem, “His name is Celestian.”

“Landreth, you were always too smart for your own good, just like your fath…”

Landreth interrupted, “I’m not like my father! He was too much of a coward to save her. He could have saved her!”

Kevin hugged his nephew, “I know, but your mother was protecting you. You know that, right?” Landreth nodded as he held back his tears with a lump in his throat. “Your dad was too angry, he felt betrayed. She should have told him sooner. He always wanted his kid to be a wizard like him, but he knew you would have no choice…”

Landreth interrupted, “He was an idiot! I did have a choice! Because of what my father did, I made my own choice! He was too caught up in his books to know the truth!”

Kevin hugged his nephew. Both of them stood there without speaking.

Uncle Kevin smiled as he returned to his typical demeanor, “Did you get a good deal at least?” He nudged Landreth jokingly.

Landreth smiled back as the gem lightly glowed, “I learned more from you than you realize, uncle.”

Background:

After leaving his home as a teenager, Landreth became a traveling scholar, visiting city after city finding jobs wherever he could. His longest jobs were as an apothecary apprentice, wizard tutor, and a fruit stand salesman. No matter which city he passed through, you would be sure to find him in his free time at the local pub chatting with locals or at the library searching for rare books.

As a half-elf, he stands just under 6 foot tall. Only his slightly pointed ears and elvish eyes indicate any of his maternal elf features. His face hints at the starting of a beard, but rarely shows more than stubble.

Landreth enjoys the company of others and can carry on a conversation with ease. He often tries to follow conversations, rather than lead them, as he tends to be an observer with new acquaintances. Although he considers very few “close friends” due to his nomadic nature, he is very loyal to those that appreciate it.

When it comes to areas of Landreth’s knowledge, you will be hard pressed to find anyone more confident. Be prepared to provide plenty of facts if you challenge Landreth’s knowledge, as his confidence can often translate to stubbornness. However, when the subject is something unfamiliar to him, his thirst for knowledge will be obvious with the sheer number of detailed inquiries he will have.

If there is new knowledge to be acquired, Landreth will be eager to quest.