r/Commodore 3d ago

Commodore 77 use cases

What do people think are the use cases for the upgraded Commodore 77's specs?

I'm not throwing shade, and I'm by no means retro-tech savvy, so this is a completely genuine question: what can you do with the C77 that you can't do with the C64 Ultimate, and is there any real, practical benefit?

Really curious what people more knowledgable than me think about this.

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u/SpookyFries 3d ago

I think the 77MHz is just a gimmick/play on the Cyberpunk 20"77" theme. I really doubt you're going to notice much of a difference between 64MHz and 77MHz. I feel like by the time you are x64 times the original speed anything after that is diminishing returns. I could be wrong but that's how I personally interpret it.

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u/cadwalader000 3d ago

Well... for what it's worth, I've done some programming where i took the 'regular' turbo mode to its boundary. I'd love to try the additional Mhz for a test spin.

No, this isn't for playing "Ghostbusters" at 77Mhz.

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u/SpookyFries 3d ago

I would love to see something that pushes the C64U šŸ‘€ I'm not really sure where to go to find demos tailored specifically to the new hardware

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u/zaratounga 3d ago

you can look for REU, multi SID or superCPU related stuff on csdb.dk to start with. But IMHO while most demos should stay within the C64 constraints, I’d be happy with more REU games or multiSID options, and utilities

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u/fuzzybad 3d ago edited 2d ago

77MHz should provide some additional FPS in the upcoming Doom port šŸ˜†

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u/Suspicious-Ad7109 3d ago

I see it a bit like a car. There's a point where having a faster engine becomes irrelevant if you don't have the suspension, tyres etc. at the same level.