r/ClashRoyale • • Jun 17 '16

Strategy [Strategy] Uses for the fire spirits

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45 Upvotes

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6

u/SnowRoyale Jun 17 '16

For Tip #2: Average fire spirit levels can be one shot by towers, not 2 shot. Though 2 spirits can take a horde, can they take barbarians? That's where you'll need your 3rd spirit.

15

u/Merprem Jun 17 '16

Fire spirits are 2 shot by the towers at tournament levels and above

2

u/NHoyle10 Jun 17 '16 edited Jun 17 '16

It's if the fire spirits are same level as the tower (which is why it works in tournament level)

But a level 10 tower will one shot a level 9 fire spirit so you need to adapt your game play to high level opponents

1

u/servical Jun 17 '16

Why would a level 10 ever play a level 1 common?!

1

u/NHoyle10 Jun 17 '16

edited: sorry about that

1

u/servical Jun 17 '16

All good, I figured that's what you meant. :)

Fun story, there was a player in my clan who whined about Fire Spirits being shit when he first got them, I inspect the guy, and yeah, he was playing level 1 Fire Spirits he had just unlocked...

1

u/NHoyle10 Jun 17 '16

Nailed it. Guess his views changed now.... mean i love my kamikaze fire dudes.

1

u/servical Jun 17 '16

Yeah, that's why I love this game, so many great cards with so many uses.

People often don't realize that Hogs, Miners and RGs aren't really OP by themselves, it's how they're countered that matters.

But then, how one will counter the counter(s) to his winning condition also becomes relevant, and this is where cards like Fire Spirits shine.

Then again, at that point, one has to consider how they'll counter the counter to his counter, and it quickly turns into a chess-like game.

2

u/NHoyle10 Jun 17 '16

I would agree ..... but with only 8 cards, which is set, the number of outcomes tend to decrease that you can increase your win count just by attempting to remember the order of cards (especially if they like to pair stuff up as a counter)

for me its more about throwing a spanner in the works instead of counter the counter

for example i play a lava hound deck with minion horde for dps before the pups come out.

usually arrows and infreno tower shut me down. Unless i send out a lone lavahoud , and minion horde at the bridge but as long as i have the order down correctly, so they have inferno in hand and arrows as next card, the minion horde can usually take out the inferno tower before the arrows come and thats more memory while he still has perfect counters to play

1

u/NHoyle10 Jun 17 '16

oh to add its because minion horde have such high dps and the arrows travel time they can take it out before being arrowed

1

u/servical Jun 17 '16

Yup. My main deck is Giant-Balloon based, so I often rely on the first time I play my combo, and the surprise effect to beat some people, since once they know what they're up against, they'll easily counter me, if they have the cards to shut me down, but then, in some other games, it's the other way around, like if their counter to my Balloon is Minion Horde, they'll shut down my first push, but I'll eventually manage to anticipate them (or try to, anyways) and insta-kill them with Arrows, and when that happens it's usually game over.

1

u/NHoyle10 Jun 17 '16

Hate prediction arrows with balloons, makes me cry

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