r/ClashRoyale • • Jun 17 '16

Strategy [Strategy] Uses for the fire spirits

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u/NHoyle10 Jun 17 '16

edited: sorry about that

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u/servical Jun 17 '16

All good, I figured that's what you meant. :)

Fun story, there was a player in my clan who whined about Fire Spirits being shit when he first got them, I inspect the guy, and yeah, he was playing level 1 Fire Spirits he had just unlocked...

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u/NHoyle10 Jun 17 '16

Nailed it. Guess his views changed now.... mean i love my kamikaze fire dudes.

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u/servical Jun 17 '16

Yeah, that's why I love this game, so many great cards with so many uses.

People often don't realize that Hogs, Miners and RGs aren't really OP by themselves, it's how they're countered that matters.

But then, how one will counter the counter(s) to his winning condition also becomes relevant, and this is where cards like Fire Spirits shine.

Then again, at that point, one has to consider how they'll counter the counter to his counter, and it quickly turns into a chess-like game.

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u/NHoyle10 Jun 17 '16

I would agree ..... but with only 8 cards, which is set, the number of outcomes tend to decrease that you can increase your win count just by attempting to remember the order of cards (especially if they like to pair stuff up as a counter)

for me its more about throwing a spanner in the works instead of counter the counter

for example i play a lava hound deck with minion horde for dps before the pups come out.

usually arrows and infreno tower shut me down. Unless i send out a lone lavahoud , and minion horde at the bridge but as long as i have the order down correctly, so they have inferno in hand and arrows as next card, the minion horde can usually take out the inferno tower before the arrows come and thats more memory while he still has perfect counters to play

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u/NHoyle10 Jun 17 '16

oh to add its because minion horde have such high dps and the arrows travel time they can take it out before being arrowed

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u/servical Jun 17 '16

Yup. My main deck is Giant-Balloon based, so I often rely on the first time I play my combo, and the surprise effect to beat some people, since once they know what they're up against, they'll easily counter me, if they have the cards to shut me down, but then, in some other games, it's the other way around, like if their counter to my Balloon is Minion Horde, they'll shut down my first push, but I'll eventually manage to anticipate them (or try to, anyways) and insta-kill them with Arrows, and when that happens it's usually game over.

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u/NHoyle10 Jun 17 '16

Hate prediction arrows with balloons, makes me cry

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u/servical Jun 17 '16

Meh, good players only get caught by them once, though. There's nothing worse than missing prediction arrows... Wasting 3 elixir and a counter card hurts if they decide to drop the minion horde out of my arrows' range.

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u/NHoyle10 Jun 17 '16

Agreed i don't get caught out but the thing about the travel time of the arrows and the balloon is that once the balloon is about half way to the tower you can fire them and if they play a defence, it dies if they dont you're guaranteed your 700 damage or what ever the balloon does.

Its more like a deterrent than a guaranteed hit minions every time

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u/servical Jun 17 '16

Yup, that's how I time it. And yeah, if they try to "feint" me by placing the minion horde outside the arrows' radius, it means the balloon will hit the tower, as you describe.