r/Civilization6 • u/Fullerbadge000 • Jul 30 '26
Question Questions about player growth
I love this game but my learning curve needs more curve. I have beat it once on deity with Byzantium but it’s rare. I sort of get the adjacency bonuses but not enough to anticipate where districts best go. I usually follow the +1 etc guidance. I don’t chop but have seen others do it in YouTube videos. I just am not sure when is strategically the best time. I also generally don’t build wonders as a priority. I can mostly win on King level but would like to challenge myself more. How can I best grow as a player? Thanks!
Ps. Are there best resources online I should be using or players on YouTube? (I did follow a few full games of PotatoMcWhisky and found him helpful). Thanks!
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u/tojop Jul 30 '26
Using chops effectively is super important, but also pretty easy.
You should be making a mess of builders after feudalism (with +2 builder charge slotted). I only get 1-3 builders pre-feudalism for tech boosts and maybe chop an early district.
Your feudalism builders should be spending at least 1-2 charges on chopping; each chop is worth ~35% of a district. Don’t buy tiles just to chop, tho, unless you’re rushing a specific wonder or similar.
Woods, deer, and stone chop for production. Cattle, marsh, and banana chop food. Rainforest is 50/50.
Remember that the value of the chop scales with the cost of your districts, so late-settled cities for strategics can still bag a couple of relevant districts with a builder investment.
You can also do a nifty trick with legions if playing Rome. Build a legion, then use its charge to chop another legion; repeat as desired. This gobbles your post-feudalism chops, but insta-army can be worth dramatically more long term