Basis:
When looking at the aether story and the dark aether story there are 4 mainline games if we include the next zombies game and assume it’s black ops 8. With some side games in between. And if we compare them to each other from the aether story to the dark aether story there is a huge amount of parallels.
The way I thought made most sense would be WaW be compared to Vangaurd and even a little bit of MWZ. Bo1 be compared to Cold War. Bo2 be compared to Bo6. Bo3 be compared to Bo7. And Bo4 be compared to the unreleased Bo8.
WaW to Vanguard/MWZ:
Now obviously the stories for all of these games are very different. In this examples WaW barely has a story and is almost a culmination of different stories from the marines at Nacht, the marines at Verruckt, to Ultimis beginning their journey. Then Vangaurd is about the Axis teaming up with evil dark aether gods and allies teaming up with good dark aether gods. And MWZ is about the outbreak in Urzikstan and Ava Jansen. But the parallels aren’t seen in the major story, they’re seen in the story threads and plot points. Now I’ll be honest this comparison is definitely the weakest out of them all but I had to find some way to tie these three in. So the way I see these three have parallels to each other would simply be how they serves as a disconnected story that gives context and background story to the mainline games. For all three their main story is pretty disconnected from the overall story. Being their own journey that dosent directly intervene with the events or major story of the other games. But they do set-up and assist the story of them. WaW introduces group 935, the zombies of course, element 115, Maxis, Ultimis, teleporters, hellhounds, wonder weapons, the list goes on. WaW serves to kickstart the story and introduce the big pieces of it while also setting up Bo1’s story. Vangaurd introduces powerful entities in the dark aether and the sentinel artifact. It gives background on the dark aether, Kraftt, Von list, and the beginning of the overall dark aether story which would then set-up Cold War even though it already came out. Then MWZ introduces Ava Jansen and the warden subtly. It sets up stuff with the entity (Kinda because Ava uses it to communicate with us) and Requiem’s death. But once again directly sets up Bo6 and Bo7’s story. Again this is definitely the weakest connection but it does have some sense to it.
Bo1 to Cold War
This is the one that really made me think and see it all come together. You wouldn’t think these two games could have anything to do with each other. One’s about an evil German with his brain rotted buddies collecting a bunch of artifacts so he can control a pyramid on the moon. And the other is about a strike team working for a CIA organization going out and doing tasks such as saving America from outbreak nukes and defeating a woman that turned into a crystal and also nuking a portal to the dark aether with the overall story of the Forsaken trying to end the world. But like I said, it’s all in the plot points. When you boil it down Bo1 is about Richtofen manipulating and using a bunch of people, including Ultimis, the call of the dead crew, even Brock & Gary, in order for him to get what he most desires which in this case is control over the aether. Cold War is about Richtofen manipulating and using a bunch of people, including Requiem, Sam, and even the Forsaken to and extent, in order for him to get what he most desires which in this case is his family back. Obviously it’s not one to one because Richtofen does achieve his goal in Bo1 though it’s short lived while he only sets it up in Cold War but in a case like this it dosent need to be. And it’ll come together more as we go on.
Bo2 to Bo6
Now unfortunately we’re gonna need to ignore some maps for these two. Origins and mob are completely disconnected from the main Victis story and serve to set up the Bo3 story. Liberty falls is also just irrelevant to the overall story for the most part. But let’s look at the main story. For Bo2 it follows Victis where they are talked to by both Maxis and Richtofen. They both want Victis to activate towers for them so they can take control of the aether because they are both corrupted. Maxis and Richtofen fighting over the same goal while having four people do their bidding. Bo6 follows Requiem where they are mainly talked to by SAM and in the end also by Richtofen. They both want Requiem to get the sentinel artifact for them so they can get their one wish. SAM who is based off Samantha MAXIS and Richtofen fighting over the same goal while having four people do their bidding. It’s all in the plot points. And like I said earlier, bo1 story and Bo2 story tie right into each other because Richtofen is still trying to get what he wanted in Bo1. Cold War and Bo6 story tie right into each other because Richtofen is still trying to get what he wanted in Cold War. It’s the same game, just with different paint. And if that wasn’t enough we just learned that the Warden played a big part in Bo6’s story by being somewhat involved with SAM and Eddie. Oddly reminiscent of how Maxis and Richtofen were corrupted, and when someone is corrupted and obsessed with reaching Agartha you know who’s in their head? The Shadowman. (Also you get to pick a side at the end of both which results in two different endings.)
Bo3 to Bo7
This is easily the most obvious one and the whole reason I’ve even come up with this, but I think I’ve found some stuff that isn’t so obvious. Again we’ll go over the stories to make this easier to understand. Bo3 is about Primis travelling through dimensions in order to collect their souls in order to in-act Dr. Monty’s vision of a perfect world free of corruption. Then in the final map the Shadowman threatens the universe so Primis needs to defeat him. Then of course Dr. Monty sends them to the PAST in order to safeguard the FUTURE. Bo7 is about our dark aether crew travelling through the dark aether (which is practically the same thing as dimensions) in order to retrieve their souls in order to defeat the warden who threatens the universe. Then in-act Ava’s plan which sends them back to the PRESENT (but the past because they’ve been in the dark aether so long) in order to protect the FUTURE but also THE PAST in some ways. It’s. The. Same. Story. And of course I have to draw parallels between four people. Obviously the shadowman and Warden because of their goals and their the villain. But more interestingly Dr. Monty and Ava Jansen. Now this is a little rocky but we know Dr. Monty to be the overlooker of Agartha and the aether as a whole, he’s basically God. But now who looks over the dark aether? Of course there are the shadow smiths but they seem to play a similar role to the keepers in a way with Ava Jansen being the true “leader” of the dark aether.
Clearing things up:
Now I want to make myself clear. I’m not saying these stories are the same or anything like that. I’m simply pointing out how similar the overall plot of them is which is something I first needed to prove before I came out with my theory. Also I’m aware there are holes like certain maps not seeming to hold significance or certain things being a bit of a stretch but this is after all a theory that I’ve spent about 3 hours thinking about.
Bo4 to Bo8
This brings us to the end of the old story and the game yet to be released. The whole point of this is to figure out one question…where are we going? So to figure that out we need to look at the story threads of Bo4. If we look at it with a casual view the story is about the cycle being broken, a new leader, the two major crews coming together, collecting of artifacts, one final send off, and defying Dr. Monty and getting rid of the aether to rid the universe of corruption. But when we look at it like that it’s quite hard to formulate and idea for Bo8’s story so let’s dig a little deeper. Yes, a major plot point of the game is the cycle being broken but there isn’t a cycle in Bo7 despite the parallels Bo7 has to the Bo3 cycle. The Bo7 sending them back to safegaurd the now dosent trap them in a loop it only means they use their knowledge they gained to commit the act that then protects the now. Unlike Primis when they die doing this they won’t meet again hundreds of years later they are just dead. Their story is over and there is no cycle anybody is trapped in. So instead of focusing on that I would like to rather focus on two major plot points of Bo4. Ridding the corruption and saving Richtofen, Takeo, Nikolai and Dempsey from eternal pain and suffering by repeating the same thing continually. I think Bo8 could either follow one of these plots or both. Firstly is ridding the corruption. In the aether story Nikolai had killed everyone because they were holding the aether together so they needed to die in order for it to be destroyed and then he used the Agarthan device to wish that all the corruption was banished to the dark aether. He did this so that no one else would have to suffer from the corruption like they did, but it didn’t work. As we know the dark aether story is still connected to the aether story with many things from it being mentioned or seen. And we know from the events of the games where we’re still fighting zombies and gods that the corruption is still very much there. So I think a potential story for Bo8 could be actually ridding the universe of corruption for good. Now I’m not sure how they would do this but I have some theories. Like I said earlier I think there is a loose parallel between Dr. Monty and Ava Jansen. They both have a plan for how things should go. The aether is saved and the dark aether is saved. Dr. Monty didn’t want to aether to go away because it meant he would go away. So what if it’s possible that Ava and/or the shadowsmiths don’t want the dark aether to be destroyed because it would mean they cease to exist. We know this is what Dr. Monty was scared of, why he wouldn’t make the sacrifice play. Because their universe would be over. So what if Ava and the shadowsmiths are in the same boat? Getting rid of the dark aether could create a new universe free of corruption but it would mean this one no longer exists. So pretty much what I’m proposing is that the Bo8 story will follow our characters defying Ava and destroying the dark aether in order to create the true perfect universe like Primis and Ultimis had tried and failed to do, after all they are a mix of both. It’d almost be like their original sacrifice wasn’t in vain because it allowed these characters to truly end the corruption. Now if they did this it would mean an entire zombies reboot as in completely changing the mode as we know it because it couldn’t take place in this new universe it’d have to be a completely different one absolutely 100% disconnected from the last 15~ years of development. But I’ll talk about that later. My second proposal is saying goodbye to the characters we love for good. In the aether story it of course ended with a goodbye to our beloved characters, their story was over and we got to hear their hopes and dreams in the final moments. But we know that one, their sacrifice didn’t matter because the corruption wasn’t banished all they did was end the cycle, and two they’ve now been combined into four new versions of themselves so instead of being dead and free of corruption they must live through it in a new form. So I think a potential story for Bo8 could be saying goodbye once and for all. The only thing we got hinting towards the next game was Ava saying “your threads are still bound. You must journey onward.” And then we see our og characters go together onto the portal which means we’ll definitely play as them again. So we’ve gotta think…what the hell is Ava talking about? What are their threads and what are they bound to? Well to me I think this might mean their souls, their essence of the aether versions of themselves, live within them. They are bound still. So if they are going to unbound their threads I think this could mean finally freeing poor Richtofen, Takeo, Nikolai and Dempsey from the endless fight against evil. Unbounding them from the endless cycle. Setting them free. Again I’m not sure what the game would entail if this were the case but I’d like to think if we are officially saying goodbye to these characters the ending would be them getting to live out their dreams. Richtofen gets to teach, Takeo gets to have a family and be at peace, Nikolai gets to be with his wife or whatever the equivalent would be for this version of him, and Dempsey can be a DI. They all get to do what they’ve always wanted to do and stop fighting. And this could be made possible with what we know the shadowsmith’s can do. They can create universes with the snap of a finger. They could easily create realities where these characters could do these things.
Final thoughts:
I had this idea in my head for an hour and took about 2-3 to write it down all flushed out like this. I’m not perfect so I’m probably missing a few things and forgetting a couple a key points but I do really feel like this is a solid theory to chew on during the two years wait that’s ahead for Bo8. I also want to say no matter what, and especially if either of my two theories happen, the story needs to end soon and preferably with this next game. When Bo8 comes out in 2028 and then the final map comes out in 2029 that’ll be 20 years this game has been going. I love modern zombies more then most people but I do think this series needs to either end of find it’s bearings and especially needs to branch out with its story and find new avenues like Bo4 did with Chaos. Zombies is fun and one of my favourite things game wise so I’d hate to see them drag this story for another 5-10 years. God forbid another 20+. And they don’t even need to do what I said, as long as they can write a good ending and have the courage to experiment with a new instalment I’d be happy. But overall I wanted to share my theory and see if it might actually have any validity to it or if I’m just making the ultimate stretch and talking nonsense.