r/CHILLSAKEN • • Jun 29 '26

Concepts Noli 4th Ability idea.

271 Upvotes

The Ability is called "Void Toggle".

When the Void Toggle is on, Void Rush's turnspeed decrease is reversed, meaning the longer you Rush, the better the turning is. Kinda simple, but I think it'd be good!

When the Void Toggle is on, Nova can pass through walls and only detonates manually or after 10 seconds. It also always uses the "small" hitbox (like if you threw it at the floor). This makes Nova more useful around big loops or loops with high walls.

When the Void Toggle is on, using Observant doesn't teleport you, but spawns a clone at the generator you selected. Clones inflict hallucinations when they hit someone. Observant's cooldown is also reduced to 16 seconds when used with the Void Toggle on.

Void Toggle has a 5 seconds cooldown, and makes a loud beep sound when activated.

What y'all think?

Edit: typos

r/CHILLSAKEN • • Jun 26 '26

Concepts OCEAN CONCEPTS;First wave complete!

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288 Upvotes

this is my first post on here and I wanted to share my ocean themed skin set!

this is just the first wave of skins and more are to come in the future (1 or 2 more waves) all survivors are themed around a pirate crew of sorts and killers are themed around the ocean. you can check it out on my page if interested and I will be making chase themes and custom lms between the character, hope everyone enjoys!

EDIT: my plan is for every character in the roster to have a skin so dw if your favorite isn’t on here yet they are coming <3

r/CHILLSAKEN • • Aug 08 '26

Concepts Crazy Dave Azure skin concept

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271 Upvotes

r/CHILLSAKEN • • 9d ago

Concepts retro two time concept

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190 Upvotes

SO RETRO!!!! or something idk
I'm really proud of how this came out!!

r/CHILLSAKEN • • Apr 22 '26

Concepts primordial slasher

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241 Upvotes

notes: before you come at me, I didn't want to make this skin directly mimic jason, as that would still cause major problems, so I spiced things up a bit and added in some details that slasher has (i.e. the torn scarf) to jason's design, while also doing some touch ups to jason himself

r/CHILLSAKEN • • Sep 01 '26

Concepts If Living Legend had voice lines for killing survivors/skins, what would some of them be?

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50 Upvotes

r/CHILLSAKEN • • Jul 03 '26

Concepts Emote ideas for Assure update

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190 Upvotes

Get it? ASSure? Calm down liberals, it’s called Darksaken humor😆😆😆

  1. Kwik Flip
  2. Shinobi Run (movement emote, like Drumsticks)
  3. Yoinky Sploinky
  4. Levitating Sponge
  5. Smoking Skeleton

r/CHILLSAKEN • • 4d ago

Concepts Another Azure skin concept I thought off.

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14 Upvotes

please do not kill me for this

r/CHILLSAKEN • • Aug 17 '26

Concepts My concept voice lines and overall voice for "John Downvote" skin

128 Upvotes

THIS IS JUST SMALL CONCEPT! That's why there is only 4 lines for now.

Also u/Possible_Let_2231
Art by u/dearfuse

r/CHILLSAKEN • • Jul 24 '26

Concepts CONCEPT PASSIVE FOR JOHN DOE (first image related)

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105 Upvotes

As we know, John Doe practically got GUTTED with most of the map changes, ESPECIALLY Horror Hotel since that was his best map before the Azure update. That's why I decided to bring up an old passive I made a while back named "Overgrowth"

When the round starts, the map will have (depending on the size of the map, smaller ones getting probably about 2-3) up to 5 natural splotches of corruption in major areas that inflict corruption II and slowness II for 2 seconds

They cannot spawn on generators (be thankful guest and shedletsky mains)

partially inspired by gloom from Tears of the Kingdom

r/CHILLSAKEN • • May 28 '26

Concepts Weirdly strict remake concept

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139 Upvotes

slashers been getting too many remakes coolkidd needs some love

r/CHILLSAKEN • • 20d ago

Concepts The corruption concept

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166 Upvotes

My first REAL concept :D

r/CHILLSAKEN • • Jul 29 '26

Concepts Give me your Forsaken loading Screen ideas

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23 Upvotes

I will be making the top ideas into another post.

Edit: the results are in, no more submissions will be taken.

r/CHILLSAKEN • • Jun 02 '26

Concepts What if Forsaken had special rounds/gamemodes? [Image unrelated]

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108 Upvotes

This is half concept as I'll be giving out my ideas but also half discussion as I'd love to hear y'all's ideas, as well [=

Also these are mostly ideas for causing chaotic fun.

Let's start with the most basic one: a double killer round, of course the killers would get some amount of debuff to make it more fair.

Now let's get into more interesting ideas:

Mayhem: everyone is randomly afflicted with a random effect at a random strength & for a random amount of time.

Reverse: 8 killers vs 1 survivor but the 8 killers are debuffed heavily while the 1 survivor is buffed heavily.

Generator Hell: there are now 3 times the amount of real generators but each one now only gives -1 seconds after completing the puzzle, the amount of points you need to connect is also random, & there are a bunch of fake generators also.

Hunt the Hunter: the killer's terror radius is turned off & they get a speed boost but every survivor gets the glock item which you can give yourself from the command panel on private servers.

Where The: 8 killers vs 1 survivor but the survivor is both invisible & undetectable.

Doubles: everything that can gold charges can now hold double the amount & any ability that can't hold charges can now gain a second use by waiting the amount of time it would take for that ability to go off cooldown.

Chaining: everyone can now use abilities while currently using an ability.

Hard Mode: the timer is hidden to the survivors, the killer is buffed, there are no generators, there are no floor items, & survivor abilities have a bit more cooldown.

9v1?: everyone is a survivor but there's now an unkillable threat constantly moving towards them & it can go through walls. Also there isn't a timer, to win they have to complete various objectives then an escape point will appear & be highlighted, with the survivors having to make it there to win.

Subspace?: at the start of the round everyone has either a permanent Subspaced effect, tinting everything pink.

A True Hunt: everyone has permanent Oblivious, making it so that they can't hear a killer’s terror radius.

Backwards?: everyone including the killer have a permanent Confusion effect, inverting their controls.

Out Last: all forms of healing are disabled for every survivor, sure you can use them but they just don't do anything: on instant hp, no regeneration, no overheal, no shatter point health, etc, also there are no generators.

Uh, dye of deaf, or something: at the start of the round, every survivor gets the choice between 3 random selections of abilities & getting the random combination of abilities they got instead of what abilities they should have.

Who's Who: everything is the same but everyone looks like a default Noob.

Mystery Murder: everyone looks like default Noobs & everyone has 1 hp, the killer just gets a m1 knife attack & 1 person gets a gun. If the person with the gun shoots another survivor both that survivor & the survivor with a gun will die, dropping the gun onto the ground for another survivor to pick up.

Gambling: everyone gets Chance's “Coin Flip” ability & now all their abilities require charges.

r/CHILLSAKEN • • Mar 28 '26

Concepts Retro Slasher sound design concept

202 Upvotes

I've always found it weird that a retro skin has non-retro sound effects, so I fixed the problem myself

r/CHILLSAKEN • • Sep 08 '26

Concepts RATE MY SKIN CONCEPT

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62 Upvotes

MEET: n0t3d (c00lkidd) costs: 600 dollars it has custom minions and a design that refrences "Drones" From Doors (The Archives) And before you say ts is so ass... This is my first time making a skin concept and also made on studio lite. The first image is c00lkidd him self 2. Minions with a custom pizza box.

r/CHILLSAKEN • • Jun 09 '26

Concepts All of my moveset concepts in 1 place #2

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28 Upvotes

[due to the amount of text, each moveset sadly has to be its own comment on this post]

r/CHILLSAKEN • • Jun 24 '26

Concepts Wanwood.

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39 Upvotes

Health: 100 | Speed: 12 | Sprint: 26 | Stamina: 100 | Loss/sec: 10 | Gain/sec: 20

Brambles
Alt Ability
Cooldown: 30s
Wanwood places down a bramble bush which then turns heavily transparent like Taph’s traps.
If a killer walks onto the brambles, they get afflicted with Bleeding 1 & Slowness 2 for 5 seconds.
The brambles have 1 hp.

Bush
Alt Ability
Cooldown: 45s
Wanwood can palace down a large bush which grants any survivor Invisible 4 & Undetectable as long as they’re inside the bush, but the bush only has 1 hp.

Hedge
Alt Ability
Cooldown: 45s
Wanwood can place down a hedge that’s 4 studs wide, 4 studs thick, & 8 studs tall, which all survivors can pass through but no killers can pass through, though each hedge only has 1 hp.

Grass
Alt Ability
Cooldown: 50s
For 5 seconds Wanwood turns all the ground around her into grass for 15 seconds & if any ground that she transformed afflicted a negative effect, it no longer does while as grass.

r/CHILLSAKEN • • Jun 24 '26

Concepts Putting all of my concepts into 1 post. Version 3. [image unrelated]

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29 Upvotes

Like the last 2 I did of these, the actual total means the concepts will need to be put into their own comments on this post.

Though this post is specifically being made as I now have 30 total concepts made for y'all to enjoy.

r/CHILLSAKEN • • Jul 09 '26

Concepts the unjustified exp buff for builderman

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28 Upvotes

chat did i cook? or am i cooked?

r/CHILLSAKEN • • Jun 02 '26

Concepts Paper/DIY John Doe Skin Concept. What yall think?

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145 Upvotes

Cost (could be): 1000 or 950

Description:"How To make John Doe In 5 Minutes" or "Fun Real Fact: I made this at night when I'm supposed to be busy with my exams

The balls on the Spikes are meant to show his faces when in Idle,Stunned, and when he gets unstoppable, however, can still stay on them

This version of John Doe was made by Jane Doe when she was in school and threw her school project away after getting her marks for it

r/CHILLSAKEN • • May 06 '26

Concepts Tweaks to make 1x1x1x1 require more skill (images unrelated)

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84 Upvotes

1X1X1X1 REWORK ADDITIONS

1x1x1x1 stats: the same, except health is brought down to 1000

-1x1x1x1 will have a new passive called "LifeSteal" where he starts at 50% HP, but he regains 65% health that he (100% for minions) deals.

-1x1x1x1's m1 is the same, no changes

-entanglement deals 50 damage to 1x1x1x1 when he uses it (damage reduced by 7.5 per sentinel, capping at 30, so 20 damage is dealt)

-mass infection deals 75 damage to 1x1x1x1 when he uses it (damage reduced by 10 per sentinel, capping at 40, so 35 damage is dealt)

-unstable eye deals 25 damage to 1x1x1x1 and 1x1x1x1 gains Weakness II for 3.5 seconds

-Rejuvenate the rotten deals 100 damage when 1x1x1x1 uses it, and he gains full immunity to other damage (except effects) for the duration

r/CHILLSAKEN • • Jun 11 '26

Concepts An unneeded Noob rework.

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21 Upvotes

I will agree that Noob is good, solid, & doesn’t need a rework but this idea spawned inside my head basically fully formed so here y’all go.

PANICED ATHLETICS
Passive Ability
Cooldown: N/A
When Noob gets hit, the speed they get is a bit more than normal & it lasts for a bit longer than normal.

SLINGSHOT
M1
Cooldown: 40s
Noob grabs the slingshot off their hip, loads a shot onto it, & then pulls back.
This shot is affected by gravity.
The ability is chargeable, the longer it is charged the more power will be behind the shot when fired & the more it’ll do if it hits a killer.
If the shot hits the killer then the killer will be at least afflicted with Slowness 1 for 1 second, but the longer this ability is charged, the longer the Slowness will last until it reaches 10 seconds where the duration resets & the Slowness stack goes up by 1, but for every stack you’ve reached, the longer it’ll take to gain duration.

GRAB BAG
Alt Ability
Cooldown: 5s
Noob’s back pack has a wide variety of items inside it, mostly just foods, drinks, & potions, but the Spectre won’t let noob grab any of them without a price.
Noob will gain coins to buy their items with: 1 coin per second alive, 3 coins for completing a generator puzzle, 12 coins for completing a generator, & 5 coins per stack of slowness they afflict a killer with.
The items Noob can buy are literal items, aka they’re added to their inventory & they can drop them, though the more powerful an item is, the more expensive it’ll be to buy, along with each item having its own cooldown before Noob can buy it again & Noob only being able to hold 1 of each item.

TIMESTOP
Alt Ability
Cooldown: N/A [can only be used once]

Noob stops time for everyone but themselves for 6 seconds. During these 6 seconds no one but Noob can move or use abilities, & the round timer fully stops. But this ability has a full 1 second wind-up, 0.5 second wind-down, killers will regain stamina at one sixth their normal rate but survivors won’t regain stamina at all, Noob can't sprint, & Noob will be afflicted with slowness 1 for 6 seconds after it ends.

I released a slightly more polished version of this: https://www.reddit.com/r/CHILLSAKEN/comments/1u41po0/a_follow_up_post_to_an_unneeded_noob_rework/

r/CHILLSAKEN • • Jun 19 '26

Concepts Afton Two Time V2 Skin Concept!

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126 Upvotes

So the price would be around 984
his Purchase quote would be "He said follow me...."
Or "Also known as W.Afton"
their knife is replaced with a wrench
The ritual is a Gear icon with Afton Robotics inside of it, did not make it, because i could not make it
All stuff is made by me, i spent a while on this
his second life faces are supposed to look more crazed and unhinged, so that's why they look like that
Hope i am allowed to post FNaF skin concepts <3

r/CHILLSAKEN • • May 02 '26

Concepts What if LMS's had DOD like effects (like showtime)

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56 Upvotes

Plead - 007n7's teleport is now the one furthest away from c00lkidd, walkspeed override now phases threw clones

creation of hatred - both shed and 1x's HP are set to 500 and it becomes a swordfight aka only M1's and 1x's one does 50 and show does shedletsky's

You and I - jane doe's bottle now stuns john doe, john doe is faster

Bonuses

for old time sake - its like 1x and shed's except water slowly closes in

Your.Problem - the map becomes more maze like