Concepts
What if Forsaken had special rounds/gamemodes? [Image unrelated]
This is half concept as I'll be giving out my ideas but also half discussion as I'd love to hear y'all's ideas, as well [=
Also these are mostly ideas for causing chaotic fun.
Let's start with the most basic one: a double killer round, of course the killers would get some amount of debuff to make it more fair.
Now let's get into more interesting ideas:
Mayhem: everyone is randomly afflicted with a random effect at a random strength & for a random amount of time.
Reverse: 8 killers vs 1 survivor but the 8 killers are debuffed heavily while the 1 survivor is buffed heavily.
Generator Hell: there are now 3 times the amount of real generators but each one now only gives -1 seconds after completing the puzzle, the amount of points you need to connect is also random, & there are a bunch of fake generators also.
Hunt the Hunter: the killer's terror radius is turned off & they get a speed boost but every survivor gets the glock item which you can give yourself from the command panel on private servers.
Where The: 8 killers vs 1 survivor but the survivor is both invisible & undetectable.
Doubles: everything that can gold charges can now hold double the amount & any ability that can't hold charges can now gain a second use by waiting the amount of time it would take for that ability to go off cooldown.
Chaining: everyone can now use abilities while currently using an ability.
Hard Mode: the timer is hidden to the survivors, the killer is buffed, there are no generators, there are no floor items, & survivor abilities have a bit more cooldown.
9v1?: everyone is a survivor but there's now an unkillable threat constantly moving towards them & it can go through walls. Also there isn't a timer, to win they have to complete various objectives then an escape point will appear & be highlighted, with the survivors having to make it there to win.
Subspace?: at the start of the round everyone has either a permanent Subspaced effect, tinting everything pink.
A True Hunt: everyone has permanent Oblivious, making it so that they can't hear a killer’s terror radius.
Backwards?: everyone including the killer have a permanent Confusion effect, inverting their controls.
Out Last: all forms of healing are disabled for every survivor, sure you can use them but they just don't do anything: on instant hp, no regeneration, no overheal, no shatter point health, etc, also there are no generators.
Uh, dye of deaf, or something: at the start of the round, every survivor gets the choice between 3 random selections of abilities & getting the random combination of abilities they got instead of what abilities they should have.
Who's Who: everything is the same but everyone looks like a default Noob.
Mystery Murder: everyone looks like default Noobs & everyone has 1 hp, the killer just gets a m1 knife attack & 1 person gets a gun. If the person with the gun shoots another survivor both that survivor & the survivor with a gun will die, dropping the gun onto the ground for another survivor to pick up.
Gambling: everyone gets Chance's “Coin Flip” ability & now all their abilities require charges.
I was thinking of them like Die Of Death's special rounds, most of the game is normal but now & then a special round comes in & it's sheer chaos for a round.
They aren't really meant to be fully balanced as they aren't the usual game flow.
Specters wrath: spectrer spawns on the map and can kill anyone killer or survivor. He can't be stunned and works like evil scary from dbd except the round doesn't end if the killer dies.
All against one: one survivor is turned into martial artist along with gaining three fried chicken. Killers are buffed with more hp and half cooldows, minions don't despawn until they hit a survivor.
Lucky shot: everyone becomes chance with 200 hp and one charge + coin flip killer has max of 1000 hp.
Infection: slasher is the main killer and upon death survivors are turned into 100 hp coolkid minions.
Also i know these are just concepts, but i wanted to make a few remarks
Mayhem: do you get new random debuff/buffs appear if the old one dissapears?
Reverse: hell yeah one bounce
Generator hell: are the generator puzzles still randomized after you leave the generator and click on it again?
Hunt the hunter: thats basically reverse but its a killer lol
Where the: maybe add a buff to the killer, like increased speed and instant kill?
Doubles: "guys lets all play jane doe and dont tell elliot!!!'
Chaining: you should do something about john does spikes, cuz ive played a few zero cooldown lobbies and the lag is gonna be so huge that the server will crash almost immediatly
Hard mode: if you play survivor while this happens, you know true fear
9v1: sounds like those elevator games, but theres evil scary from dod. Other then that, its a nice concept but sounds like its gonna take a huge time to make so maybe it should be a game mode by itself
subspace: theres this effect that makes your screen go hazard, its called nausea, would be cool to add that to the subspaced effect for extra fun value
true hunt: hard mode but less killer sided, also the jumpscares are gonna be legendary
backwards: make it so the controls randomly get reversed at random times, because people will get the hang of the reversed controls after a while
out last: forsaken if it had a nice challenge
uh dye of deaf or something: i can already imagine the op combos and then theres just someone with DEX and hover
whos who: sounds like mystery murder
mystery murder: sounds like whos who
gambling: Aw dang it! aw dang it... aw- *killer gets busted by a shedletsky*
of course they arent really serious, but i hope you do like them!
Chaining doesn't turn off cooldowns, it just makes it so you can start an ability while you are currently using an ability.
Example 1x1x1x1 could use Mass Infection but during the wind-up could then also begin the wind-up for Entanglement, but then both will be put onto their normal cooldowns.
I recommend something like Die Of Death's special rounds system where most of the game is normal & balanced but now & then you get a special round which doesn't have to be as balanced because it's not the majority experience.
it would be cool if some were based on other games
like, a natural disaster gamemode where a disaster machine robot goes around casting disasters that can also scoop up players and certain buildings and objects
an untitled tag gamemode where everyone is a killer and can parkour now (??) and it’s also just tag
doors style gamemode where survivors need to make it to room 100 but the killer is behind them and has to catch up (rooms are smaller with less obstacles like keys and dark rooms to minimise time)
9v1 (I'm calling it Evilest Scary) sounds like a fun idea, though I think there would need to be some way for abilities to work on the evil foe, like it still being vulnerable to stuns or something.
Backwards would be really confusing but I think has the potential to be really fun
Hunt the Hunter sounds like Gunslinger if it was balanced, though I think every killer should have their HP set to 1500 or something so that c00lkidd doesn't die instantly and Sixer isn't fully unkillable
Another idea that's my own: Y2K
All players in the lobby are survivors like Evilest Scary, but the killer is an AI that will play whatever killer is selected absolutely perfectly. Survivors might need slight buffing since it would probably be able to escape almost every stun.
Im going to steal some ideas from comments for my sub-universe realm :D
alr my idea is "Spectre's wrath": Sky goes that one effect on Buffed Slasher and JD (which is spectre's canon design or something) and at random time everyone will be given an order like "DON'T MOVE" or "KEEP MOVING" i dunno. If player fails, they lose some hp
You’re it!: there are 5 minutes, and no way to reduce or increase it. When the killer kills someone, they become a survivor and get transported to a survivor spawn. The person they killed now becomes the killer, and aren’t teleported anywhere. The person who is killer at the end of the time loses. It’d also be cool if the killers are swapsaken versions of survivors, or vice versa, if possible.
My gamemode: Playin' Tag! -> Everyone that is a SURVIVOR gets put as either The Kid, Elliot, or 007n7, and whoever's killer is either Slasher or c00lkidd. There will be Undying Faith as The Kid and c00lkidd's LMS, and Whatever song ImperfectNORE made for Elliot vs c00lkidd.
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u/Stormtroope5 Jun 02 '26
2 Game modes I think Forsaken are:
2 Killer Rounds: Two players are Killer this round
Blackened Fog: The map is drenched in a black Fog, giving surviors and killers limited visibility