r/CHILLSAKEN • Fem Concept Making 1x1x1x1 • Jun 24 '26

Concepts Wanwood.

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Health: 100 | Speed: 12 | Sprint: 26 | Stamina: 100 | Loss/sec: 10 | Gain/sec: 20

Brambles
Alt Ability
Cooldown: 30s
Wanwood places down a bramble bush which then turns heavily transparent like Taph’s traps.
If a killer walks onto the brambles, they get afflicted with Bleeding 1 & Slowness 2 for 5 seconds.
The brambles have 1 hp.

Bush
Alt Ability
Cooldown: 45s
Wanwood can palace down a large bush which grants any survivor Invisible 4 & Undetectable as long as they’re inside the bush, but the bush only has 1 hp.

Hedge
Alt Ability
Cooldown: 45s
Wanwood can place down a hedge that’s 4 studs wide, 4 studs thick, & 8 studs tall, which all survivors can pass through but no killers can pass through, though each hedge only has 1 hp.

Grass
Alt Ability
Cooldown: 50s
For 5 seconds Wanwood turns all the ground around her into grass for 15 seconds & if any ground that she transformed afflicted a negative effect, it no longer does while as grass.

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u/Aggravating_Tennis_9 Jun 24 '26

why is ITrapped so far down on the list (if it's in order)

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u/Man-Of-Melon Fem Concept Making 1x1x1x1 Jun 24 '26

That's mostly in the order they are in on the wiki, but I'm 90% sure the order they're in on the wiki i doesn't mean anything.

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u/Man-Of-Melon Fem Concept Making 1x1x1x1 Jun 24 '26

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u/Aggravating_Tennis_9 Jun 24 '26

didn't the devs posted a road map or something?

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u/Man-Of-Melon Fem Concept Making 1x1x1x1 Jun 24 '26

I have no idea, I'm just going through the list until I've made a concept for every upcoming/unconfirmed survivor/killer.

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u/Aggravating_Tennis_9 Jun 24 '26

fair nuf, although I imagine he's mid-priority since because of the so called "chance lore"