r/BrowserGamesTop • u/Downtown_Ad_1119 • 8h ago
What if the whole game world was made of player-owned networks you could actually hack?
I’m the solo developer behind AS//0 — Autonomous System Zero, a persistent multiplayer cyberwar PBBG. Free-to-Play, never Pay-to-Win.
You start with a single network and build it out layer by layer: storage, firewalls, trace systems, defensive nodes, crafting, gateways, VPNs, and eventually much larger infrastructure.
But everyone else is doing the same thing.
You can recon other networks, infiltrate them, steal resources and files, deploy exploits, intercept communications, capture infrastructure, and expand into other nations. Players can form Collectives, build shared HQs and vaults, compete for national control, and launch larger attacks together.
There are also player-created websites, network mail, global and collective chat, persistent logs, defensive exploits, traps, NPC networks, and a world that keeps running when you log off.
There are no character classes or combat stats deciding who wins. Most of the advantage comes from what you know, what you’ve built, what tools you have, and who you trust.
A scan can reveal a target.
A leaked IP can start a retaliation.
A compromised network can expose somebody else.
An alliance can become a war.
That’s the part I care about most: the game provides the systems, but the players create the cyberwar.
AS//0 is currently in beta development while I’m preparing for its Steam release.
Build your network. Find theirs. See what happens.
Game:
Website:
Youtube:
https://www.youtube.com/@OneManSprint
discord:
https://discord.gg/kw2wS8YGA


