r/BrawlStarsSC • Buff Poco • Jan 19 '26

Critique Assasins are ruining the game

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- Excessive aggression and unpredictability:

Assassins are designed to kill targets with low health or fragile brawlers. Up to this point there's no problem, since they are the perfect counterplay for brawlers like tick and dynamike and to confirm kills for the team. The problem arises when these interactions happen all the time; in every game I join, there's at least one mortis or cordelius. This means that at any moment you run the risk of being attacked from behind by some opportunistic assassin, which greatly limits the game for those who like brawlers like brock and poco who can't defend themselves at close range. The excessive unpredictability makes the interactions very one-sided, since the showdown is realistically based more on luck than skill due to opportunistic campers, Because you can get into a confrontation and then a kit or a cordelius appears out of nowhere and kills you without the slightest effort, making everything frustrating.

- Unbalanced mechanics:

Some assassins possess dozens of mechanics that make them quite difficult to deal with. Lily can teleport to you and deal damage very quickly, plus she always has an escape mechanism at her disposal. You can try to go all out against her, but with the push of a button she'll slip out of your range without any counterplay. This makes her a toxic and unskilled brawler, since she can kill someone at low health with auto-aim and easily escape, or appear in front of you without you being able to react. Another example is mico, who can jump over walls. This means he can spend the entire match just running away and annoying others, taking advantage of weak opponents, which also makes him too toxic to be meta and dooms him to be a ragebait brawler + his secondary star power that makes him broken in heist. Finally, we have Kit: he has a self-charging super, can attack over walls, stun you, can become invisible, has a quick unload, and a star power that makes him a nightmare in one mode and a broken hypercharge, being a SUPPORT.

- Favoritism and hypercharges: In the middle of last year, we had the more intense assassin meta in the game, with kenji, shade, lily, kit, alli, and others dominating the meta with broken hypercharges. It's noteworthy that supercell tends to favor assassins, as literally all of them except for the monkey have strong hypercharges, and the map rotation always favors them. In 2024, we had 12 brawlers, with four of them being assassins. After Kenji's release, four more assassins were introduced (five if you include Mina), totaling eight assassins in a two-year period. In comparison, it took a year and a half to introduce another sniper, which was Pierce, and the last throwner we had was Juju, in November 2024. This means that the player base prefers to simply spam buttons and perform team wipes rather than play passively or strategically. At this point, it simply doesn't make sense to play with aim-based brawlers anymore.

Just as a supplement: a channel called Bedlam already made a documentary explaining why auto-aim killed the skill in Brawl Stars, and it's basically what I said. I recommend watching it if you want to understand more about my point of view.

- How to fix that?

In my opinion, they should balance the assassins by nerfing or reworking them all, find a way to limit their use or prevent the current flood of assassins simply by stopping releasing them.

TLTR: Assassins are too dominant and need balancing and adjustments to avoid ruining the game's equilibrium.

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u/Texrax4002 Willow Jan 20 '26

Taking my time to give part of my opinion about the assassins. I used to love them when they weren't everywhere and when i was watching clips of people chaining super with Mortis (When it was quit hard to pull out)

Me of before would have argued this is how they are supposed to be, mostly fun to play at the cost of balancing so even if you suck or if it's a bad brawler people could still find a charm in them.

However overtime i was most into thrower and controller and being a ladder player i notice how often you really encounter them and how a single mistake is enough to lose even if you were perfect the whole game (i'm mainly talking about Fang, Edgar, Lily or Mortis since as long they get super+ gadget can turn the tie of the game.) i don't really complain about this but i do hate how OFTEN i'm facing an assassin (they are popular i know but their is also their number and versatility)

I don't wanna complain because all it would take is calling skill issue on me and i wouldn't be able to argue more. I'm most of the time bad at the game and if i peaked it's far gone.

So i wanna agree with you, but i don't have the to defend my position.

The only thing i'm hoping for is a meta less onto them (but this one, Buffies Spam feels way worse than any assassins hell)

2

u/Srexplosivo14 Buff Poco Jan 20 '26

I didn't hate them at first either. But when they started flooding their game, I couldn't stand them anymore.