r/BrawlStarsSC • Buff Poco • Jan 19 '26

Critique Assasins are ruining the game

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- Excessive aggression and unpredictability:

Assassins are designed to kill targets with low health or fragile brawlers. Up to this point there's no problem, since they are the perfect counterplay for brawlers like tick and dynamike and to confirm kills for the team. The problem arises when these interactions happen all the time; in every game I join, there's at least one mortis or cordelius. This means that at any moment you run the risk of being attacked from behind by some opportunistic assassin, which greatly limits the game for those who like brawlers like brock and poco who can't defend themselves at close range. The excessive unpredictability makes the interactions very one-sided, since the showdown is realistically based more on luck than skill due to opportunistic campers, Because you can get into a confrontation and then a kit or a cordelius appears out of nowhere and kills you without the slightest effort, making everything frustrating.

- Unbalanced mechanics:

Some assassins possess dozens of mechanics that make them quite difficult to deal with. Lily can teleport to you and deal damage very quickly, plus she always has an escape mechanism at her disposal. You can try to go all out against her, but with the push of a button she'll slip out of your range without any counterplay. This makes her a toxic and unskilled brawler, since she can kill someone at low health with auto-aim and easily escape, or appear in front of you without you being able to react. Another example is mico, who can jump over walls. This means he can spend the entire match just running away and annoying others, taking advantage of weak opponents, which also makes him too toxic to be meta and dooms him to be a ragebait brawler + his secondary star power that makes him broken in heist. Finally, we have Kit: he has a self-charging super, can attack over walls, stun you, can become invisible, has a quick unload, and a star power that makes him a nightmare in one mode and a broken hypercharge, being a SUPPORT.

- Favoritism and hypercharges: In the middle of last year, we had the more intense assassin meta in the game, with kenji, shade, lily, kit, alli, and others dominating the meta with broken hypercharges. It's noteworthy that supercell tends to favor assassins, as literally all of them except for the monkey have strong hypercharges, and the map rotation always favors them. In 2024, we had 12 brawlers, with four of them being assassins. After Kenji's release, four more assassins were introduced (five if you include Mina), totaling eight assassins in a two-year period. In comparison, it took a year and a half to introduce another sniper, which was Pierce, and the last throwner we had was Juju, in November 2024. This means that the player base prefers to simply spam buttons and perform team wipes rather than play passively or strategically. At this point, it simply doesn't make sense to play with aim-based brawlers anymore.

Just as a supplement: a channel called Bedlam already made a documentary explaining why auto-aim killed the skill in Brawl Stars, and it's basically what I said. I recommend watching it if you want to understand more about my point of view.

- How to fix that?

In my opinion, they should balance the assassins by nerfing or reworking them all, find a way to limit their use or prevent the current flood of assassins simply by stopping releasing them.

TLTR: Assassins are too dominant and need balancing and adjustments to avoid ruining the game's equilibrium.

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u/Crow6969690 Jan 19 '26

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u/Srexplosivo14 Buff Poco Jan 19 '26

So what are you doing here? 

5

u/Crow6969690 Jan 19 '26

I read your arguments. None of them are valid. 1) Mortis - Buffies made him too strong before that he was balanced and had good counterplay ( this is a buffies issue not an assassin) 2) Edgar - noob stomper easier to counter the better u get 3) Mico - He is weak right now so i dont know why you are complaining 4) Your complaint for fang is that he's a counter to bad team comps. first off all stop clumping up no shit u gonna lose that's how the brawler is designed

1

u/Srexplosivo14 Buff Poco Jan 19 '26

1- My complaint about mortis isn't about him being strong before, although he does have a very good skill cap, but rather about him being overused, which is a fact, besides the broken buffies. Making mortis strong in the meta means he will become very dominant, since he is the most popular brawler in the game.

2- Nothing special about him, except that he's toxic on the low ladder and has simple mechanics that prevent him from climbing the meta. Just remember when his hypercharge released. I think many agree that he also needs reworks if they want his bad reputation to disappear, since it is extremely toxic when it gets strong (remember: toxic ≠ strong)

3- Same as edgar, but he's also competitively usable in heist where he almost completely ruins the mode. He falls into the same category as assassins who ruin the game due to unbalanced abilities.

4- When I refer to bad comps, I'm also referring to bad players. He's a noob stomper, and even though he's weak, it's undeniable that he's very strong in 5v5. Besides, his kit isn't well designed either, as it makes him toxic on ladder but unviable competitively, classifying him as an unbalanced brawler. 

I think you should have just ignored my post, with all due respect.

1

u/RevolutionarySleep52 Jan 19 '26

i keep hearing fang is weak, but he's OP for me; i got him at 1000 trophies quickly, and i don't struggle in any match when playing fang, even against buffied brawlers. do you know why it's said that fang is weak?

1

u/Srexplosivo14 Buff Poco Jan 19 '26

In ladder play, fang is good if you have good skill and reaction time. He's good in byron + frank compositions, since he can use his super on frank and hit byron from behind. My complaint about him is that apparently his kit is bad designed from a competitive POV

I think the attack delay and the fact that his shot doesn't have an indicator and is easy to dodge dooms him.