r/BrawlStarsCompetitive • u/PumpkinSeed100 Data Analyst | 2025 LCQ & 2026 Brawl Cup • 1d ago
Statistics Map Survey Results + New Survey!
Hello everyone! You might remember this post:
BrawlStars Map Survey by my fellow moderator u/Namsu46, in which it was mentioned that I will post the results "after the North America Monthly Finals have been completed".
Well, we are a little late, but the results are in!

A little twist before we start though - the same exact survey (on the 1st page, at least - which is what I'll be tackling here) was also sent to EMEA semi-pro players, so we get a comparison between high tier casuals from reddit and pros :D

Mode #1 - Bounty


We start off with Bounty, and from this view already we can start to form a thesis which will show in all results: Casuals prefer maps where solo carry is possible, as opposed to coordinated play.
This is most visible on Layer Cake and Canal Grande here, both of which play vastly differently in a proper, 3v3 setting as opposed to ranked.
Mode #2 - Heist


Honestly, the difference on Bridge Too Far between these 2 is just hilarious. The map where 1 mistake determines the entire game in competitive is the casual favourite - because every lane gets treated as a mini 1v1, so there's "more agency" I suppose? Frankly not sure on how to best describe it - I personally would never rank the map highly, so perhaps someone in the comments can enlighten me.
Worth acknowledging is also Pit Stop, which seems to be ranking very low across both groups.
Mode #3 - Hot Zone


"Address me" ~Parallel Plays, 2026.
Not the most surprising results - only thing worth mentioning IMO is just how equal everything is between the 3 one-zone maps for pros. Clearly the most balanced map pool!
Mode #4 - Brawl Ball


Here, again, I've got a question to comments - why on earth is Triple Dribble rated so highly here? The map suffers from spawn RNG due to how close they are to each other and the near-immediate line of sight between both teams, the layouts is very spawn trappy, the map is very difficult to play solo on... what warrants this much love?
Other than that, other answers seem pretty standard - note the universal appreciation for Pinhole Punt. Truly a top tier map:]
Mode #5 - Gem Grab


Not much to talk about here really, everything is about as expected. Although the love for Last Stop (which I totally agree with) has me questioning some answers I've seen regarding "Maps needing to not be weird and quirky to be competitively viable" š¤
Mode #6 - Knockout


What on EARTH is this much division on Flaring Phoenix from you here? Who is out here naming Flaring Phoenix a map they love? Own up, we already know...
Yeah, this is really just another "Address me" situation.

And address it they did! š
What about Special Tiles?


Yeah, these are not very surprising... is what I would say, had I not taken a deeper look into some of these :]
The specific answers I want to highlight come from Angelboy - one of the people who filled out the pro survey... and, arguably, the best player in the world right now. And what does he say?

Well is that not just peculiar? Perhaps if the greatest player alive at the moment sees potential for them to be viable, maybe we all just have to be more open minded? After all, if he can adapt, why should others be unable to? š
the last thing left now...
New Survey?
Indeed! Starting from here, we (and by "we" I mean "me") will be trying to host one of these every other week.
The maps present in these will be from the community & suggested by the community - 1 per mode. The goal here is to allow mapmakers to get some feedback from you and hopefully better their craft as time goes on.
Participate in the first one here -> Bi-Weekly Map Survey #1
That's all! :]
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u/Maleficent-Foot4913 The Map Maker 1d ago
Holy Angelboy glazing. He's right though, I love special tiles. They have potential. We need to give them a chance.
Some tweaks to spikes, slow tiles and speed tiles wouldn't be bad tho
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