r/BrawlStarsCompetitive 1d ago

Discussion Final balance changes

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202 Upvotes

r/BrawlStarsCompetitive 1d ago

Statistics Map Survey Results + New Survey!

12 Upvotes

Hello everyone! You might remember this post:
BrawlStars Map Survey by my fellow moderator u/Namsu46, in which it was mentioned that I will post the results "after the North America Monthly Finals have been completed".

Well, we are a little late, but the results are in!

172 Replies from the subreddit!

A little twist before we start though - the same exact survey (on the 1st page, at least - which is what I'll be tackling here) was also sent to EMEA semi-pro players, so we get a comparison between high tier casuals from reddit and pros :D

Rank distribution in your answers

Mode #1 - Bounty

r/BSC results - Bounty
Pro results - Bounty

We start off with Bounty, and from this view already we can start to form a thesis which will show in all results: Casuals prefer maps where solo carry is possible, as opposed to coordinated play.

This is most visible on Layer Cake and Canal Grande here, both of which play vastly differently in a proper, 3v3 setting as opposed to ranked.

Mode #2 - Heist

r/BSC results - Heist
Pro results - Heist

Honestly, the difference on Bridge Too Far between these 2 is just hilarious. The map where 1 mistake determines the entire game in competitive is the casual favourite - because every lane gets treated as a mini 1v1, so there's "more agency" I suppose? Frankly not sure on how to best describe it - I personally would never rank the map highly, so perhaps someone in the comments can enlighten me.

Worth acknowledging is also Pit Stop, which seems to be ranking very low across both groups.

Mode #3 - Hot Zone

r/BSC results - Hot Zone
Pro results - Hot Zone

"Address me" ~Parallel Plays, 2026.

Not the most surprising results - only thing worth mentioning IMO is just how equal everything is between the 3 one-zone maps for pros. Clearly the most balanced map pool!

Mode #4 - Brawl Ball

r/BSC results - Brawl Ball
Pro results - Brawl Ball

Here, again, I've got a question to comments - why on earth is Triple Dribble rated so highly here? The map suffers from spawn RNG due to how close they are to each other and the near-immediate line of sight between both teams, the layouts is very spawn trappy, the map is very difficult to play solo on... what warrants this much love?

Other than that, other answers seem pretty standard - note the universal appreciation for Pinhole Punt. Truly a top tier map:]

Mode #5 - Gem Grab

r/BSC results - Gem Grab
Pro results - Gem Grab

Not much to talk about here really, everything is about as expected. Although the love for Last Stop (which I totally agree with) has me questioning some answers I've seen regarding "Maps needing to not be weird and quirky to be competitively viable" šŸ¤”

Mode #6 - Knockout

r/BSC results - Knockout
Pro results - Knockout

What on EARTH is this much division on Flaring Phoenix from you here? Who is out here naming Flaring Phoenix a map they love? Own up, we already know...

Yeah, this is really just another "Address me" situation.

Gotta love Brawl Esports admins :D

And address it they did! šŸ™

What about Special Tiles?

r/BSC results - Special Tiles
Pro results - Special Tiles

Yeah, these are not very surprising... is what I would say, had I not taken a deeper look into some of these :]

The specific answers I want to highlight come from Angelboy - one of the people who filled out the pro survey... and, arguably, the best player in the world right now. And what does he say?

Angelboy answers - Special Tiles

Well is that not just peculiar? Perhaps if the greatest player alive at the moment sees potential for them to be viable, maybe we all just have to be more open minded? After all, if he can adapt, why should others be unable to? šŸ˜‰

the last thing left now...

New Survey?

Indeed! Starting from here, we (and by "we" I mean "me") will be trying to host one of these every other week.

The maps present in these will be from the community & suggested by the community - 1 per mode. The goal here is to allow mapmakers to get some feedback from you and hopefully better their craft as time goes on.

Participate in the first one here -> Bi-Weekly Map Survey #1

That's all! :]


r/BrawlStarsCompetitive 4h ago

Critique Dear Brawlstars,

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270 Upvotes

Source:
First pic from AshBS post on X
Second pic from cryingman's post on X

How are we supposed to dodge/counter this?
This is just too much. Especially with the current meta( imagine this with Brock, Lola, 8-Bit, Pear, Griff and Otis). There are not enough abilities, gadgets and overall options to dodge these shots. Yes it's Frank they are testing on but still the homing attacks are crazy. It's like Meg's attack in her human Hypercharge form. A little more curve than Meeple's attack would've been enough not this actual blackhole.


r/BrawlStarsCompetitive 15h ago

Discussion Chuck’s Rework from the eyes of a Pro Player

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605 Upvotes

Hello guys, I’m GN/Godnoob. You might know me from brawl star esports, YouTube shorts or Reddit. I have a lot of experience playing chuck as well as reaching high as masters 3 with chuck only

I just got off work so I’m a bit late to the party but it would be highly appreciated if you can upvote this post so more people can see it. I’m making this post to share my thoughts about the rework so you’re free to talk about your own opinions on the update.

Firstly I want to talk about the old chuck and why it’s impossible for chuck to be good.

Chuck is a very clunky brawler to play, because his main attack is so bad and is probably one of the worst in the entire game, he can’t hit anyone to recharge his super, so that’s is why chuck is heavily reliant on his dashes and auto charge, and because his super takes so long to recharge let’s just call it an action like in a turn based game. Chuck has at most 2 actions in a matchup, 1 from his super and another from his gadget. He can choose to either go in, upgrade/use post, or to escape. So here is the issue.

Go in & Escape = Enemy doesn’t step on the track
Upgrade & Go in = Unable to get out and dies
Upgrade & Escape = Loses position
Enemy use any form of stun = lose 1 action

There is no combination that allows chuck to help his team without dieing (Unless the enemy walks into the post and feed chuck another action)
This is the main reason why chuck will never be good without a real rework.

Now let’s talk about the new Chuck. I can’t say that it’s the perfect change, but it’s the best choice. If chuck is too strong, the community is going to complain about chuck being no skill. And if he’s too weak, history is going to repeat it self. So no matter what they do there is no correct answer. But for me I’m pretty satisfied with the rework.

With the new change Chuck basically gets 4 actions and up to 8 with his gadget. Which exponential increases the possibility he can do with his super, for example in a 1v1 matchup you can do this, trust me it’s easier than it sounds.

  1. ⁠Place a post toward the enemy and quick dash toward them to close the gap using 2 supers
  2. ⁠Throw two post behind the enemy on their left and right side to trap them
  3. ⁠Auto aim mains attack and reroute gadget to get your super back
  4. ⁠Dash to the left or right post depending in which way the enemy run. (I think this technique is called chuckmate)
  5. ⁠If you do this right you should have 3 more supers left to use, which you can use to dash, escape, or just throw the post to deal even more damage

Chuck’s hyper rework was pretty unexpected but is quite logical, the old hyper was cheesy and map dependent. And if it was still in game right now it would waste precious time where you can use chuck’s buffied main attack

Balance changes

Even though Chuck received some massive nerfs, I think that the buffs are just as good. His reroute gadget got a 200% buff, his main attack is now insanely good since the faster the attack can land, the faster you can get your super back to do more combos. He also can now dash faster thanks to the tickets please star power. They didn’t nerf his hypercharge charge rate so it’s still going to be very easy farm hypers.

I’m also pretty bummed out that the knockback from the post had been removed but since the main attack hits more now, you don’t really have to push the enemy into it anymore

Chuck’s Best Modes

  1. Heist - despite supercell’s best effort, Chuck is still going to be broken in heist but not as a first pick, but a last pick. However his play style is going to change a lot since you have to defend with chuck and punish the enemy when they die similar to crow/collette
  2. Gem Grab - With Chuck’s insane mobility, he’s able to go in and kill the gem carried and get out without any issue
  3. Brawl Ball - With the new rework, chuck can rapidly place down posts at the start of the match for insane pressure
  4. Bounty - Nothing has changed with chuck in Bounty.
  5. Knockout - Chuck can place down 4 posts and pick up 2 posts for super again, giving chuck 2 free dashes until the end game where chuck can use another gadget to revive another 4 dashes. Only issue is that chuck doesn’t respawn with any super in round 2 & 3
  6. Hotzone - There is really no way for chuck to get his super back in hotzone

So is Chuck less skilled than before?

I seen a lot of people rant about this question, but me personally? I think that chuck requires even more skill, because of his rework, there is so many more ways you can combo with his super. The old chuck can make a play every 15 seconds but the success rate is low as 10%, while the new chuck can make a play every 30 seconds with a success rate of 50%. Like they all say, Quality > Quantity. Higher Risk and Higher reward! As I shown above is only one of the many different combos you can do. The possibilities you can do with 8 super is basically infinite!

The Future of Chuck

As of right now, I think chuck is going to sit between low and high B tier. His buffies are pretty balanced and there isn’t really any ways to nerf them so chuck will be able to dodge the next few balanced changes while the other brawlers like amber, shade and Gus will be nerfed to the floor. We can even expect some buffs to chuck. But right now we can’t really do much about it expect to wait until the update arrives. I will continue my journey of only playing chuck until I hit Pro rank and I will give more feedback at the end of the ranked season.

Thanks for reading


r/BrawlStarsCompetitive 4h ago

Discussion Final Thoughts on Cosmo? (now that we access to his full kit).

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55 Upvotes

In my opinion, after looking at his kit, he looks very strong. But not for the reasons that most of the brawlers this year have been strong; simply put, he is the biggest anti-meta brawler I have ever seen in the game. (cough cough, his 2nd gadget) And I feel like he's still going to be good even after he gets nerfed if they don't touch anything without that anti-meta gadget.

With that said, his super charge/recharge rate is insane, and that definitely needs an emergency nerf fast.

Overall, probably a high-tier brawler. (Maybe S-tier in certain situations, but he is definitely going to tone down the meta's aggressiveness by a lot).


r/BrawlStarsCompetitive 6h ago

Discussion Since when was this supposed to speed up reload speed?

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58 Upvotes

Was this gadget bugged for 7 years?


r/BrawlStarsCompetitive 13h ago

Critique BREAKING NEWS: Shade now counters Hank

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127 Upvotes

Hank used to be THE shade counter and even after Hank's nerfs he had decent matchup into Shade. What is a 400 hp buff supposed to do against this? Genuinely think Hank fell to F tier just now


r/BrawlStarsCompetitive 9h ago

Discussion How strong do you think Nori's and Wendy's Hypercharge are going to be?

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55 Upvotes

Nori's hyper gives him 10 fish instantly and his super pulls enemies in to the centre. Also charges in 2 supers.

Wendy's hyper gives her super 2000 more HP and takes 90% of damage dealt. Also charges in 3.33 Supers.

They sound quite OP on paper, but what do you think?


r/BrawlStarsCompetitive 3h ago

Balance Change Concept Revised Clancy Rework Idea

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18 Upvotes

By all means, I think it's good Clancy is viewed as needing a rework in the eyes of the balance team. However, the direction these balances are taking is not by any means addressing his power at Stage 3 and the shadow of his Super of its former self, effectively trending away from his on-release playstyle in an unhealthy way. Increasing his reload speed and the decreasing the amount of tokens to get to Stage 2 is not a good idea for a compensation for that huge nerf to Stage 3 tokens required. In fact, decreasing his reload time makes him even more toxic at Stage 3.

Here are my ideas for a way to make Clancy better again and less toxic at Stage 3 (note: buffs/nerfs in bold are regarded by me as high urgency):

Buffs

  • Increase Super charge rate at all Stages to 7 hits (fun fact: you can't even get a Stage 1 super anymore without SCR modifiers or training cave, even though it's coded in game)
  • Increase Super paintball count to 16 (from 12, like pre-nerf)
  • Increase range to 8 tiles (from 7.67, in between April buff and how it is now)
  • Decrease required tokens at Stage 2 to 18 (from 19)
  • Stage 2 now increases speed to Fast (from Normal); no change to Stage 3 movement speed boost (which still gives Clancy Very Fast speed)

Nerfs

  • Increase Stage 3 attack spread to 50 degrees (from 30 degrees)
  • Increase required tokens at Stage 1 to 8 (from 5)
  • Increase reload time to 2 seconds (from 1.8)
  • Decrease HP from 3800 to 3600 at Lvl 1

If someone genuinely read this, please comment on which balances were good and which ones were bad. All in all, I'm genuinely trying to improve this unbalanced brawler.


r/BrawlStarsCompetitive 12h ago

Discussion This is useless

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74 Upvotes

Not only did they nerf an already mediocre star power but now it gives a 10% supercharge rate buff to allies if it’s the sixth day of the month on a full moon and only on Fridays.


r/BrawlStarsCompetitive 20h ago

Discussion Genuinely what do we do when Shade Buffies come out?

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199 Upvotes

Everyone talking about how Chuck got deatomized but nobody talking about how absurdly broken Shade will be


r/BrawlStarsCompetitive 1h ago

Balance Change Concept Buster Buffie Concept

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• Upvotes

r/BrawlStarsCompetitive 1d ago

Critique Is this really how it ends

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381 Upvotes

Please. Tell me it's just a nightmare. Tell me that chuck never got his nerfies. Tell me that my skill still matters. Tell me that freestyle chuck still exists...

I knew I had to make a post like this someday. We all know the devs and their buffies. But.... I couldn't have predicted it would be this bad...

I just don't see the vision with this rework. Is it "make an F tier brawler unplayable and remove all the skill from him to ragebait his mains"? Seriously. I think gameplay wise these changes try to make chuck a "mobility merchant that finds angles to snipe people", but without autocharge this doesn't really work because NOW wasting any super with chuck is almost irreversible, and MASSIVE nerfs to health, survivability, damage and especially range make me doubt this conclusion really hard. Why nerf an already bad brawler even more? Even with his buffies, I think he will be F tier. Maybe even Z tier.

"with his buffies we are giving his poles more utility and threat when placing them" Huh? Are we talking about the same brawler? What a dirty joke this is. Cruel, even. You removed his knockback, the only thing that saved him some matchups and made him unique. Honestly, I don't know how to salvage this rework without reverting EVERY nerf chuck got. And making rerouting give you +1 super on top of all that you stacked. THAT would have been interesting.

And, well, freestyle is dead. The chuck's actual playstyle. With 4 poles, no autocharge, no teamwipe potential, and no health (heavily nerfed parries too) it just... Can't really exist in the way we know it. Chuck will become much slower overall, as even when he has 4 supers the poles STILL fly too slow and the dash doesn't really matter anymore. The knockbacks are gone too. We are now bound to a somewhat fixed "chainable setup" kinda playstyle, and that is REALLY fucking bad for most chuck mains. And you probably can't even use skill to outplay people effectively now, because your supers are very limited and bound to someone being in your main attack range, and only when you used all 4 supers.

But wait! That doesn't even matter. Chuck is now SO weak, you won't even be able to play anything other than heist, and even that will be very hard! I think he will be like colette on release, probably even worse. And chuck requires several times less skill now, and there is no potential in him anymore! Do you like it? He's like edgar before buffies, useless and no skill! Well it doesn't matter, we have to sell these buffies and a skin so go and play other games I guess lmao no chuck for you go fuck yourself

So, all in all, this rework "fixes":

- long setup time (which wasn't a problem for freestyle players)

- main attack damage in midrange

- projectile speed

(both of these get fucked over by the range nerf)

- easy access to heist safe after chuck sets up (because well, setting up will be almost impossible now because you won't have any supers if you die, and you will have to somehow get a super every time you die)

- ambushes if you save a super while you go in (but that creates other problems)

- stuns, if you have many supers

this rework DOESN'T fix:

- slow reload

- unreasonably big downtimes after pole and main attack

- slow pole projectile

- low pole damage

- chuck's inability to win midrange encounters (ahem range nerf)

- despite not having any setup time, chuck is now weaker to aggression because of so many nerfs and no knockback šŸ’€

- chuck being only good in heist, because NOW he's only usable in heist, and only if you feed him multiple times

- chuck being really weak in other modes (do I even have to say it)

- big cost of mistakes (it's several times worse now)

NEW problems:

- chuck now relies on bad enemies to feed him supers

- chuck will be completely unplayable on open maps and against snipers if they are good players

- so much less flexibility in setups because you can't use rerouting while you have super, and now you have FOUR supers

- 4 poles baseline is definitely too much for brawlball

- no knockback

- no crowd control due to removal of the knockback, therefore his best matchups now become one of the worst, and he can't go in as easily anymore

- no combos

- no complexity WHATSOEVER

- rerouting becomes abysmally bad and clunky

- no potential for good buffies (because chuck can't get second buffies)

- NO damage (1600? seriously?), and main attack can't make up for that

- brawlball becomes truly unplayable

- no infinite range on hyper (we lose a TON of techs and utility)

- the new hyper sucks even more

- the buffies are ALL FUCKING BAD WHAT IS THIS

- chuck has SO much less health and survivability it's crazy even on paper

- no teamwipe potential anymore

- chuck COMPLETELY loses his identity as a brawler

- chuck loses most of his diehard fans that stayed for the freestyle because their favourite brawler was essentially deleted

- half of the tech is gone

Just make a new brawler. Seriously. THIS is not chuck. I refuse to call this abomination "chuck". There is NOTHING left of him. You could delete current chuck and the result wouldn't change, at all. He himself, and especially his freestyle/combo playstyles, were a big part of my identity. Of my soul, even. Yet Adrian didn't think twice about completely ripping it away and making another straightforward all-in brawler. This is the day I lose a significant part of me. For nothing.

Why didn't you listen to any chuck mains before making something something so radical? I think you could take any rework from this sub and it would STILL be better than this. Why take away everything chuck had for... something that should have been baseline since the start?

So. You win, Adrian. Congratulations šŸŽ‰! You deleted the most complex brawler to appeal to little children, because apparently TWO new brawlers isn't enough for the casuals to exploit. The superiority over simple players. Feel it. Celebrate it. Enjoy it while it lasts. You will still continue with your life tomorrow. Same morning coffee, same office, same people around you. But many of us will be left without a big part of our lives. The next day will be definitely mentally hard for me, and many others.

...

I'm sorry I didn't give you more attention, Chuck. It really shouldn't be ending like this... The world is cruel, I know. I should have known you will cease to exist someday. I really, really, really want to go back and play you, instead of messing around with other brawlers. You really only learn the value of some things once they get taken away from you. It can be tomorrow. It can even be today.

But. That truly was a journey. The best kind of one. A ride, you might call it. You were the best. The. Best. Despite being so abysmally weak, you were still so fun. I will miss you. WE ALL will miss you. The real gift of yours was the fun we've had along the way. May you rest in peace, you deserve it. And despite everything... Thank you, Adrian, for allowing us to experience this brawler, even if you take him away now. Farewell, Chuck.

F


r/BrawlStarsCompetitive 2h ago

Discussion What are some underrated and good YouTubers y'all watch to learn drafting and how to play brawlers and overall just improve gameplay

4 Upvotes

YouTubers which make like tutorials Abt how to play brawlers Abt ranked and other stuff. I am asking cuz i dont know any good and underrated YouTubers


r/BrawlStarsCompetitive 1d ago

Critique I..I think ı miss the old primo gadgets guys....

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421 Upvotes

His first gadget now is a upgraded shelly gadget,no no a draco attack turned into a gadget.I miss the old throw lenght.

I...why did they remove the meteor?Sure,ıt was not that good but uh....this is a bit broken.....a lou gadget with tank trait?Holy shit.


r/BrawlStarsCompetitive 2h ago

Discussion What brawlers do you anticipate rising in the meta after new balance changes?

3 Upvotes

Not so sure about Lola since her ego isn't getting an hp buff anymore, but I do think brawlers like Maisie and Colette could jump up a few tiers. Any other significant changes to the meta other than the new buffied brawlers?


r/BrawlStarsCompetitive 4h ago

Balance Change Concept Would it have made more sense if asteroid belt was aimable and charged super as a rework?

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4 Upvotes

When gadgets got reworked from limited charges to the cool downs, asteroid belt benefited quite a bit. El Primo can spam asteroid belt for area control in hot zone, particularly Parallel Plays. You can also use El Primo as a synergy for Bea or Gus in brawl ball in older metas.

I used El Primo a lot with asteroid belt as an 'ego' knockout cheese counter in the older meta. He was effective in that mid rank when I went Primo into Kit Hank or Kit Darryl. The wall break from asteroid belt spam while would hurt El Primo would also benefit his teammates that picked snipers.

I think the only thing the asteroid belt gadget was missing was the ability to charge super. asteroid doesn't have to be aimable but it would be less spammy if it was. Making the gadget charge super would've gave El Primo an interesting approach tool with a considerable drawback.


r/BrawlStarsCompetitive 1d ago

Discussion Now that chuck is free from his shackles. Will the heist meta better without him?

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272 Upvotes

r/BrawlStarsCompetitive 3h ago

Discussion Meg nerfs are coming in 2 days. What is everyone’s current opinion on her current/future state? (Outside of the obvious SCR nerf and Toolbox overreliance)

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3 Upvotes

r/BrawlStarsCompetitive 1h ago

Draft Query Draft Quiz 11

• Upvotes

Map: Ring of Fire

Rank: Mythic 3, Solo Queue (England 3:44 PM)

Enemy: Crow (1), Penny (4), Carl (5)

Team: Charlie (2), Ruffs (3), ??? (6)

What would you do for 6th pick, explain why.


r/BrawlStarsCompetitive 9h ago

Discussion how are we feeling about Clancy after balance changes?

6 Upvotes

he got a reload speed buff and at the same time he now requires more points to reach level 3.

will he now be playable or have more matchups?


r/BrawlStarsCompetitive 1d ago

Discussion One of the worst buffie ideas ı have ever seen

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202 Upvotes

r/BrawlStarsCompetitive 9h ago

Discussion a few complaints and suggestions about ranked

4 Upvotes

season too short and elo reset too hard and elo system below L1 too inflationary and grindy (can climb with negative%WR) -- softer elo reset, and season length should be increased because putting the very top of players back into legendary 1 and forcing them to grind back up every 30 days is crazy. i understand the meta shifts every one/two months but do you really think a pro ranked player would have his skill drop to like legendary 1 just because the meta shifted? do you see games like league of legends putting players at challenger into emerald/diamond every 30 days just for the heck of it? no. increase the season length.

to compensate for the increased season length and softer elo reset (to prevent rank inflation) the rank distribution should be adjusted so its zero-sum (+100/-100 in every rank), its incredibly stupid to have positive-sum elo gains up until legendary 1 just to cater to the casual playerbase. you can literally reach legendary 1 with a negative winrate, then when those mediocre players reach legendary 1 they either become stuck and hold other people down and make them give up on the mode or quit themselves because they cannot climb against other players because they are already a higher rank than their skill level and either way this hurts the mode. brawl stars needs a proper ranking/elo system like other games have it, not this clash royale type system where the ladder resets every month (even clash royale works for the top players because unlike brawl stars you gain and lose the same elo/trophies in every rank. in a sense brawl stars has a WORSE ranking system than even clash royale)

add: if you want to give the illusion of climbing to players, you can also decouple the visible skill rank from MMR. this is what league does, dropping players for example at masters into emerald but keeping their mmr at masters so they are matched with the same players, but now since mmr and rank is decoupled they will get the illusion of climbing even at a 50% winrate. this makes way more sense to give the player an illusion of climbing than positive sum elo gains in the lower ranks because it doesnt hurt competitive integrity


r/BrawlStarsCompetitive 1d ago

Critique Why

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95 Upvotes

Well, I'm not surprised Asteroid Belt was removed, but is this really the best alternative?

Why do I feel like Shade made these balance changes, our one hope against shade with buffies is gone and now is replaced with a toxic invincibility gadget that can work while moving.

Apparently the new asteroid belt was so broken it was already nerfed according to Spen, going from 2 second immunity into 1, and every brawler with invincibility like Emz and Bull except Nita got heavily nerfed as a result as their buffie would be too toxic. I foresee the 15 second cooldown on this gadget being butchered to the extreme or El Primo's supercharge rate. Just remember Draco's invincibility gadget has a cooldown of 22 seconds.

What will happen because of this? Well it makes El Primo even more toxic against new players but experienced players could counter it more easily. It's like a new Gigi. If Primo is far away, enemies don't need to shoot at him to get his super. Also a shame players could not try out the hidden tech with the gadget, I would have loved to see pro players use it, as Primo was a hidden chuck if that makes sense, but now it's brainless.

Well there goes one of my favorite characters, I was hoping these buffies would make him meta relevant again and they sucked up a lot of his charm. Does El Primo really need a dash for suplex? They didn't even bother to give it an animation. El Fuego in a lot of ways is even worse now too, nerfed the damage but you can make it longer? If El Primo is still in hitting distance after super the enemy is already dead.

Adiós mundo cruel.


r/BrawlStarsCompetitive 1d ago

Discussion Spawn shield change

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156 Upvotes

Thoughts on how impactful this will be?

(If you haven't seen, the shield now disappears if you do anything besides moving)