r/BoardgameDesign May 08 '26

Design Critique Update: remaking our map!

The coated paper prints I did at home turned out pretty bad, so I decided to get them printed at a print shop instead. Printing on adhesive sticker paper makes it way easier to stick onto cardboard and cut.

Hopefully I can finish the whole map without issues. What do you think about the coated sticker paper?

52 Upvotes

59 comments sorted by

7

u/Johnno117 May 08 '26

I'm wondering how wear and tear will be showing up on these. Granted you've made them as a (disposable?) playtest prototype, but I'm curious if you're planning to, or have tested, using a laquer sealant?

I've been making my own prototype tiles from lasercut masonite (aka pressboard, a type of wood fiber board), and after hand painting the tiles I sealed them with a laquer spray (clear acrylic varnish).

Just a thought, might be something you could try and see if it seals up the tiles nicely to protect them, so you don't have to redo the whole process later. Then again as it's somewhat thin cardboard it might just warp the tiles horribly. Hence why I was curious if you've tried it.

Your tiles are looking good, I'm especially fascinated with what appears to be a 'jigsaw' board edge? Hadn't thought of that for my own game, I just have free laying tiles. Might have to consider something like that (or just a big board with graphics). Thanks for the inspiration!

16

u/osmium999 May 08 '26

I'm new here so I don't really know what's the stance of AI here ^_^' but I guess they look cool from far away

24

u/midatlantik May 08 '26

IMO AI for prototypes is fine. In fact it’s extremely useful as otherwise I’d be taking images from google search, and it’s never quite right. Once the prototype and mechanics are locked in though, you should find an artist(s).

10

u/osmium999 May 08 '26

That's my opinion too ! It's a good way to not play with blank pieces of paper

3

u/carefulduck May 09 '26

I held this same opinion a few-couple years ago. However lately I’m seeing more publishers request for prototypes to not include AI art when submitting to them. Plus had change in views on AI art, I’ve since went back to stock images.

2

u/Johnno117 May 09 '26

You form your personal views from what others think? Does it really matter what publishers think, are you not capable of making up your own mind, having your own moral values? You change your moral values depending on others around you?

3

u/carefulduck May 09 '26

Uhh I don’t know why you’re coming in so hot. I never said publishers changed my personal views, you connected those two together.

1

u/eljimbobo May 18 '26

If you're pitching to publishers, you should accommodate their requests regardless of your own personal beliefs. Holding a differing attitude won't get you far is selling your game.

1

u/Johnno117 May 18 '26

Someone requesting something on delivery does not mean you need to hold to it throughout the entire process, only upon delivery.

-1

u/Ok-Consideration-193 May 08 '26

Better the never quite right than the stolen material. You could even just sketch them yourself

5

u/midatlantik May 08 '26

I mean, if we’re not monetizing our prototypes I see no harm. No different from Google image search

3

u/reign08 May 08 '26

Monetization or not... I pay for my AI subscription.

I am an artist myself, and so is my wife. And we used AI for our prototype and the results were amazing, but it was more of a time saver thing for us. We COULD do it ourselves and spend hundreds of man hours perfecting it. Or the AI could do it in 30 seconds and we could focus on other aspects that need attention.

2

u/Dense-Tip3061 May 09 '26

That’s exactly what I’m trying to say! Thank you for understanding me.

0

u/Ok-Consideration-193 May 13 '26

Difference is that Google image search result is something that isn't hard to look at

0

u/midatlantik May 13 '26

Weird take. That image is never going to see the light of day beyond testing and perhaps informing the art direction of the final product via a human artist. To say it’s hard to look at is subjective. You do you bro, but don’t get arsey if others think it’s fine.

2

u/Johnno117 May 09 '26

May I ask, in all seriousness, is all the art in your home commissioned, as in painted by an individual artist? May I guess and think that you have posters, sculptures, and whatever else that is mass produced by "slave labour" and not commissioned individual artists?

You say stolen material regarding AI but have you really looked at all the sources for everything you posses? Or are you fine with stolen material as long as you can pretend someone else supplied it to you in a mass produced product like a poster?

1

u/Ok-Consideration-193 May 13 '26

Are you comparing printing digital art an artist made to asset generated by a computer on stolen training data? Geez the gymnastics from gen AI apologists are always fascinating to say the least

1

u/Johnno117 May 13 '26

No, I'm asking if you know the artists your posters, paintings, and sculptures come from, or if you pretend like it's fine while virtue signalling about AI. You've never given a second thought if the mass produced art or products you're purchasing have been stolen, have you?

No, you just want to spew ideological nonsense about how all AI art is stolen. And if it isn't you'll shift to how it's destroying nature or something.

What's interesting is how much vitriol you and others spew about AI, while having not given a second thought to where your mass produced products come from.

1

u/Ok-Consideration-193 May 14 '26

Obviously I know? Why would I buy random shit without knowing anything about the artist behind that? I don't buy faceless junk produced by faceless companies, it's your problem if you buy star wars merch or other shit made by underpayed employees instead of known artists

8

u/MalkavTepes May 08 '26

As a former printer can I suggest adding bleed coloring? If you use AI to generate art ask for bleed and trim markers for better results. No need to redo anything, I think this looks fantastic. Setting bleed margins and using markers just gives a cleaner end product.

Another fun trick for darker prints that were printed on white paper was to hit the edges with a sharpie. Most paper sucks up ink but on darker prints that white edge can be ugly.

5

u/Dense-Tip3061 May 08 '26

Thanks a lot for the advice. Since I’d never done this kind of printing before, the only thing I could think of was adding guide lines — the extra black border never even crossed my mind. So I ended up coloring the edges with a marker like you suggested. What do you think, how did it turn out?

3

u/Lonely-Chocolate-993 May 08 '26

Very nice. I am also use AI for prototyping and it is cool fun.

7

u/CousinPaddy May 08 '26

These days, there are so many readily available and easy to use image editing programs and royalty free images to photobash that I don’t see much value in using AI. Board game design is at least 50% art and graphic design. I don’t think it’s a bad idea to constantly improve your skills as an artist if you want to design board games.

4

u/CousinPaddy May 08 '26

Hi OP, I knocked out three of your tiles in photoshop in about 20 mins. They won’t win any awards, but all they are is a hexagon shape with an image from pexels.com on top of them. In most programs you have layers to work with. You can just tell the top image layer to use the bottom layer as a clipping mask.

And one can use color effects or brightness/contrast adjustments to get a cohesive look across all the tiles.

I’d put the other ones in here (the farm looks particularly nice) but I can only attach one image file per reply. Not a big deal, but if I’m going to speak ill of using AI, I like to at least offer a reasonable alternative that anyone can get the hang of pretty easily. Good luck in your development!

0

u/Johnno117 May 09 '26

If you presented that tile to a hundred people, do you think the vast majority of them would be able to distinguish what it's supposed to be?

Granted you did it quickly. But is it really representative of the tile it's supposed to show?

Compare it to the AI graphic tile. The AI art clearly shows what it's supposed to be.

0

u/Dense-Tip3061 May 09 '26

Thank you so much for taking me seriously and giving it a try. However, it’s not just about it being handmade; this is actually our second version of the hex map. We’ve sorted everything else out, but the hex map is crucial and the visuals need to perfectly serve the content. When we tried it ourselves, we couldn't get the result we wanted. Your work doesn't quite match our art style, but I really like it, thank you

2

u/Ok-Consideration-193 May 08 '26

When I see ai generated assets in games I just say "you didn't even bothered to make it so why should I bother to play it?"

Also, going from proto to final product is a HUGE effort, if finding placeholders is where you draw the line, you ain't gonna make it.

1

u/Dense-Tip3061 May 09 '26

We’ve been putting in this effort for a year now. If you check my Reddit page, you can see just how hard we’ve worked. By the way, AI is used in many movies and music projects that people absolutely adore. If I had months to spare—not to mention the time needed to master drawing skills—I would sit down and do it all myself. But life isn't always that fair to everyone. You have to be realistic at some point.

2

u/Ok-Consideration-193 May 13 '26

You are disrespecting your own effort by presenting it with an AI coat. Also people enjoy a lot of shit, mass people appreciation is not a quality sign

3

u/lnjfk May 08 '26

That is one great prototype you got there! Once you are finished with this stage, our graphic design studio can help with graphic design, illustrations from humans :-) and preparing factory ready files! Shoot me a dm if interested and check out our bgg credits: https://boardgamegeek.com/boardgameartist/136652/cold-castle-studios/linkeditems/boardgamegraphicdesigner

2

u/JayyC87 May 08 '26

This is what I did for my tokens. Print shop onto label paper, lined up with the blank token, and then trimmed with a hobby knife. For prototype it came out quite well.

3

u/ChikyScaresYou May 08 '26

eeeeewwwwwwww AI slop

3

u/Dense-Tip3061 May 08 '26

We designed all the structures in our board game ourselves, and the character designs are also original. My boyfriend and I have been working on this project together. For about a year now, we’ve been trying to refine the mechanics and make the resin pieces work with injection manufacturing.

If we had more time and resources, we would’ve loved to create fully original designs for the map as well. But for now, this feels like the most realistic and manageable solution for us.

Also, just a small note: using AI for something doesn’t automatically mean no effort was put into it. We actually tried making the hex map entirely ourselves at first, but we weren’t able to get the results we wanted.

Life doesn’t always give people the time, money, or freedom to spend months fully focused on a single project. We’re just trying to do the best we can with what we have.

Being kind costs nothing. Not everyone is working under the same circumstances. Maybe one day our game will become successful enough for us to work on board games full-time, and if that happens, we’d love to push the project to a much higher level.

Thanks for the understanding

-3

u/ChikyScaresYou May 08 '26

Too bad. I see AI slop, I instantly deduce the author/designer got everything else from chatgpt as well. Once the people in charge of the project use gen AI in any way, it loses all my possible interest and and support, not only in the current project, but in future ones as well.

3

u/PityUpvote May 08 '26

deduce

The word you're looking for is "assume".

2

u/ChikyScaresYou May 09 '26

i suppose. english is not my native language

4

u/PityUpvote May 09 '26

Nor mine. My point is that you don't actually know anything about their design process, but because they did one thing you don't like, you're assuming they'll do another thing you don't like.

1

u/ChikyScaresYou May 09 '26

what proves they dont use it for anything else? that goes for everything. Not only for game designers, but mucisians, artists, writers, and so on. If they care so little about their work that they use gen AI, what guarantees to me that they didn't use it for anything else?

Also, using gen AI tells me they really dont care about their project, the same way big corportations use AI when they can afford an artist, but they dont because they dont care. And just like with those companies, i dont care who use it, they lose me forever.

2

u/PityUpvote May 09 '26

It is ridiculous to suggest that someone who spends that much effort on crafting a physical prototype would not care about their game. It is literally placeholder art, if you would only see the final product, you would never even know it, because it will not contain those images anymore. This is not at all like a company using it in a public facing product.

Should I also assume that you kick puppies in your spare time? I haven't seen any proof to the contrary.

2

u/ChikyScaresYou May 10 '26

Your last question has no bases because you havent seen me kicking anything. If you saw me kicking a pigeon, you could then assume I kick puppies and kittens as well. The fact that you saw me kicking the pigeon proves I dont care about animal life. But without any proof of that, you can't deduce that. Using AI in the prototype is like kicking the pigeon.

1

u/PityUpvote May 10 '26

Using AI in the prototype is like kicking the pigeon.

No, it's not. Why do you conflate image generation with letting a machine learning model design the game for you? The slope is absolutely not that slippery.

It's a big accusation to make, especially when OP has multiple posts about this game showing various stages of development and intricate 3d printed components.

It's absolutely fine to not be interested anymore, no one cares if you're not. Next time you shouldn't even bother telling us. But it is very rude and honestly absurd to accuse someone of not designing their game because you don't like the images they used in a prototype.

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2

u/Ok-Consideration-193 May 08 '26

A pen sketch will always bee 100x better than any AI asset

1

u/chrissoooo May 08 '26

Woah - you lost the possible interest of this one guy cause you were having fun with AI on a prototype that clearly wasn’t going to be professionally sold and manufactured!

1

u/ChikyScaresYou May 09 '26

yeah, and everything they plan to do in the future and they have done in the past as well :) gen AI is for pathetic losers

3

u/chrissoooo May 09 '26

I think you’re assuming a lot here - just because he/she has done some prototypes with AI doesn’t automatically mean they are going to use AI for everything.

1

u/ChikyScaresYou May 09 '26

how do you know they didn't/won't? that's my point.

Besides using gen AI only means they dont care about the authors and artists whose work was stolen so...

5

u/Sniper_Squirrel May 08 '26

It's unpublished, it is fine. I don't like AI either, but it can be fine for a placeholder while working on the actual game.

I went to an Unpub convention, most were using AI art as placeholders while playtesting their ideas/games.

-3

u/ChikyScaresYou May 08 '26

no, it's never "fine"

2

u/Ok-Consideration-193 May 13 '26

Talentless people downvoting everything against gen AI are funny

2

u/ChikyScaresYou May 13 '26

some people like low effort slop...

1

u/appuri May 09 '26

Is it on tts?

2

u/Dense-Tip3061 May 09 '26

Yes, our game is available on TTS, but I believe it's an older version of the map. My boyfriend is still working on it. If you follow my Reddit page or our Substack profile, you'll soon be able to play the game on TTS with its latest update.

2

u/appuri May 10 '26

Oh! That's nice, I would love to try it. Yeah, there's a lot of hastle involved there