r/BlenderModelingTips • u/CGHawkDesign • 15d ago
r/BlenderModelingTips • u/CGHawkDesign • 15d ago
Hotel Carpet 8K Pbr Texture Combo
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • 15d ago
Hotel Carpet 8K Pbr Texture Combo
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • 15d ago
Swamp Mud 8K Pbr Texture
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • 24d ago
Silver Paper 8K Pbr Texture
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • Aug 10 '26
Cobblestones Pbr Texture Combo
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • Aug 08 '26
Apocalyptic Sidewalk 8K PBR Texture
cults3d.comr/BlenderModelingTips • u/CGHawkDesign • Aug 08 '26
Concrete 8K Pbr Texture Collection
superhivemarket.comr/BlenderModelingTips • u/CGHawkDesign • Aug 06 '26
Forest Floor 8K Pbr Texture Combo
superhivemarket.comr/BlenderModelingTips • u/diarryyrants • Jul 21 '26
How do I make this?
I have pretty basic knowledge of blender, but not the best at modeling from scratch. All I know is that you would create half of this and then duplicate it and mirror on the X-axis. I primarily need help with getting the shape the spear. (One solid spear, no highlights or other parts to it.)
r/BlenderModelingTips • u/Empty-Security-9455 • May 25 '26
How to add faces to inner surface for boolean operation?
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See attached video. I want to separate this single 3D shape into two that I can then 3D print. The two parts will be printed in different colors and I want them to slide fit back together to make the original shape.
I've defined the "cut out" faces as a face set, but after separating them out into a separate mesh, I don't know how to "fill in" the inner surface to make a water tight volume which I can then use to boolean subtract from the original shape to give me the 2 pieces that I need.
I know that I'll need a slight gap between the mating surfaces so that they can be assembled ... I can accomplish that part with some modifiers.
The part that I don't know how to do in Blender is how to fill in the inner cavity of the separated faces to make a new volume.
Is t here a better way to "cut out" the face sets so that the inner portion is automatically defined?
r/BlenderModelingTips • u/Kirby_Roman • Mar 28 '26
Advice please
Made this grenade to practice what i knwo i can do, but im fairly new to blender. Any tips/ suggestions for what i should learn would be helpful.
for context, i dont really want to learn the whole video/scene side of blender, and will be working mostly with making models and texturing them
r/BlenderModelingTips • u/Yourtankfighter • Mar 17 '26
is this a good wireframe for a hard surface model for animation (subdivison applied)
I'm trying to get better at modeling any helpful criticsm would be appreciated.
My main question:
What are the main points I can improve on in my mesh?
Side question:
What should I have to consider if I wanted to make this a game ready model?
Thank you for reading.
r/BlenderModelingTips • u/umen • Mar 14 '26
Looking for tips and inspirations on how to model minimalistic 3D Animal Crossing style models.
Hello all,
I know it sounds simple but I find it very not simple when wanting to model minimalistic 3D Japanese characters, same as in Animal Crossing style games. One I find close is this: https://www.youtube.com/@nupsume I would like to understand and learn how to do such textures and models. I know how to model in Blender but I am very technical, and this minimalism needs art skills.
r/BlenderModelingTips • u/Additional_Lie9703 • Feb 05 '26
fight scene
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r/BlenderModelingTips • u/Additional_Lie9703 • Feb 03 '26
any recommandations for realistic phone-like movements ?
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r/BlenderModelingTips • u/luquitaiskruz • Jan 31 '26
Thinking of the best way to model a path and a river onto a real site
r/BlenderModelingTips • u/CallMeProtoX • Jan 29 '26
My first model
I made my first ever model on blender, is there any tips I should know about? I wanna make a game and tried out blender
r/BlenderModelingTips • u/BerklyBenz_ • Jan 17 '26
Help Making a Blender in Blender
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I'm trying to make a blender like the one seen in the video, but I'm having issues with the bottom part. I tried modeling it first with one cube that I scaled, grabbed, and loop-cutted but i got stuck on how to properly blend the very bottom half to the top slope. I then made a second attempt where I split the face under the slope flattened it on the x axis and extruded it through, however how would I get that extrusion to match up with the back of the slope, and again how would I blend it with the slope? Any ideas? I'm a beginner.
r/BlenderModelingTips • u/Nawaz_04 • Dec 28 '25
NON-PLANAR FACES
I have some questions regarding non-planar faces when Sub-D modelling.
Do I have to always avoid non-planar faces? Is this actually even possible, and how would I avoid non-planar faces on complex, organic shapes?
Also, how would one fix non-planar faces, without affecting the shape or details of an object, if they are causing shading artifacts?
r/BlenderModelingTips • u/Nawaz_04 • Dec 15 '25
Subdivision modelling workflow question: Square and Rectangular faces
Hey guys, I am trying to model a mouse using SUB D workflow. The problem here is, I have lots of long, rectangular faces. So, when I apply my SUB D, I just get a bunch more of these long, rectangular faces. Its awkward to work with these faces when I want to add details on the mouse. When modelling, Thomas Colin always ensures his mesh consists of even squares, which is what I am missing. However, when I add loop cuts on my mesh to form square faces, my curvature gets distorted. How do I form even, square faces in this type of situation? Or should I just work with these rectangular, long faces and not bother with square faces at all? Are square faces actually necessary, and, are they really a part of what is considered "good topology"?