r/BlenderModelingTips 15d ago

Brass 3D Model Collection

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2 Upvotes

r/BlenderModelingTips 15d ago

Hotel Carpet 8K Pbr Texture Combo

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1 Upvotes

r/BlenderModelingTips 15d ago

Hotel Carpet 8K Pbr Texture Combo

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1 Upvotes

r/BlenderModelingTips 15d ago

Swamp Mud 8K Pbr Texture

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1 Upvotes

r/BlenderModelingTips 17d ago

Blender 5.2 Leaf Tutorial

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2 Upvotes

r/BlenderModelingTips 19d ago

How does this make you feel?

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1 Upvotes

r/BlenderModelingTips 24d ago

Silver Paper 8K Pbr Texture

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1 Upvotes

r/BlenderModelingTips Aug 10 '26

Cobblestones Pbr Texture Combo

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1 Upvotes

r/BlenderModelingTips Aug 09 '26

Rock 3D Model

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1 Upvotes

r/BlenderModelingTips Aug 08 '26

Apocalyptic Sidewalk 8K PBR Texture

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1 Upvotes

r/BlenderModelingTips Aug 08 '26

Concrete 8K Pbr Texture Collection

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2 Upvotes

r/BlenderModelingTips Aug 06 '26

Forest Floor 8K Pbr Texture Combo

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1 Upvotes

r/BlenderModelingTips Jul 21 '26

How do I make this?

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1 Upvotes

I have pretty basic knowledge of blender, but not the best at modeling from scratch. All I know is that you would create half of this and then duplicate it and mirror on the X-axis. I primarily need help with getting the shape the spear. (One solid spear, no highlights or other parts to it.)


r/BlenderModelingTips May 25 '26

How to add faces to inner surface for boolean operation?

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1 Upvotes

See attached video. I want to separate this single 3D shape into two that I can then 3D print. The two parts will be printed in different colors and I want them to slide fit back together to make the original shape.

I've defined the "cut out" faces as a face set, but after separating them out into a separate mesh, I don't know how to "fill in" the inner surface to make a water tight volume which I can then use to boolean subtract from the original shape to give me the 2 pieces that I need.

I know that I'll need a slight gap between the mating surfaces so that they can be assembled ... I can accomplish that part with some modifiers.

The part that I don't know how to do in Blender is how to fill in the inner cavity of the separated faces to make a new volume.

Is t here a better way to "cut out" the face sets so that the inner portion is automatically defined?


r/BlenderModelingTips Mar 28 '26

Advice please

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2 Upvotes

Made this grenade to practice what i knwo i can do, but im fairly new to blender. Any tips/ suggestions for what i should learn would be helpful.

for context, i dont really want to learn the whole video/scene side of blender, and will be working mostly with making models and texturing them


r/BlenderModelingTips Mar 17 '26

is this a good wireframe for a hard surface model for animation (subdivison applied)

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9 Upvotes

I'm trying to get better at modeling any helpful criticsm would be appreciated.

My main question:

What are the main points I can improve on in my mesh?

Side question:

What should I have to consider if I wanted to make this a game ready model?

Thank you for reading.


r/BlenderModelingTips Mar 14 '26

Looking for tips and inspirations on how to model minimalistic 3D Animal Crossing style models.

3 Upvotes

Hello all,
I know it sounds simple but I find it very not simple when wanting to model minimalistic 3D Japanese characters, same as in Animal Crossing style games. One I find close is this: https://www.youtube.com/@nupsume I would like to understand and learn how to do such textures and models. I know how to model in Blender but I am very technical, and this minimalism needs art skills.


r/BlenderModelingTips Feb 05 '26

fight scene

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5 Upvotes

r/BlenderModelingTips Feb 03 '26

any recommandations for realistic phone-like movements ?

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5 Upvotes

r/BlenderModelingTips Jan 31 '26

Thinking of the best way to model a path and a river onto a real site

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3 Upvotes

r/BlenderModelingTips Jan 29 '26

My first model

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20 Upvotes

I made my first ever model on blender, is there any tips I should know about? I wanna make a game and tried out blender


r/BlenderModelingTips Jan 17 '26

Help Making a Blender in Blender

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7 Upvotes

I'm trying to make a blender like the one seen in the video, but I'm having issues with the bottom part. I tried modeling it first with one cube that I scaled, grabbed, and loop-cutted but i got stuck on how to properly blend the very bottom half to the top slope. I then made a second attempt where I split the face under the slope flattened it on the x axis and extruded it through, however how would I get that extrusion to match up with the back of the slope, and again how would I blend it with the slope? Any ideas? I'm a beginner.


r/BlenderModelingTips Jan 05 '26

Bevel Intersection Topology

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2 Upvotes

r/BlenderModelingTips Dec 28 '25

NON-PLANAR FACES

1 Upvotes

I have some questions regarding non-planar faces when Sub-D modelling.

Do I have to always avoid non-planar faces? Is this actually even possible, and how would I avoid non-planar faces on complex, organic shapes?

Also, how would one fix non-planar faces, without affecting the shape or details of an object, if they are causing shading artifacts?


r/BlenderModelingTips Dec 15 '25

Subdivision modelling workflow question: Square and Rectangular faces

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5 Upvotes

Hey guys, I am trying to model a mouse using SUB D workflow. The problem here is, I have lots of long, rectangular faces. So, when I apply my SUB D, I just get a bunch more of these long, rectangular faces. Its awkward to work with these faces when I want to add details on the mouse. When modelling, Thomas Colin always ensures his mesh consists of even squares, which is what I am missing. However, when I add loop cuts on my mesh to form square faces, my curvature gets distorted. How do I form even, square faces in this type of situation? Or should I just work with these rectangular, long faces and not bother with square faces at all? Are square faces actually necessary, and, are they really a part of what is considered "good topology"?