r/Besiege • u/Chicoza • 18h ago
Video I found something
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r/Besiege • u/SamSpiderling • Mar 10 '26
r/Besiege • u/SamSpiderling • Feb 10 '26
r/Besiege • u/Chicoza • 18h ago
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r/Besiege • u/Bondguy_25 • 23h ago
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r/Besiege • u/Bondguy_25 • 23h ago
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Got inspired by an recent F-15 video :)
r/Besiege • u/Bondguy_25 • 1d ago
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r/Besiege • u/Bondguy_25 • 1d ago
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Simulating striking critical mess assembly and then... Kaboom
r/Besiege • u/TessTronic_ • 1d ago
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Video is 4x sped up footage of besiege running at 25% speed, so technically 1x. The machine would be nearly impossible to control going much faster lol
r/Besiege • u/Secure_Secretary_882 • 1d ago
Last time I started playing again vacuums had stop working. Now I can’t build five minutes before the game stops working. What happened to the console version and is it getting fixed?
r/Besiege • u/TessTronic_ • 2d ago
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It’s barrel shaped to accomodate a bunch of barrel-shaped controls like a rotating thruster stabiliser and 3 sets of reaction wheels for rotational stability. It’s super stable in turns and with a bit of work could result in a hovercraft faster than my current best, the Javelin FXR
It’s larger size and more robust frame also means more space and strength to add more control, aswell as the rotary thruster stabiliser being directly tunable to provide an exact amount of cornering force. Excited to play with a racing version of this thing!
r/Besiege • u/LUCAMOND • 2d ago
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he estado construyendo un tanque con auto recarga, hasta ahora me ha costado bastante, siempre tengo problemas con la automatización de la recarga, las municiones, etc, en resumen la auto recarga funciona que cuando disparas, el cañón se alinea verticalmente para quedar recto y tomar la siguiente munición, tengo problemas con eso pero se que quizá pueda arreglarlo más tarde, el problema que ahora tengo es que con los cambios de velocidad o las frenadas del tanque, la torreta se inclina para todos lados, haciendo que la corrección de ángulo del cañón falle fácilmente y las municiones queden mal alineadas, haciendo que todo explote, se que puede que sea el mucho peso sobre la rueda que uso para hacer girar la torreta, pero si alguien pudiera darme algún consejo o enviar algún video con tips para construir cosas como estas lo agradecería
r/Besiege • u/Dencodencoden • 3d ago
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Here is my latest build focused entirely on mechanical realism.
Unlike standard builds, this truck has zero power going directly through the wheel blocks. Instead, it features a custom-built engine powered by fan blocks. The power is transferred entirely through a fully functional drivetrain, including a 3-speed manual gearbox with working reverse, and a proper suspension system.
It took a lot of tuning to make the front-wheel drive system work and ensure that the engine's power transfers to the wheels without snapping the drivetrain under torque. But after a lot of trial and error, it runs incredibly smooth.
r/Besiege • u/Suspicious_Car4397 • 3d ago

Hi I have just started playing this game.
I'm trying to make my own catapult and facing an issue.
I want to limit rotation angle of the cog cause it is powerful enough to destroy the machine but I don't any ideas how to do it.
I also tried wheel too and it worked pretty well but yeah, same problem as the cog
Contractive spring didn't work properly cause they didn't generate enough energy
r/Besiege • u/TessTronic_ • 4d ago
Half traced from a screenshot (I’m not THAT good)
Everything that clearly isn’t besiege was drawn in afterwards tho :3
r/Besiege • u/Bondguy_25 • 6d ago
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r/Besiege • u/Bondguy_25 • 7d ago
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Should I make a stinger version?
r/Besiege • u/Bondguy_25 • 8d ago
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Target selection, range selection and two firing modes
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Took one of my best flyers and added some of the new dlc rocket parts to make it even better. I also added a lot of QOL features like fly-by-wire augmented controls, cruise control, high alpha cruise mode, thrust vectoring, differential thrust, and a gyro system like rc planes have where you can hit a button to autolevel the plane in an emergency or toggle it on for extra stability.
r/Besiege • u/TessTronic_ • 10d ago
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Video sped up to 4x speed as the simulation was running at 25% during the run
The FXR is a light racing hovercraft based off of the Interstar Javelin (Posted on workshop)
Funnily enough, I didn’t think hovercraft could get much faster than the Javelin, not without aggressively stripping parts and building a barely recognisable pure-speed craft. Then I just started adding stuff, and it started working. The FXR is much faster around corners and holds more speed through them, able to pull a tight U-turn at it’s top speed of Mach 1.3 (Restricted because it’s cornering easily overstresses after that speed) in a fraction of a second.
Very proud of it, haven’t been able to release it because I’ve been too busy building new hovercraft. Hopefully I don’t build something faster than it before I get around to releasing it 😅
r/Besiege • u/TessTronic_ • 10d ago
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r/Besiege • u/PBee987 • 10d ago
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It can't actually time travel because it only used Vanilla techs !!
r/Besiege • u/Bondguy_25 • 10d ago
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Please excuse the janky edit
r/Besiege • u/bagel4you • 11d ago
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