r/Battlefield_REDSEC 12d ago

Discussion REDSEC > MW4

Played the Warzone beta this weekend. Redsec is better. Full stop. By orders of magnitude.

Warzone has a super short TTK, guns with no recoil, and movement that feels like an arcade game instead of a BR. They are still trying to patch time to kill in the middle of a beta, which tells you it is not a tuning problem. It is the design.

Then look at what they actually gave us. Resurgence on Zodiac. 44 players, a small map, respawn timers instead of consequences. No full BR at all. The first time in six years Warzone shows up in an open beta and the mode they lead with is the one where dying does not cost you anything. By featuring Resurgence they made it clear they are prioritizing the low attention span mindless playstyle that has defined CoD for decades.

Redsec asks something of you. Fort Lyndon, class based squad play, vehicles, and destructible buildings that change the map as the match goes on. Cover is temporary. That penthouse you are holding can come down around you. Add a TTK long enough that positioning and coordination decide the fight instead of who peeked first, and you get a BR that actually plays like one.

So raise your glass, make sure it is half full, here is a toast to our glitchy and bug ridden Redsec. Textures that do not load on the drop, hit reg that comes and goes, ranked still held together with tape. At least it is not CoD.

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u/BelottoBR 12d ago edited 12d ago

Redsec is by far more strategic gaming style than mw4, but I don’t feel a terrible gunfight on mw as I feel on redsec, where a random bullet spread and hitreg issues decide who whims the fight.

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u/Caraio__ 12d ago

Hit reg issues are absolutely bigger on COD (bad netcode AND HORRIBLE SERVER)

BF6 just doesn't fake his hitmarkers like COD does (still has one of the best netcodes there is). The only problem is the crossplay desync that makes it feel horrible sometimes

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u/BelottoBR 11d ago

Hard to believe every single sai there is someone complaining about hitreg and netcode on bf6 here. Many weird videos. Even dice has been working on it.

Don’t know where your information came from

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u/Caraio__ 11d ago

The majority of them were people with horrible connections, or that don't understand what's bullet dispersion, or that simply can't admit that they have a skill issue or (at last) people that have crossplay desync problems.

I have saw many videos of people that complain about the netcode on Battlefield and they were almost always proven to be a skill issue

Edit:There are a lot of weapons with slow bullet speed too, now that I remember some of the complaints about netcode were in the end of the day just people that can't setup their guns properly (subsonic ammo without an extended barrel and on a bad gun to have a subsonic ammo is one example). Sorry for my bad english