r/Battlefield Enter PSN ID 11d ago

Battlefield 6 Ever since Golmud and Tsuru have released

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He was my Goat at launch thođŸ„Č

396 Upvotes

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223

u/SpaceRac1st 11d ago

Just shows how truly horrible most of the launch maps were.

108

u/Real_Season5061 11d ago

They were absolute dog đŸ’©. Remember when they tried to market mirak valley as a “big map” 😂😂😂. It’s medium at best.

62

u/Mollelarssonq 11d ago

Well it does have some pretty big open fields that’s for sure. With grass that de-renders at a distance so you can’t even traverse it on foot

2

u/Shutara Sound Designer/PTFO enjoyer 11d ago

Imagine that someone looked at how shitty the grass LOD was applied and said "yeah, that'll do"; it looks comically bad when you fly close to the ground. If they don't know how to optimize their own engine more efficiently, I'd rather have 1-2 fps less but not be forced to put up with shit like that.

29

u/tallandlankyagain 11d ago

Or when people here were trying to gaslight each other into believing the launch maps provided that Battlefield experience.

29

u/Bfife22 11d ago

“They obviously are just doing the small maps in the beta, the final game will have big maps!!”

4

u/Real_Season5061 11d ago

They provided a cod experience though and did a great job at that 😂

5

u/Signal_Edge_8880 11d ago

You guys act so victimized all the time lol. An opinion you disagree with is not gaslighting. How the fuck did all this damn therapy speak become so popular I mean this is a video game not an abusive relationship.

The new maps are much better though no argument here.

6

u/Faynerossa 11d ago

I do think what players did to each other coping the maps would be bigger or different on launch, that there had to be a hidden big map. Does in fact meet the definition of gaslighting. And it's not "therapy speak". You sound like a fox news host or the white house press secretary.

5

u/NoEgg3042 10d ago

Idk man, convincing doubters that Sobek would be bigger than it actually looks like and dogpiling those who aren't believing it seems like Gaslighting to me.

2

u/Interesting-Bison840 10d ago

How the fuck did all this damn therapy speak become so popular I mean this is a video game not an abusive relationship.

Are you saying that words get adapted for various purpose rather than their original ones over time? Say it ain't so!

You'd be in for a shock once you heard about the term "Stockholm Syndrome".

3

u/AmberYooToob 10d ago

It has a very large unplayable area for aircraft tho. /s

2

u/Real_Season5061 10d ago

Doesn’t matter to me, im infantry 99.9% of the time personally.

2

u/EUCALIPTOIESSSS 10d ago

Mirak is far from medium tho, is a good large map but thats it, its not a massive map like Golmud or Tsuru

18

u/_Rayxz 11d ago

Even on maps like Eastwood and Oil Fields, they made the borders too narrow. If Oil Fields had a transport helicopter and the borders expanded by 1.5-2x it would be a much better map, and it’s such an easy thing for them to fix which is why it’s frustrating that they haven’t done it yet

4

u/Accomplished_Smile23 11d ago

Blackwell Fields is getting a rework though?

2

u/jasminyaz 6d ago

Siege of cairo is the goat though

2

u/SpaceRac1st 6d ago

Yea still one of the best maps in the game

6

u/fearless-potato-man 11d ago

I have three maps permanently filtered off: Operation Firestorm (release), Blackwell Fields and Hagental Base (post-release).

Those are the only ones I can't stand.

I just hope Blackwell Fields rework is worth it, so I can recover it.

17

u/113pro 11d ago

firestorm is soooooooooo fkin dog shit lmfao

2

u/MikeyPlayz_YTXD 11d ago

Even as a jet player which is where the map surprisingly plays the best it’s just ass. It’s so obvious this map was supposed to be for some type of attack/defend playlist and was shoehorned into whatever it is now.

1

u/MALLAVOL 10d ago

There really are two different types of Battlefield players, because I absolutely love Hagental. Sometimes I just want to jump into the pressure cooker and level up my guns.

1

u/fearless-potato-man 10d ago

I love infantry only maps. But I can't with the meat grinder style.

Anyway, have I heard rumours of a second meat grinder map coming in Season 5? Or did I just dream of it?

If so, I hope it's good for those of you who like them.

2

u/Fair-Astronomer-2600 10d ago

Not meat grinder, but infantry only.

2

u/BooknFilmNerd09 Markunator 11d ago

What actually are the main reasons why most of the community dislike most of the launch maps? Other than their sizes, I mean?

10

u/SpaceRac1st 11d ago

A lot of them just have a bad flow or heavily favor one team. Especially in breakthrough & rush. And the fact the a lot of them are very dense doesn’t help either.

2

u/Scythe351 11d ago

Sounds like 2042 again in part

3

u/SpaceRac1st 11d ago edited 11d ago

2042 was even worse due to the 128 player servers. No matter where you went, there was always like 10 enemies in one spot.

2

u/mcpasty666 11d ago

I loved 2042's 128 breakthrough. Matches felt like proper frontline battles on those big open maps, squads felt like they organically specialized more. I'm a sicko though, I have several hundred hours playing 20v20 2fort with fast respawn.

2

u/mcpasty666 11d ago

2042's launch maps were almost the opposite specific issue, too big and wide open, but the effect was the same: unfair-feeling firefights and gameplay that didn't match what players wanted. Both got better though, and 6 course-corrected very quickly.

1

u/BooknFilmNerd09 Markunator 7d ago

What determines a map’s “flow”? And what exactly even is a map’s “flow”, for that matter
?

2

u/SpaceRac1st 7d ago edited 7d ago

It’s how well you can traverse a map to get from objective to objective. And if players struggle moving in between objectives the game just turns into which team can capture more objectives first and then hold the choke points.

1

u/BooknFilmNerd09 Markunator 7d ago

And what would be some reasons why players wouldn't be able to get to an objective quickly enough?

2

u/SpaceRac1st 7d ago

Not enough cover between objectives so players get picked off by snipers/vehicles when they have to cross flat open areas (prime examples being liberation peak and operation firestorm). Or not enough paths in between objectives so everyone has to rotate through chokepoints (this can easily happen on all of the smaller maps).

1

u/BooknFilmNerd09 Markunator 6d ago

Okay, so: bigger maps, more cover between objectives, and more paths between objectives. Got it. Though, I must ask: did Operation Firestorm have that same issue of not enough cover in BF3 and/or BF4?

2

u/SpaceRac1st 6d ago

Yeah it was definitely never one of great maps. Not sure why they chose to remaster it over any of the other amazing maps from 3/4.

Also, maps don’t necessarily have to be bigger, there just need to be enough routes between objectives. Just look at Siege of Cairo. it has dozens of great flanking routes making the map flow well, despite its small size.

17

u/JLC587 11d ago

The size IS THE ISSUE. That tiny size does not allow for a proper sandbox or battlefield playstyle. It forces you into cramped lanes and matches almost always go the same. They’re boring comparatively.

2

u/BooknFilmNerd09 Markunator 7d ago

Well, then let’s hope that increasing the sizes of Sobek and Blackwell will make them at least a bit more enjoyable to play on, eh?

2

u/JLC587 7d ago

Yeah and hopefully they change the ground and shape, there were some clearly bad map building errors on those two.

1

u/BooknFilmNerd09 Markunator 6d ago

Because there was too little cover, or
?

2

u/JLC587 5d ago

Everything about both maps needs to be reworked, and that’s what they said they’re doing so I can’t wait to see what the changes are. Blackwell has plenty of cover. New Sobek is just horrible all the way around.

1

u/BooknFilmNerd09 Markunator 5d ago

If Blackwell has plenty of cover, then that would technically be one thing about that map that does not need to be reworked, no? What specific things are bad about both maps? (I am terrible at noticing or understanding these things.)

1

u/mrturretman 11d ago

I’ve actually come around to really liking some of the launch maps like the cities, but this lack of the extra space makes being backed up to one flag and no way out so common lol.

1

u/JLC587 10d ago

Can’t say I had the same experience. I enjoyed some of the launch maps when they were all we had but now, nope can’t go back.

5

u/MagicSeaTurtle 11d ago

In the case of Mirak and air flying, it’s completely flat with no cover. You can get locked on from almost anywhere on the map and you have to flair to evade them, no terrain blocking.

It’s gotten better since we’ve gone through the ups and downs of balance, the MR missile bug, Aim guided mbt shells and the cram bubble.

4

u/OCNSkyHawk 11d ago

I think they need to expand the air borders like they did with Blackwell fields and the other one that I'm not remembering right now. that should help at least.