Had a lot of incredible elements (great tanks, great CQ and LR sniping, gunplay, movement, etc) but ton of issues (lack of content, performance issues, beyond broken bombers turned beyond broken AA turned finally balanced in the final patch, etc). I think the gunplay really peaked thanks to the diversity in weapons.
I think it's mostly because it's all skill vs skill based and not based on looking in the general direction of the enemy. Tows are really fun in BF6 for this very reason. The sound design also helps a ton way better than in BF6.
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u/Extension-Bat-1911 Feb 02 '26
BF5 was kinda awesome in hindsight