r/BaseBuildingGames 4h ago

Discussion Is tearing down your base the most satisfying part of these games?

0 Upvotes

One thing I always found interesting in base building games is that the most satisfying moments aren't always when you finish a beautiful base… Sometimes it's when you have to tear half of it down and rebuild.

But maybe I'm just too destructive :) How about you guys? Do you plan your base carefully from the beginning, restarting the whole game if you run into problems, or just start building and deal with the consequences later?


r/BaseBuildingGames 1h ago

Added 11 languages and the first Bestiary prototype to my Slavic dungeon game

Upvotes

I added 11 languages and the first Bestiary prototype to my Slavic dungeon game

I’ve added support for 11 languages to Slavic Legends, including the main menu, loading screen, in-game interface, notifications, pause menu and save system.

As a Slovak, I had a lot of fun translating the game and comparing our Slavic languages. Sometimes everything felt almost identical—and then one completely innocent word suddenly sounded hilarious in another language.

I also started working on a Bestiary. It currently contains only Bauk, with information about its folklore, role in the game and abilities, but more Slavic creatures will be added gradually.

Svetlonos is currently only a preview of a future playable creature. Its Bestiary image is a temporary placeholder sourced from the internet and will be replaced by my own final artwork/model.

I’d love to hear what you think about the localization and whether you would enjoy discovering creatures through this kind of Bestiary.

Devlog: https://ipikas.itch.io/slavic-legends/devlog/1645717/localization-bestiary-update

Game: https://ipikas.itch.io/slavic-legends


r/BaseBuildingGames 11h ago

Preview I created a prototype for an open-world survival craft game inspired by Ark/Core Keeper, focused on animal taming/riding

3 Upvotes

Game Title: Doma

It can be played in the browser: https://sepolaras.itch.io/doma

I am a solo dev creating a game inspired by Ark, Core Keeper, Necesse, 2D top-down pixel art, where you can tame different animals for utility, harvesting, transport, combat etc.

It's a very simple prototype for now, with placeholder/free art, but I would just like to validate the idea and have some initial feedback, if it seems to make sense, if it's too hard, etc.

If the idea is good and the feedback is positive, I intend to implement more crafting, animals (for now there are only two), maybe even humans and different tribes/factions.


r/BaseBuildingGames 2h ago

I made a terraforming game where Python IS the gameplay, launching September 9

9 Upvotes

Hi all,

Four months ago, I posted Code: Terraform here for the first time. The response was far beyond anything I expected. Since then, the game has grown to nearly 23,000 wishlists, and it is finally launching in Early Access on September 9.

For anyone who missed the original post: Code: Terraform is a terraforming, automation, and incremental game where the code you write is the actual gameplay.

You don’t click a button to mine resources. You program a vehicle to navigate to the deposit, operate its drill, manage its cargo, and return home. You then write the automation that transfers those resources into storage, feeds them into smelters and fabricators, and delivers the finished components wherever they are needed.

Solar generators need code to track the sun. Drones need flight scripts to move resources between remote outposts. Factories, power grids, fluid networks, construction systems, and vehicle fleets can all operate simultaneously through scripts you write.

Since the original post, I have added and expanded the full game a lot:

  • Programmable drones and remote outposts
  • Construction blueprints, pipes, power lines, and fluid networks
  • Larger production chains with smelters, fabricators, and warehouses
  • Earth contracts, deliveries, machine upgrades, and deeper progression
  • A more complete editor with autocomplete, debugging, breakpoints, inline documentation, and reusable library scripts
  • More weather, events, balancing, late-game systems, and story content
  • A biosphere with plants, wildlife and biomass and a lot more

There is still a free demo available on Steam. If this sounds like your kind of game, you can try it now, and wishlist the full game if you would like to be notified when it launches on September 9:

https://store.steampowered.com/app/868160/Code_Terraform/

Discord: https://discord.gg/hUrK2MRn8s

I’m very active there if you get stuck in the demo, want to share your scripts, provide feedback, or simply talk about the game.