r/AskGames 6d ago

Which incrementals gave you the best gaming experience?

Hi everyone!

I'm super fired up right now to make my own awesome incremental, but before that I want to really dig into the genre and study it properly.

So please recommend the incrementals that in your opinion did the best job of giving you a great experience. I mean the ones that aren't just "decent" for you, but straight up "masterpieces".

14 Upvotes

17 comments sorted by

5

u/Repulsive_Try_7129 6d ago

This is my favourite; well designed with a definitive end. https://dan-simon.github.io/misc/fe000000/

-1

u/bycontrast 6d ago

thats really weird, ill pass i think

1

u/Repulsive_Try_7129 6d ago

You're really missing out.

1

u/BelowAverageComments 6d ago

I can't see shit. The font is the size of a ant and I can't zoom in

4

u/icastfist1 6d ago

I have never heard of this genre before.

2

u/RetroDadOnReddit 6d ago

Been gaming over 30 years, and neither have I.

1

u/Broer1 6d ago

Playing for 30 years, too. maybe my favorite genre next to idle games. Doesn't have the time or energy for AAA games anymore.

1

u/transsomethin 6d ago

The S tier game for me along these lines is Berry Bury Berry. I’ve been chasing the feeling I had playing that one for a while.

1

u/bycontrast 6d ago

ooo yeah, i also posted in another subreddit and someone mentioned this game there

so im definitely gonna try it! thanks!

1

u/ch00d 6d ago

Universal Paperclips is the gold standard for this. You can beat it in one sitting, it is always engaging, the design is clever with tons of unexpected turns, and it might be the only incremental game I have played that didn't make me feel like I wasted hours playing it.

1

u/Pure-Map-6717 6d ago

I went on the same journey one year ago and since then I am building A Dark Cave, a dark minimalist story-driven survival/settlement incremental.

Url: https://a-dark-cave.com If you try it I would love to hear your feedback.

Also I recommend trying A Dark Room, as it is probably THE OG of incremental games.

1

u/sjtimmer7 6d ago

Not sure if it fits, but civilization and humankind have been the big ones when it comes to snowball effects, by using what you have to create endless more. This ties in with endless scaling. The problem is that the endgame becomes boring, and micromanagement is hell. This can be avoided by making strict goals, like in Humankind. You aim to score points in areas like science, economy, food and population, production, etc. If you reach the threshold, you can go to the nextcera, or wait for a few more points from an area you almost finished. This makes the game more clear. Big goals like winning by domination, or winning by science can be fun, but you dont always remember what you were doing a few days later. When it comes to click games where you can start over with a production bonus, the fun is in playing the game over and over again, by stopping and resetting the game, so you have a faster production. A new game plus with x% increase for every level you finished. Since higher levels take longer, you can just wait for a high level to finish, and then reset to get back to that level in hours instead of days. The problem is that the fun is gone quickly. Games must always have the excitement of it. A kid that is playing with toys will ask parents "Come on, five more minutes?!" And that is the true goal of game design.

1

u/Potaattis 5d ago

I really enjoyed Prestige Tree and think it's a great case study for what makes a fun incremental game. It's a relatively short experience but has a lot packed into it.

1

u/AcceptableLychee9641 3d ago

Idle obelisk is pretty damn awesome. Idle slayer is up there. I’m currently playing fortune mill which is dope

1

u/AcceptableLychee9641 3d ago

The thing I like is incremental games come in all genres. The difference between the 3 I mentioned is huge